Once Ever After
Playing now
1−1 vs. yesterday
1.1%of peak
All-time peak
95Apr 2022
Playing now
1−1 vs. yesterday
All-time peak
95Apr 2022
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | OEA 0.6.1 - Difficulty Modes, Rebalancing, and More! Hello, everyone! This has been a crazy first week for Once Ever After - I'm glad that so many of you have enjoyed the game. ^-^ This post will include multiple things: discussion of the new difficulty mode just added, a full changelog for 0.6.1, previews of future additions, and a question regarding Steam trading cards for all players! Difficulty Options One of the biggest changes to the game i… | — | |
| Major update | Once Ever After is live! I'll be sending out announcements later in the day, but the game is live now! So if you've been following the page directly, please enjoy. ^-^ No achievements at the moment, even if you see leftover data suggesting they exist. Updating the framework to make achievements work broke other parts of the game, since this one rewrites significant portions of the engine. Maybe in the future we'll work… | — | |
| Major update | Visual Upgrade #3 + Final Beta The game is getting closer to release: if you haven't seen the announcement elsewhere, I'm planning on a Q1 2022 release. It's been years, but we're finally almost there! This would be a good time to wishlist the game if you haven't already. Currently an essentially final build is being tested on Patreon and SubscribeStar , trying to iron out a few final details. But I'm here to give one final… | — | |
| Community | OEA 0.4.0 Beta Testing (Story-complete) Backers on Patreon and SubscribeStar now have access to a build of Once Ever After that is plot and gameplay complete. The final version will need more parallax maps and will get more polish, but this one is the first release that's a full game. There's a lot included: 0.4.0 Changes - Final plot update - All sex scenes added - All chibi scenes added - Placeholder music replaced with 53 new non-… | — | |
| Community | Visual Upgrade #2 Despite the craziness of 2020, this game continues to move forward! Though I wouldn't call release imminent, we're now much closer to the completion of OEA. For example, Crescentia has finished drawing all the scene art, covering more than 20 scenes with 150+ images. Various UI elements have received final or semi-final upgrades, such as the fancy new title screen: Other core art components lik… | — | |
| Community | Visual Upgrade #1 + Status Update Since this game has been in progress for some time, I wanted to give a progress report about what has been done. We'll start with the major piece yet to be completed: replacing the game's many visual placeholders with real assets. For example, check out the temporary and final forms of the character battlers: This was delayed by the pixel artist disappearing for a time, but they're now being pr… | — | |
| Community | Once Ever After Beta Testing + Developments Once Ever After has just taken a major step closer to release! Fans on Patreon or SubscribeStar currently have access to the first build. More information is available from my blog: This build has 5-10 hours of gameplay and 9 fully-illustrated scenes! After making improvements to this build, I hope to make more content and finish the core storyline, though it will take quite a while for the res… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.