Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
MittelborgNewsNext round on me! *Devlog update*
Community

Next round on me! *Devlog update*

Mittelborg · published 4 May 2019, 17:02 UTC

All newsPlayers around this dateRead on Steam

We’ve focused on implementing changes to the gameplay in the past few months without affecting artifacts, scrolls and potions. The time has come to introduce updates for all of them:

From now on, Level 2 Artifacts can be crafted from the Laboratory screen, while you still get a chance to find one during expeditions or text events.
All numerical values of effects are increased to have more impact on the game. However, getting the artifacts has become a little harder - they are rare to be found in the neighbor worlds because of reduced appearance.

We’ve completely changed the work of Scrolls. They were originally used as an essential resource for one of the choices during text event, but the need to have 6 scrolls (for each type of text event) was no fun. Now each scroll has its own effect in the event, for example, it can remove the negative effect, or completely neutralize the destructive consequences of the event.

The most significant improvements have been made to Potions. Instead of having 13 potions, each of them worked throughout the whole Tempest, the Chancellor has access now to 11 absolutely new potions. Most of them act currently during a turn of the Tempest, while having their stats up. For example, instead of getting magical resistance by 10% for the whole turn, you can get 75% increase for the whole round. It will give more control over the situation in Mittelborg, thus drinking portion at the right moment gives the city the opportunity to hold out for a few more turns. As well as using a potion incorrectly will reduce your chances for survival.

Changing the crafting system is the most intriguing update. Sending mages to expeditions, you can find a huge number of basic elements now. Build Laboratory, and Master Engis will help you craft “Tincture of Light” from 2 parts of Matter and 1 part of Wind, or reveal what elements are required to improve the Stone of Faith artifact.

We are on our way to make Mittelborg even more interesting and hope you, our Magicians, will appreciate our new update!

More from Mittelborg

Other announcements

All news
Game update10 Aug 2019Update ver 1.5.1The aim of this update is to give more tools for the Chancellors to predict upcoming Tempests. Now player will have all 4 spells much earlier than before. Using this spells will grant player needed information to plan their defence! Here is the full changelog for v1.5.1 update: · Reworked “Iron Grip” spell. Instead of increasing mage effectiveness, it will show on which day one of Oracle predic…Game update5 Jul 2019Feedback = improvementsThank you all for your feedback, bug reports and play through videos! We are reading and watching all of them, and always taking notes and discussing them in our team. After carefully examining them, we have made critical improvements and many more wait us ahead. Today we have released patch v 1.4 and patch 1.3 was released earlier this week. Main issues that we addressed in the patch 1.4 was b…Game update26 Jun 2019One shot, two shot *Devlog Update*Since the release in last week we’ve released patch v.1.1 and today a second patch came out - v.1.2! Our main focus was to fix some major bugs (like a bug with the “Silentium” spell) that were found after release, as well as gameplay improvements that we were able in a short time period. Here is the full changelog: v0.1.2 Bug fixes: · Fixed a bug that caused “Silentium” spell to not work proper…