Session: Skate Sim
Playing now
127+1 vs. yesterday
7.3%of peak
All-time peak
1,743Sept 2022
Playing now
127+1 vs. yesterday
All-time peak
1,743Sept 2022
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Crea-ture Developer Blog #18 COMMENTS FROM THE STUDIO Hey Folks, The session team continues to make progress on our core gameplay with some important updates in our FLOW release! What’s been delivered? Goofy Stance · All tricks and animations have been fully mirrored to the goofy stance, ensuring visual and gameplay parity with regular stance · ON & off board transitions have been fixed, and the player will no longer spin… | — | |
| Community | Crea-ture Developer Blog #17 COMMENTS FROM THE STUDIO Hey Folks, As mentioned in our last Dev blog , we've been quietly working on core feature updates, focussing on delivering gameplay improvements, and pushing Sessions core to its full potential. Over the last year we have re-established our core team on Session, and we now have the programming base to push on! In light of the much awaited updates, and focus on core game… | — | |
| Community | 2025 Roadmap - Crea-ture Developer Blog #16 COMMENTS FROM THE STUDIO Hey Folks, We’ve been quietly working on core feature updates, focussing on delivering gameplay improvements, and pushing Sessions core to its full potential. It’s been a solid three years since we last released a roadmap and we know the community has been waiting patiently! Here’s a snapshot of what's to come over for the balance of 2025, with the specifics of each upd… | — | |
| Community | Crea-ture Developer Blog #15 COMMENTS FROM THE STUDIO Hey Folks, We’re back with our first dev blog since the release of our Paris map in July, and we’re going to be taking a different angle for this one! For the first time since publishing our Steam Dev Blogs in May 2022, we will broaden our scope and provide some context on crea-ture studios along with Session project updates. Prior to 2023 crea-ture was Session, and Ses… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| Community | Crea-ture Developer Blog #14 Hey Folks, We’re happy to be releasing our latest map - and another European stop to the session Transit system, bienvenue a Paris! Not only is Paris home to the 2024 Summer olympics as of next month, but it is a hotbed for up and coming skaters, european skate tours, and skate culture in general. From the Paris freestyle scene in the 80s to the revival of street skating in the 2020s, Paris has… | — |
| Community | Session: Skate Sim — Verified on Steam Deck Update 10/07/24 : We've just added Cloud Saves, so you should have no trouble playing on PC or Steam Deck now. Hey Folks, If you wondered how Session: Skate Sim plays on Steam Deck, you can rest easy! Session is now fully compatible with Steam Deck! You can take your skateboarding experience on the go, enjoying the game wherever you are. At the park, the beach or on your toilets. Whether you're… | — |
| Community | Crea-ture Developer Blog #13 Hey Folks, From passing 2.2 Million players across all platforms, to seeing our last year of social content grab 8 million views, we have felt your support from every angle. We also know that our players want more, and even though we’ve been pretty quiet to date, we are not dead & neither is Session! Player support has kept us eager to continue developing our skating experience, and we’re excit… | — |
| Community | More than 2 million players! Hey Folks, Quick news to share: we are celebrating 2 million players! Thank you all for your support! Check out this infographic with some cool stats! Peace, The crea-ture team! | — |
| Community | Session during Nacon Connect 2024 Hey Folks, Mark your calendars and join us at Nacon Connect 2024! February 29th (today) - 7pm CET / 10am PT Peace, The crea-ture team! | — |
| Community | Crea-ture Developer Blog #12 COMMENTS FROM THE STUDIO Hey Folks, Welcome to 2024! We’re back for the first time since October 2023, and we’ve got quite the year ahead of us, but we’ll save that for later. This Dev Blog is all about our latest release - DLC03! Now to get right to it, this is a content focused DLC release, including our newest school map and object dropper assets. Skating is all about creativity and adapting… | — |
| Community | Crea-ture Developer Blog #11 COMMENTS FROM THE STUDIO Hey Folks, We’re back with another Session Dev Blog, as we’re psyched to be bringing you some fun new content and terrain to skate. Since the last update The turtles have found themselves at home in NY and their sewer lair, but we’re also seeing awesome clips from around San Francisco, Philadelphia, and beyond. So keep the clips & content coming - and don’t forget to ta… | — |
| Community | Crea-ture Developer Blog #10 COMMENTS FROM THE STUDIO Hey Folks, In this DevBlog we’ll provide high level updates on where the studio, team, and ultimately Session: Skate Sim are heading. Since the last update In May, we were thrilled to release our first DLC bundle, "Chris Cole & the Abandoned Waterpark" and the response from the community was very positive. Since then, our team has been working tirelessly on our next exc… | — |
| Community | Crea-ture Developer Blog #9 - May 2023 COMMENTS FROM THE STUDIO Hey Folks, It’s been 4 weeks since our last PC specific update, and we’re already back! It’s finally time to announce our May update and our first full standalone DLC bundle, included within our next Title Update, so here it is… This DLC bundle welcomes pro skateboarder Chris "Cobra" Cole to the Session lineup and includes updated gear from sponsors Fallen, Spitfire, an… | — |
| Community | Crea-ture Developer Blog #8 - April 2023 COMMENTS FROM THE STUDIO Hey Folks, It’s the last week of April and we’ve delivered the last of our 3 PC specific updates! It’s already been a busy start to spring for our remote team. We’ve recently welcomed our newest addition, and well known community member, JL Nightmare to the Crea-ture Studios roster. JL brings 5+ years of session experience to kick start our Quality Assurance team. If yo… | — |
| Community | Crea-ture Developer Blog #7 - March 2023 COMMENTS FROM THE STUDIO Hey Folks, We’ve officially hit Spring here in Montreal, and there is a buzz of excitement on the team as we get ready for our upcoming releases and finally some outdoor skating! We’re also happy to share that Donovan is continuing on his road to recovery and he’s been back to pumping out awesome content on the regular. Our latest board breaking clips have surpassed our… | — |
| Community | Crea-ture Developer Blog #6 - February 2023 COMMENTS FROM THE STUDIO Hey Folks, We made it to 2023! We hope everyone managed to stack some clips over their holiday breaks, whether in game or IRL, for those of us north of the 49th it’s been pretty snowy so Session has been a welcome outlet! Since the last update We had some big news on the team front with the rapid turn of events for Donovan Strain! We're happy to report that he is in the… | — |
| Community | Crea-ture Developer Blog #5 - December 2022 COMMENTS FROM THE STUDIO Hey Folks, We released V1 over 2 months ago, and we’re loving all of the content being pumped online by players and skaters alike. From clips, to full edits, the community posts never cease to amaze us! We’ve seen everything from buttery back tails to recreations of classic skate parts, there’s no shortage of unique gameplay content being produced with the in-game Repla… | — |
| Community | Session for 'Best Game You Suck At' - 2022 Steam Awards There's a reason that some people have called us the Dark Souls of Skateboarding and that's because Skateboarding is hard. We wanted to replicate that path to mastery in Session: Skate Sim, repeating tricks, and practicing, before finally pulling off the perfect line. What the replay misses are the blood, sweat, and tears that went into capturing that clip (luckily, it's a lot easier to recover… | — |
| In-game event | Session: Skate Sim - Hotfix 1.0.0.34 Sup Skaters! We hope you've been enjoying the 1.0 launch of Session: Skate Sim! We've enjoyed watching the sick lines people have been uploading, the live streams, and the bails (so, so many bails). The team has been hard at work on what's next, with the December update being one of the big focuses (more on that in a future dev blog), but we're also making some tweaks and adjustments based on f… | — |
| Community | Session: Skate Sim V1.0 Starts Now Early Access is over and we're moving to the next level of Session: Skate Sim, full launch. It's full steam ahead, with new locations to skate, new pros to play as, a slew of new boards, new brands, and gear to collect. We're also introducing some new gameplay features like liptricks (these are still in an early stage of development, but you should already be able to pull off some clean transit… | — |
| Community | Prepare for Launch - Version 1.0 will go live at 6PM CEST on September 22nd Thank you to everyone who's supported Session up to this point, we're right on the cusp of leaving Early Access. This is a huge moment for us, and something that will bring a lot of changes, but one thing will remain the same, our commitment to delivering the best skateboarding experience possible! Since we're about to leave Early Access, it's important we share a few key points to remember ahe… | — |
| Community | Crea-ture Developer Blog #4 - September 2022 COMMENTS FROM THE STUDIO Hey Folks, The time is upon us! We’re back with another installment of our Crea-ture DevBlog, and the final dev blog for our V1 Production. August was another huge month for Session as we continue to cruise to our full launch on the 22nd of September! Since the last update We’ve been playing as much of the game as possible, looking for any improvements we could make for… | — |
| Community | Crea-ture Developer Blog #3 - END of Early Access COMMENTS FROM THE STUDIO Hey Folks, We’re back with another installment of our monthly crea-ture Dev Blog. July was a big month for Session as we continue to build up to V1 launch on September 22, 2022! Since the last update: We’ve gone through further team changes as we adapt to our current, and future, challenges on Session. The focus has remained on delivering the most rounded gameplay exper… | — |
| Community | Crea-ture Developer Blog #2 - June 2022 Hey Folks, It’s been just over a month since the May Dev Blog was published, and there is one clear feedback….you want more info! Last Update: The May Dev Blog was long overdue, and was the first official studio communication since the launch of Public Update 2 in February. Since then, we have been focused on playing and debugging the game while also reading your feedback, engaging where we nee… | — |
| Community | crea-ture Developer Blog Hey Folks, It’s been a quiet 3 months since we launched Public Update 2, and we’re well aware of it! Hopefully you’ve noticed the return of Donovan on our Social channels - his sick content isn’t what we’re here to talk about today but there’s no way we can give an update without giving him a shout out. If you aren’t already following @sessiongame on Instagram and Facebook, or @actionofcreate o… | — |
| Major update | The BIG ONE! [Update 2] Comments from the Studio The focus for this release is to pull together our outstanding game features and start a concerted effort on improving the overall skate experience as intended for V1 and reducing as much noise as possible. Ensuring our core gameplay is true to the vision of Session! The Update Notes Right off the bat you will be presented with an all new front end flow. The first step… | — |
| Community | Community Clip Contest Winners Trailer! CONGRATS TO THE WINNERS! We've stitched together some of the coolest clips from the community contest. Big shout out to everyone the entered, we had so many videos and would love the include you all! The winners walk away with some rad gift vouchers for the No-Comply skate shop in Texas. Things are moving along nicely for our February update, and we will have some news for you on that within 2… | — |