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GaiaNewsDev blogs #12, Outfits
Community

Dev blogs #12, Outfits

Gaia · published 30 Nov 2019, 17:40 UTC

All newsPlayers around this dateRead on Steam

Before we get started on this blog, I want to wish a happy late Thanksgiving! Hope you guys had a great time!

So, today's blog is all about outfits. Up until now, the character would start with a dark scifi jumpsuit. From now on, you'll be able to actually equip items in 4 new different types of categories: helm, outfit, gloves and boots.

These clothes will provide you with 2 new scalable benefits: armor and walking speed. You'll be able to see these stats in your character tab in the PDA. Armor decreases the amount of damage you receive while walking speed... increases your walking speed. The hermes boots and gloves have been combined into 2 items (instead of 4): hermes boots and hermes gloves and they still provide the ability to fly.

Now, there are 5 total clothing sets coming in the game, in addition to the current 2.

First we have the 'Cyclops' set for male and female characters respectively. This set is the most advanced one you can craft and it packs quite the stats. Wearing the full set provides +80 armor and +12.5% walking speed.

Next, the unisex 'Explorer' set. This is meant to be a mid game clothing set. It provides +35 armor and 7.5% walk speed.

Finally we have the 'Ailmer' set. Designed for early gameplay, this set is better than the basic clothing you start with right off the bat. It can be crafted with the most basic materials and provides a total of +20 armor and 5% walk speed.

As you can see in the last image, the female character is wearing the helm from the 'Cyclops' set. So clothes can be combined across different sets. If you want, you can wear a Cyclops outfit and Cyclops helm with a Hermes boots and Hermes gloves. Not all sets have items in all 4 different categories. For example, there is no helm in the Ailmer set and no outfit and helm in the Hermes set.

With these new clothes come new looting mechanics as well. From now on, certain NPC's *may* drop more than one type of item. For example, bears will now have a chance of dropping bear fur, which is an ingredient to craft clothes in the Ailmer set. Everything is now lootable with your bear hands (see what I did there?) in case you lose all of your multi tools and the ability to craft more. However, it will take 5 times as long to harvest anything without a multi tool. It's worth nothing that any item that is equipped cannot be lost. But if you have extra unequipped items or clothes in your inventory, they may be lost on death.

That's about it for today's blog! Hope you guys enjoyed the read. I'm hoping to go live with Alpha 6 sometime in early, maybe mid December.

A quick note before you leave: If you've purchased the game already and haven't left a review, please do! Now's the perfect time with this whole game of the year award thing going on! You can earn XP and badges if you participate and nominate games. Here's the link to the Steam announcement if you want to read more about it.

https://steamcommunity.com/games/593110/announcements/detail/3605623508392801946

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