Gaia
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
215 Sep 2026
Playing now
0−1 vs. yesterday
All-time peak
215 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Small patch Small patch to fix a bunch of bugs. These are the 2 most important fixes: * Decoding mosquito upgrades, saving then loading would delete the upgrade. * Taking off with the Tempest used to be buggy sometimes due to an UI issue. Happy gaming! | — | |
| Steam news | Gaia 1.0 is out now! First of all, thank you everyone who has supported the game during Early Access. It has come a long, long way. This couldn't have happened without you guys. This was quite the journey for me. As some of you may know, this was largely a one man project that took 2 years to make. I've updated the store page to give a glimpse of all the newly added content. I think the trailer gives a pretty good… | — | |
| Community | Version 1.0 full patch Full 1.0 patch notes. Underwater gameplay * Depth of maps now reach 1'000 meters, up from the previous 50 meters * Several new resources added: hardshell, pavonica, skymush, ballflower, starfish and 6 types of harvestable fish, such as salmon, koi and goldfish. These are found at different depths and have their own spawn rule. For example, skymush will only appear in the underwater mushroom min… | — | |
| Announcement | Gaia release date announced! Gaia is finally coming out on April 3, 2020! The 1.0 build is available on the Beta branch if you can't wait until then. Note that it may be a tiny little bit unstable though. In other news, the store page has been updated with a new trailer and screenshots! A couple more reminders: 1. The patch notes for 1.0 will be posted soon. 2. The price of the game will be set to $30. | — | |
| Steam news | Gaia 1.0 now open in public beta Hey everyone, as promised, Gaia 1.0 is now in open beta. There was a small private beta going on for about 2 weeks now and most new bugs that appeared with all the new features have been fixed. But there needs to be more testing done before the final release. If you want to enroll in the open beta right now, head on to your Steam library -> right click on the game -> Properties -> Betas and cho… | — | |
| Community | Dev blog #16 Why hello there. So as some of you know, I've decided to not release Alpha 7 on its own, but rather integrate it with the full release of the game. For the past few weeks, I've been working on polishing the game as well as adding in tons of new content. The biggest changes are 3 new biomes! There will be 2 new maps for each biome: * Forest * Grasslands * Desert * Arctic Each biome comes with it… | — | |
| Community | Dev blog #15 In this blog, we'll talk a bit about Alpha 7 Underwater update. We've implemented fish schools and other fish behaviors. So far, there's nothing aggressive in the ocean, since we want ocean exploration to be all about exploration and not have to worry too much about bad fish. There will probably be one or two of them, but that's about it. The current types of fish there is in game: * Salmon * K… | — | |
| Community | Dev blog #14, underwater objects During these past 2 weeks, I've been focusing on generating nice random environments underwater. I got rid of the 3 maps that are currently in Alpha 6 and made a whole new one. As mentioned in the last blog, the underwater section is divided into 4 subsections based on depth: 100m, 400m, 700m and 1000m. Each depth level contains different kinds of stuff and you'll be unlocking each new section… | — | |
| Community | A look at Alpha 7: Underwater gameplay Now that Alpha 6 is out, I want to talk about Alpha 7. Alpha 7 will bring underwater gameplay and will be the last Alpha for Gaia. After Alpha 7 is out, I'll work on getting the game out of Early Access. Onto water gameplay. So ideally what I want is to make something like Subnautica, involving lots of exploration and awe inspiring environment. Although Gaia will never be Subnautica simply beca… | — | |
| In-game event | Alpha 6 is out now! Alpha 6 brings a whole new set of equipment into the game, as well as a few other changes to game mechanics. Patch notes: * Equipment - Bolt action rifle - Shotgun - Automatic rifle - Sniper rifle - Anti armor rifle - Cyclops clothing set - Explorer clothing set - Ailmer clothing set Check out the dev blogs #11 and #12 for more info on the weapons and clothes above! Other changes: * Weevils, ba… | — | |
| Community | Dev blogs #12, Outfits Before we get started on this blog, I want to wish a happy late Thanksgiving! Hope you guys had a great time! So, today's blog is all about outfits. Up until now, the character would start with a dark scifi jumpsuit. From now on, you'll be able to actually equip items in 4 new different types of categories: helm, outfit, gloves and boots. These clothes will provide you with 2 new scalable benef… | — | |
| Community | Dev blog #11, Weapons Why hello. This blog is all about all the new weapons coming in the game. The rifle that's currently in game will be removed. Instead, we'll introduce 6 new weapons: 1. Pistol. When you land, you'll start off with a pistol and a bit of ammo for it. It deals low damage, has a normal fire rate and a low zoom in distance. 2. Bolt action rifle. This rifle replaces the current rifle in the game. It… | — | |
| Community | Dev blog #10, Alpha 6 goals Now that Alpha 5 has been released, it's time to move on to Alpha 6. Alpha 6 is going to be all about equipment. There will be different types of weapons and apparel. You'll be able to harvest animal fur or skin where it makes sense and make apparel at an assembler which you'll then be able to wear. No more black, namesless jumpsuit! Making advanced apparel will require sophisticated crafting m… | — | |
| Major update | Alpha 5 Alpha 5 is finally here! Seasons Each map will now transition between the 4 different seasons depending on the latitude of the map. This also brings a few new mechanics into game. Aprimark (Spring) In Aprimark, trees will start growing their leaves back and grass will once again regrow as the snow covering the map slowly thaws out. Junely (Summer) On maps closer to the equator, Junely can be a… | — | |
| Community | Dev blog #9, Multiple stories and bugs Hey everyone, welcome to a new blog! This one is going to be a short blog due to the uninteresting nature of bugs. So for the past 2 weeks, I've been working on allowing multiple stories for your base, finishing up the firefighting system and started to fix bugs. Regarding multiple stories: You'll now be able to build a staircase. I opted to go with a staircase instead of a classic ladder to al… | — | |
| Community | Dev blog #8 Steam announcement changes Hey everyone! As you've probably seen already, Valve has updated their Steam announcement system. It is now much more complex, at least on the dev side. There are now 11 types of announcements, or events, whereas before you just had to choose between a game update checkmark or a 'classic blog style announcement' checkmark. Then when actually posting the announcement, you have to upload headers,… | — | |
| Community | Dev blog #7 Winter is coming. Hello, welcome to this week's dev blog! As per the last blog, I've managed to implement dynamic seasonal changes. In the current version of the game, you can see the current in game date in your PDA on the bottom left side. That has been replaced by the current season's name. Each season lasts 5 days, which should equate to about an hour and 40 minutes of gameplay time if you choose not to slee… | — | |
| Community | Dev blog #6 Winter is coming? Hey guys, welcome to dev blog numero 6. Weekly blogs are back! The main attraction of this blog is the new seasonal changes but before we get onto that, let's talk about some of the smaller stuff. So, this is what we have planned for Alpha 5. What has been accomplished so far? * Well, we have sound effects for the mech and the anomaly event now lasts forever or until it has been dealt with. As… | — | |
| Game update | Alpha-4.0.2 Hey guys, so Alpha 4 is finally out of the beta and onto the default branch! There shouldn't be any more bugs related to this new version, but you never know. You can read more about what this version has to offer in this announcement: As said before, Alpha 3 save files aren't compatible with the newer version, so if you want to continue playing on your old files, you can switch to the old vers… | — | |
| Community | Upcoming Alpha 5 changes Hey guys, so a quick update about Alpha 4. It's planned for release in about 2 weeks. Most reported bugs have been fixed, including some of the ones mentioned in last week's announcement. There'll will be another beta patch next week to make all these fixes live. Now about Alpha 5. Now that Alpha 4 is almost done with, it's time we move on to Alpha 5! Alpha 5 won't be be such a big update in te… | — | |
| Game update | Alpha-4.0.0 on the Beta branch is now LIVE! Hey guys, so Alpha 4 is finally here, bringing out the Ancient Mech, Ancient ruins and the Rover. You can find the full patch notes down below. The patch is live on the Beta branch on Steam only for now. It will stay there for about 2-3 weeks before going live in the main game so we can have enough time to hunt and kill bugs and do some balancing. If you want to play this new version before it… | — | |
| Community | Dev Blog #5 Fire and Water UPDATE: The firefighting system has been postponed for Alpha 5. Today's blog is going to be a bit smaller than the previous ones due to the fact that a lot of this past week's work has been focused around boring, technical stuff that nobody really wants to read about. The technical stuff concerns the Mech and bug fixes that will be revealed in the patch notes. As you can see in the pic above, t… | — | |
| Community | Dev Blog #4 Ancient Ruins/Tech Today we'll be talking a bit about the new Mech parts coming out with the vehicle package! As mentioned in previous dev blogs, you'll be able to assemble mechs by parts: 1. Heavy, medium and light Legs and Body 2. Backpack 3. Mech flamethrower 4. Mech laser 5. Mech plasma cannon 6. Mech minigun 7. Mech shotgun You can combine the above pieces in any way you want and build as many mechs as you w… | — | |
| Community | Dev blog #3. Rover, Mech Third blog is here! Today we'll be talking a bit more about the rover as well as the mech. We're glad to announce that the rover has finally been implemented in the game! Last time, we talked about some of issues we were facing by introducing vehicles in the game. So how did we solve them? Well first, we now have hydrazine as an all around fuel. Until now, it's been used for the Tempest so it w… | — | |
| Community | Dev blog #2. Rover, Trading cards? Welcome to second dev blog! This week we're going to talk about the rover and some of the new mechanics that have been introduced in game. Before we get to that though, here are some good news! Valve has now decided that Gaia is worthy of Steam Trading Cards! That includes the cards, badges, emoticons and profile backgrounds, We will be introducing these at some point in the near future, but fi… | — | |
| Community | Alpha-3.1.1 now live! Hey guys! Alpha 3 brings character customization, now live on the default branch. There is now a button where you can choose and customize various aspects of your character, such as gender, hair, ears, nose, lips and facial expression among other things. If you choose not to customize your character, the game will start with good ol' Amanda. This patch doesn't affect anything gameplay wise, it'… | — | |
| Community | Dev blog #1 Hey guys, thought I would create a dev blog so everyone who's interested in how the game progresses behind the scenes can stay updated! I think I'll be posting one every week or 2 weeks, depending on the amount of stuff I get done. For our first dev blog, we'll be talking a bit about vehicles. One of the big problems in Gaia right now is the huge 8 by 8km maps offer no ways of getting from poin… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.