Clockwork Ambrosia
Playing now
2+2 vs. yesterday
2.2%of peak
All-time peak
89May 2026
Playing now
2+2 vs. yesterday
All-time peak
89May 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Ambrosia is now Clockwork Ambrosia; Demo Announcement, and More! Hey there, folks! Has it been a minute? Well, yes, it has! It's pretty normal for us to operate under the radar, appearing only to give a token sign of life... but this time we've got Actual Updates! With substance! And in case it hasn't already been spoiled by context clues, read all about it below! Let's get the first big news out of the way: "Ambrosia" has a new name! For the sake of better… | — | |
| Community | Developer Update - January 2022 Hello community! We'd like to provide an update on a few of the things we've been working on recently. Ropes! Once we decided to add shimmying to the game, we implemented it using our tiling system. But the resulting static pullies felt a little stale. So we made the decision to convert them to actual ropes with physics to spruce things up. Since we use a custom engine for Ambrosia, this had to… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.