Last Regiment
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
19Jun 2020
Playing now
0+0 vs. yesterday
All-time peak
19Jun 2020
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Latest Patch Notes (6/22/2020) - A Fix for the Workshop Bug! Hello everyone! We've got a patch for you today fixing the bug where force closing the game while playing skirmish mode on a map downloaded from the Steam Workshop would delete your save file, along with a few other fixes as well! Patch Notes (June 22, 2020) Misc Changes -Changed all instances of Beast Rage passive to Blood Rage as they are basically the same thing. -Updated the way Alliance Up… | — | |
| Game update | Latest Patch Notes (6/12/2020) - Last Minute Fixes, Again A minor update for fixing issues! Campaign Notes -Added explicit Fail Objectives for Mission 5.5. Misc Changes -Updated font color for default and non-default game options. -Removed "Lock Options" from UI. Feature might be revisited in the future. -Removed certain popup messages in preparation for launch. Bug Fixes -Fixed an issue with Market Fair option for Merchant Power card not actually cos… | — | |
| Game update | Latest Patch Notes (6/10/2020) - Passive Gold Hey everyone! As we near our release date, we'll be releasing more of these balance patches to ensure the game is at the best it can be by Monday's launch! In this patch, we made several updates to the campaign maps as well as improved the readability of our cutscenes. Oh, and Silvio got his passive gold back. Lazy bum. Read all our changes here: Patch Notes (June 10, 2020) Campaign Changes -Up… | — | |
| Game update | Latest Patch Notes (5/29/2020) - Loads of Money Money makes the world go around, and Silvio did not have enough of it, powerecreeped as he was by all the patches in the last couple of months. This little patch aims to address that, granting Silvio a new offensive ability: Brutal Taxation. But we're not done with the Merchant just yet! We're currently looking at how he plays, and if he still feels too weak we may make more changes. Read the p… | — | |
| Game update | Latest Patch Notes (5/28/2020) - Goodbye to Dryland Ladies and gentlemen, say goodbye to the Dryland tiles and Dryland native powers with them, they are gone! No more! Vamooshed out of existence! Oh and we got some other changes for you too. Hardened and Inorganic Construct are no longer percentage based damage reduction, and a rework to purify should see it be a better counter against those nasty flamethrowers. Read on in the patch notes below!… | — | |
| Game update | Latest Patch Notes (5/25/2020) - Hotfixes Hey Everyone! just some small hotfixes for Friday's gigantic patch. Enjoy! Patch Notes (May 25, 2020) Campaign Changes -Updated the stats of Campaign only units accordingly Ability Changes -Updated One with Nature and Water Walker to work similar with other Native passives. -Added grouping for active and passive abilities. Active abilities now appear first on the unit cards. Terrain Changes -In… | — | |
| Game update | Latest Patch Notes (5/14/2020) - Last Minute Fixes Hey everyone! We've got bugfixes for ya! This patch should finally squash that lore bug for good, as well as the infinite range bug that's been plaguing us for months now. Good riddance! Patch Notes (May 14, 2020) Preset Changes -Revamped old preset regiments. -Added presets for the other heroes. Unit Changes -Added Unique keyword to Unique units. -Updated icon for Elite and Unique units. -Remo… | — | |
| Game update | Latest Patch Notes (5/5/2020) - Quality Of Life Hey everyone! Today's update mostly features some minor balance and quality of life changes for campaign, multiplayer, and our map editor. We've also updated the draw powers for buildings, splitting them into two Draw abilities so you can choose whether to draw unit cards or draw power cards! We hope you enjoy! Patch Notes (May 5, 2020) Campaign Changes -Added Intro video. -Added Town names for… | — | |
| Game update | Hotfix (4/24/2020) - Fixed a bug that gave units with self-bombard powers infinite range, but only when controlled by the AI. Take that, robot overlords! Your reign has been delayed another day. | — | |
| Game update | Latest Patch Notes (3/11/2020) - The Explorer Hey everyone! We have a new patch for you today, enabling a brand new hero for use in Skirmish and Multiplayer - Tristan D'Amorthia, the mobile horseman and fearless explorer! While Tristan's campaign is still under development, we thought we'd let you try him out early anyway to get your feedback. That's what Early Access is for after all! Patch Notes (March 11, 2020) Mechanic Changes 1.) Adde… | — | |
| Game update | Latest Patch Notes (3/3/2020) - Resource Fixes Okay, okay, we may have gone overboard with the nerfs for mana last patch. Today's patch is aimed at fixing Zilvera's poor, broken kneecaps, as well as adding some quality of life changes along with some slight buffs and nerfs to our units. Patch Notes (March 3, 2020) Mechanic Changes 1.) Players in an Alliance now share vision which allows cards and powers to be used as long as there are avail… | — | |
| Game update | Latest Patch Notes (2/19/2020) - A Better Hand Hate getting screwed over by a bad starting hand? So do we. This latest patch allows you to choose your starting hand in a match, but we no longer allow for varying Regiment sizes (no more optional slots! All spaces must be filled!) Patch Notes (February 19, 2020) Mechanic Changes 1.) Players are now allowed to choose their starting cards instead of choosing which ones to redraw at the start of… | — | |
| Major update | Latest Patch notes (2/5/2020) - March of the Machines Part brilliant engineer, part daring adventurer, Gearmaster Shelbia comes to Last Regiment with her army of ever-evolving Constructs in tow. Deploy Minelayers to defend against incursions, surround your foes with hordes of Clockwork Footmen, rule the seas with Mechanical Sharks, and end your enemies with the fearsome Battlecrawler. Boasting durability against missiles and the ability to adapt t… | — | |
| Game update | Latest Patch Notes (1/7/2020) - Gold Rush And we're back from our Christmas break! You didn't think we would leave you with just a balance patch for everyone's stats did you? This update features a rework to each unit's gold costs in the game, as well as massively buffing the gold generation of farms. With units now costing much more gold than before but with farms also being more powerful, you'll now be more pressured to build a few t… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.