Burden of Command
Playing now
2−1 vs. yesterday
0.9%of peak
All-time peak
214Apr 2025
Playing now
2−1 vs. yesterday
All-time peak
214Apr 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Minor Update 1.1.10 Features · Dedicated UK infantry (not para) company (Luke) · Flame tank now has dedicated animation (Sergey, Alan, Luke) · Smgs and sten guns now have dedicated sfx (Chris, Luke) -before they were using generic MG. · AT Guns now no longer have any movement capacity (Henk, Luke) -the teardown and setup time to move them would not be realistic in our scenario timeframes Bugs · Bug: senior command… | — | |
| Game update | Minor Patch 1.1.8 Features AT Guns now no longer have any movement capacity (Henk, Luke) -at the time scale of Burden there is not enough time to gear up and move such weapons. Yes some day we need trucks and jeeps towing :-) Bugs Crash: “Too many values to unpack” (Luke)- related to unusual state of save games folder. sentry | — | |
| Game update | Full 1.1.7 - minor. - Scenario: Les Vosges (scenario 16) - game would freeze under rare scripting conditions. | — | |
| Game update | Hot Patch SR1.1.6 Cottonbaler start campaigns (e.g. “Italy Start”, “Morocco Start”) crash -when begun under SR1.1.5 with message: 'MasterReleaseConfig' object has no attribute 'italy_start' | — | |
| Game update | hot patch: SR1.1.5 Bug in recent SR1.1.4: -crash when loading save game: "cannot access local variable 'cam_descrip' where it is not associated with a value" Be sure to exit steam and restart to get 1.1.5 to update. | — | |
| Game update | Full Release 1.1.4 Features · QOL IMPROVEMENT: spurious too fast mouse clicks or key strokes in Interactive Fiction Ignored (Luke) - a repeated QOL complaint has been that sometimes folks inadvertently double click (or double keystroke)when doing interactive fiction and therefore miss a screen. A delay has now been introduced so too fast clicks are ignored. If you need to move through IF fast (previously seen) yo… | — | |
| Sale | TurnBasedThursday sale on now! TurnBasedThursday sale on now! Base game 20% off! And, smart shopper, check out "The Full Burden!" that discounts base game plus DLC 30% as well! | — | |
| Sale | Get the Full Burden Bundle ... 30% off! Get The Full Burden Bundle -- 30% off! 🫡 Base Game - US Cottonbalers! 60+ hours! 🫡 Three Nations DLC - US, UK Paras; German mechanized; French Civilian. | — | |
| Game update | Minor Release 1.1.3 Features · More explicit iconic signaling that vehicle is in motion (Luke) - the rotating wheel now besides tracks animation.I.e. Vehicle might be stationary in hex but is still in state of moving (hard to hit but can’t fire back). Bugs · “Follow me” could lead subsequently to assaulting squad being unselectable (Luke) · “Out_of_bounds arg must be iterable (Luke) sentry · Three Nations: Meyers… | — | |
| Game update | Version 1.1.2 C06 - Streets of Casablanca: Issue with variables involving officer death fixed. (Allen) · 3n - Steel Rain: Fixed issue with Artillery firing again before completing barrage. (Allen) · C02 - Red Beach:Bad Start (Luke) - sometimes the game would act like the player was starting a fresh campaign rather than having just completed bootca | — | |
| Game update | Full Release 1.1.1 3n Meyers Hill - Reminded players that bazookas are attached to their leaders. (Allen) · 3n Benouville - Reminded players that PIATs are attached to their leaders. (Allen) · 3n Benouville - Reminded players that their squads are below strength. (Allen) · Updated version to 1.1 from 1.0 - to reflect Three Nations release (Luke)- this will also block certain errors for trigger for public (as oppo… | — | |
| Game update | Hot Patch 1.0.111 Bad dog! Opps BAD BARK!!! More seriously bark fix that was getting a few folks in Pegasus Bridge: - Pegasus bridge: Crash due to a lack of a parenthesis in a bark. (Allen) - Pegasus Bridge: Issue with flower gathering adjusted. (Allen) | — | |
| Major update | Three Nations DLC released! $5! Broadcast Video by DiplexHeated. This $5 DLC lets you lead UK and US paratroopers, a German mechanized assault and even a French mother balancing helping the Resistance with the safety of her family. More details, two minute trailer, and watch noted YouTuber DiplexHeated try his hand at that mechanized German assault here: | 22064900 | |
| Community | AI 2.0 now available for Cottonbalers Campaign! AI 2.0 is now available for Cottonbalers Campaign! | — | |
| Major update | AI 2.0 Free Retroactive AI Brain refit (if you dare ;-) )! Cottonbalers difficulty interface now has a checkbox. The mouse over explains why it is optional: Specific AI Improvements · Better use of terrain when dealing with enemy fire - AI will use cover (any level) where it can when dealing with enemy targeting hexes but is not smart about optimizing for maximum cover. But what it does do is avoid ru… | 22007481 | |
| Community | Lead by Land and Sea! Bundled: 5% Burden of Command plus Task Force Admiral | — | |
| Announcement | Three Nations DLC Release Date Announced! Tuesday February 24th at 10am PST! | — | |
| Game update | Hotfix 1.0.103 Variant case for: - Crash: Cannot generate unit for 'German75mm_leIG18' be (Luke) | — | |
| Game update | Hotfix: 1.0.102 Always fun doing a major update, never know what new wrinkles will emerge :-) :-() Crash: Invalid pointerize request per above warnings; stopping run.(Luke) | — | |
| Game update | Hotfix: Minor release 1.0.100 Crash: Cannot generate unit for 'German75mm_leIG18' be (Luke)- introduced in 1.0.99 | — | |
| Major update | Major Update: Armor 2.0 Armor 2.0 · Summary: Cottonbalers campaign was infantry focused so armor was given less love. Many changes for armor 2.0 in support of forthcoming DLC. Applies to Cottonbalers as well. While we aren’t Combat Mission or Steel Panthers yet in our armor modeling we think we now have a reasonable model ;:-) Let us know! · no more annoying you take the first shot with your tank yet they end up firin… | 21831663 | |
| Community | “The Most Interesting Game of 2025” “The Most Interesting Game of 2025”, according to Len Hafer, host of Three Moves Ahead, the premier strategy gaming podcast. The discussion about Burden of Command begins around 34:20 | — | |
| Sale | Don't miss winter in Europe! The year is 1944, WWII. But hey, all expenses paid! | — | |
| Community | Rise in the ranks of Napoleon’s armies! Check out a new leadership interactive fiction RPG by highly rated writer Paul Wang (of Choice of Games fame), and also a writer for our Burden of Command campaign. | — | |
| Community | Which tropes are in "Burden"? Check it out, Burden of Command has its on page on TV Tropes, where we are analyzed for where do videogame tropey things or very untropey things! Pretty neat. Amazing what is out in the wilds of the internet. TV Tropes | — | |
| Community | NEW DLC REVEALED -- Three Nations! New leadership journeys coming Q1/2026. Wishlist now! Help us spread the word! | — | |
| Game update | Full Release 1.0.96 Fixes a bug in SR1.0.95 "name 'teaser_p' is not defined · Most other changes in support for playtesters for "Three Nations" DLC ;-) (news coming soon on that :-) ) | — | |
| Community | Burden is #6 in Nuno's top ten of all time! As judged by @AndWargaming | — | |
| Game update | Full Release 1.0.94 Features · Flamethrowers are now weak on assault (Luke) - glass cannons in that they are still devastating direct fire weapons..Before they were extremely difficult to assault. Bugs · "calc_traversal_edge_n_from_map_xys: can't calc for same map_xy’ (Luke) - sentry · The squad vs leader banners had gotten misaligned (Luke) - inside the hex. Visually fixed. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.