
Hey guys, so Alpha 4 is finally here, bringing out the Ancient Mech, Ancient ruins and the Rover. You can find the full patch notes down below. The patch is live on the Beta branch on Steam only for now. It will stay there for about 2-3 weeks before going live in the main game so we can have enough time to hunt and kill bugs and do some balancing. If you want to play this new version before it comes out, make sure you enroll in the Beta. Be aware though, the new version is most likely not very balanced yet and might have some bugs. There is also a list of known issues at the bottom of this announcement, which will be fixed in the next few weeks.
Please note that any save file from Alpha 3 is not compatible with this version.
Patch notes:
* Rover is now available to build at the misc assembler. Check the past few dev blogs for more details.
* Added a highly customizable Ancient Mech. Check the past few dev blogs for details.
* Ancient ruins have been added into the game. They can contain Ancient blueprints, high end resources and even Ancient defense systems that are still functional. Caution is advised.
* Added a rare, mega Ancient ruined city. This one has a 50% chance of spawning every time you start a new game. For those of you who'd like to see it without travelling across the whole map in search for it, you can check the log file. If you see the message 'Bad luck, skipping spawn.', it means the city hasn't spawned so you should start another game.
* Added blueprints in the game. These can be found in the decryption tree.
* Added 3 new types of ammo: flamethrower ammo, shotgun shell and laser ammo
* The misc assembler now requires 4 copper, 4 crysoprase and 2 bubbleroots instead of 2 copper bars, 2 crysoprase bars and 2 gold
* Hydrazine now requires 2 corn, 1 bubble root and 1 glowtube instead of 6 chilli and 1 globosa and is crafted 100 at a time. Its stack limit is also 100 now
* Hydrazine containers now have more inventory space
* M23 ammo now uses crysoprase instead of bloodstone.
* Bloodstone, gold and diamond now spawn up to 3x times farther than before
* All ores and alien flora spawn by about 10-30% less depending on the resource, except for globosa, spiky fruits and raw onyx.
* Corn spawn rates are 3x times higher
* There will now be only 1 rock formation force spawned near the player spawn instead of 2.
* Fixed an issue with the cabinet not displaying tool tips properly
* Fixed an issue with the mouse pointer disappearing if you pressed on Escape many times very fast
* Removed the warning that came up when you activate test mode
* Added 2 new stats that can be added to any item: speed and armor. Both are modifiers that impact the speed and armor respectively of an object if it has such stats. Only the Mech and Rover have a non default speed and armor modifier for now. All items with HP (mostly buildings) have their armor set to 1 by default. An armor modifier of 2 will reduce all damage by 50% while a modifier of 3 will reduce damage by 66%.
* Burnt ground texture has been removed. Now we use a decal system to paint the terrain, which is much more performant and offers many more possibilities.
* Fixed the character from getting stuck when walking into colliders. It should now smoothly slide along them.
* Fixed the autosave bug that used to corrupt your save files. Sadly, the whole autosave process is now back how it was before when it used to cause small lag spikes. A message now appears every time the game autosaves though.
* The way you interact with items has changed. You now need to use the key 'E' to interact with almost anything instead of the left mouse button.
Known issues:
* The mech lacks any sound effects
* All new text lacks German, French and Italian localization
* The new vehicles are probably unbalanced
* Need to add an indicator for the rover telling the player it needs hydrazine to work
* Sometimes, you might see an error pop up when starting a new game. It mentions something about tension. You can safely ignore it