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Burden of CommandNewsRelease 1.1.15 (bug fixes)
Game update

Release 1.1.15 (bug fixes)

Burden of Command · published 14 Sep 2026, 20:55 UTC

All newsPlayers around this dateRead on Steam

Bugs

  • “Duplicate unit detected” (Luke) -this new error check would mis-report a bug for the player character if there was an acting version of it present. (e.g. The player character was Out of Action).

  • Cottonbalers Anzio 2 had annoying very frequent soft error: “non overlapping victory conditions”  (Daniel, Henk, Luke)

  • AI was not always activating all of the units in a given organization in certain circumstances (Luke) - specifically  if they were being maneuvered aggressively (“maneuver_offensive”) . Likely effected scenarios: Anzio Beachhead 2, Montelimar, Vye Les Lures, Siegfried Line. And in Three Nations: Benouville and Meyers Hill.

More from Burden of Command

Other announcements

All news
Game update11 Sep 2026Update 1.1.14Bugs · Delayed artillery crash (Luke)- If a barrage was delayed till the next turn (common), it would crash the game at the end of the barrage. · Duplicate units being created if a core combat unit was fully destroyed (Luke) - root cause of above. Fully destroyed was rare since normally one straggler at least was given out at end of the scenario.Game update31 Aug 2026Full Release 1.11 - misc armor, QOL, other minor features plus bug fixesFeatures · Prep for next campaign ;-) · ‘Side’ of tanks is now wider than before (Patrick, Luke) - reflecting more accurately both reality and the “Panzer War” rules we base our armor system on. This should making getting side shots on enemy armor easier. Of course that cuts both ways ;-) · JgdzPanther 🙂 & JgdPz IV L70 · QOL; more useful ‘Men’ Victory Condition button messaging (Luke) - the su…Game update4 Jun 2026Minor Update 1.1.10Features · Dedicated UK infantry (not para) company (Luke) · Flame tank now has dedicated animation (Sergey, Alan, Luke) · Smgs and sten guns now have dedicated sfx (Chris, Luke) -before they were using generic MG. · AT Guns now no longer have any movement capacity (Henk, Luke) -the teardown and setup time to move them would not be realistic in our scenario timeframes Bugs · Bug: senior command…