Precipice
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
58May 2019
Playing now
0−1 vs. yesterday
All-time peak
58May 2019
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Precipice 2.4.1 (Brezhnev) HOTFIX Patch Notes · Fixed a crash in multiplayer. · Fixed being able to rig elections in neutral countries. Also, if you are experiencing a crash as a result of this new patch, we've identified the issue which lies with the game engine. A solution is coming soon, but in the meantime we've put in place a very simple fix: Exit the game using the "Exit" button in the main menu. That will trigger a neede… | — | |
| Major update | Precipice Update 2.4.0 (Brezhnev) We've got some big news to share with you soon about Precipice, and in preparation for that, we're happy to roll out the Brezhnev Update. Note that this is a significant new update that is going to demand players revisit their old tried and true strategies. The biggest new addition is safeguarding and rigging democratic elections. You get the credit for this one. It was a great idea, and we cou… | — | |
| Game update | Precipice 2.3.0 Players who are removed from power now experience the appropriate end screen, and not the nuclear holocaust that ensued previously. Added potential fix to a rendering bug for country actions. Fixed perk de-selection. Small improvement to AI. | — | |
| Game update | Precipice Update 2.2.2 Added hide network address toggle button. Active by default. | — | |
| Game update | Precipice Update 2.2.1 (Kennedy) Fixed a crash on multiplayer when a player selected the Laika perk. · "Columbia" now correctly reads as "Colombia". · Fixed a crash when attempting to load a game save without selection. · Fixed player stats showing incorrectly. · Fixed achievements "I AM BECOME DEATH" and "TWO MINUTES TO MIDNIGHT".. · Fixed bug creating issues for online ranks. · Toned down AI escalations slightly. | — | |
| Game update | Precipice Update 2.2.0 (Kennedy) Fixed: Turkey not being in NATO on Land Rush. · Fixed: Not being able to select Venezuela during the Tutorial. · Civil unrest now increases at a faster rate. · AI made a little bolder -- less likely to back-down. · Players now can select the agent that is being deployed. Tutorial updated to explain this. · Bugfix: AI more willing to nuke the player than before. · Bugfix: Ability to win by your… | — | |
| Game update | Precipice Update 2.1.1 (Kennedy) Patch Notes * Fixed camera zoom out on turn end. * Martial Law no longer eliminates troops. * Fixed mouse wheel zoom while UI window open. * Fixed mouse wheel zoom on match end (nuclear war or country collapsed). * Fixed an edge case when checking requirements for global events. * Fixed agent bonus display not being updated on action success. * Fixed France's stability displays on different zoo… | — | |
| Game update | Precipice Update 2.1 (Kennedy) Patch Notes · Added camera zoom in/out using mouse wheel · Adjusted match history log to prevent displaying the scroll bar (might still appear under some edge conditions). · Repaired bugged Steam achievements SMERSH, CONTAINMENT and UNITE GERMANY. | — | |
| Major update | Precipice Update 2.0 (Kennedy) It is with great pride and relief that we're able to present to you a complete overhaul of Precipice. We went down to the very codebase itself and rebuilt absolutely everything from the ground up in an effort that took...eight months? Can that really be right? Here's what you need to know: the multiplayer is now stable -- we've handled network events in a new way using new engine features that… | — | |
| Game update | Precipice Update 1.3.7 (Petrov) We had put out a major update that appears to have caused problems with Steam. The game has been regressed back to 1.3.6 until we find out what happened. | — | |
| Game update | Precipice Update 1.3.6 (Petrov) * Sabotage actions now deduct action points on failure. * AI no longer takes 6-7 actions in a turn. (These are technically the same issue...) | — | |
| Game update | Precipice Update 1.3.5 (Petrov) * Perk UI now shows correct information for "Doomsday Clock". * Soviet players are no longer told incorrectly whose turn it is. | — | |
| Game update | Precipice Update 1.3.4 (Petrov) * Bugfix: Very ugly AI bug where after backing down from a challenge, the AI would take two turns is resolved. The same bug often resulted in an identity crisis, where the player could be blamed for the AI's actions. This bug appeared to have been introduced very recently as part of the Petrov update. | — | |
| Game update | Precipice Update 1.3.3 (Petrov) * Bugfix: Completing Sputnik track of space race was conferring benefit to the wrong side. * Bugfix: Game chat no longer interferes with lens selection. | — | |
| Game update | Precipice Update 1.3.2 (Petrov) * Bugfix: Entering into a territory occupied by an enemy spy not only kills the entering spy, but the assassinating spy is relocated into the player's reserve. * Bugfix: The AI no longer engages in counterspy actions when it has killed all your spies. | — | |
| Game update | Precipice Update 1.3.1 (Petrov) * Hotseat mode now has a black screen pause between player turns to avoid accidentally seeing enemy spy locations. * Like invading troops, defensive troops can no longer be recalled in the same turn they are deployed. * Bugfix: Event history no longer interferes with action buttons. * Bugfix: AI "considering response" bug introduced in yesterday's patch resolved. | — | |
| Game update | Precipice Update 1.3.0 (Petrov) * New Gameplay Mode: Hotseat play for two players at the same computer. Will not contribute to awards, medals, unlocks, etc. * Network bandwidth reduced. * Minor typos addressed. | — | |
| Community | Multiplayer Notice Comrades, I want to update you all on where things are at with multiplayer connectivity issues at present. What we know is that for some players, but not all players, the game either fails to connect or disconnects after a few turns. We are unable to find a common thread between players who are having issues, and our remaining working theories will require bringing in engine developer expertise… | — | |
| Game update | Precipice Update 1.2.1 (McNamara) * Turn limit can now be changed in single-player games. * AI now performs Counterspy, Aid Partisan and Support Partisan actions. | — | |
| Game update | Precipice Update 1.2.0 (McNamara) * Several network optimization adjustments. * New Action: Sabotage allows spies to permanently reduce resource generation in rival-secured countries, and reduce rival stockpiles. This will be detected, but cannot be challenged. Shore up your stability to make this harder for your rival to accomplish. * New Action: Martial Law can be declared in your home country to reduce your domestic unrest l… | — | |
| Game update | Precipice Update 1.14 (Khrushchev) * New lens button added that shows all countries that would provide trade offers if at 4-stability, colored by the goods they are demanding. (You will have to click on the country to see what they are providing.) * Lens buttons now bound to number keys. * Colombia now spelled correctly. * Manual updated to reflect recent changes in the game mechanics. * Civil unrest due to war fatigue reduced b… | — | |
| Game update | Precipice Update 1.13 (Khrushchev) * Can no longer click on map settings not visible in the window. * Turn history now broken up with turn markers. * Achievement "Annihilation" now triggers as intended. * Countries that are the subject of a dispute will not lose loyalty based on decisions made in that dispute. * Can no longer coup a country with enemy troops stationed. | — | |
| Game update | Precipice Update 1.12 (Khrushchev) * We swung the AI pendulum too far in the other direction, now the AI isn't afraid to annihilate you, but won't do it on a whim. Decision-making when it comes to coups and destabilization greatly improved. Frankly, there's about twenty or thirty micro-changes to the AI decision-matrix that, when combined, should be a major improvement to your experience. * The challenge UI has been updated to m… | — | |
| Game update | Precipice Update 1.11 (Khrushchev) * AI is a little more brave when being challenged on an action. * Network fix for connectivity issues when the host network is slow and the host player is running a comparatively fast computer. This fix is anticipated to solve a large number of connectivity problems. | — | |
| Game update | Precipice Update 1.10 (Khrushchev) 1.10 (Khrushchev Update) AI * AI is less likely to attack random countries. * AI rarely if ever commits a single troop to an invasion. * AI behaves more conservatively in the early game. * AI less likely to challenge minor actions in countries that it considers of modest importance. * AI is less likely to risk a nuclear war. * AI more likely to challenge if the player attacks a country that it… | — | |
| Community | Short-Term Roadmap Hey everyone! We wanted to share what we've been working on in an update that will be coming later tomorrow. First, thank you so much for your support and constructive feedback. We know this game can't be all things to all people, but we think we're steering it in a positive direction and we hope you like the changes that are coming. We've been working with a few players still experiencing conn… | — | |
| Game update | Precipice Update 1.04 * Spies can now be removed regardless of how many AP are remaining. * Critical information on the intended target in a brushfire conflict will no longer be revealed. * The game history now includes all actions witnessed in the game. * Achievement "fortunate son" no longer occurs for the USSR. * Achievement "no time to explain" no longer occurs when you exit the tutorial prematurely. * AI tenaci… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.