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Last RegimentNewsLatest Patch Notes (2/19/2020) - A Better Hand
Game update

Latest Patch Notes (2/19/2020) - A Better Hand

Last Regiment · published 19 Feb 2020, 12:20 UTC

All newsPlayers around this dateRead on Steam

Hate getting screwed over by a bad starting hand? So do we. This latest patch allows you to choose your starting hand in a match, but we no longer allow for varying Regiment sizes (no more optional slots! All spaces must be filled!)

Patch Notes (February 19, 2020)


Mechanic Changes
1.) Players are now allowed to choose their starting cards instead of choosing which ones to redraw at the start of a game.
2.) Regiments now require all 12 card slots to be filled.
3.) Added a new highlight effect for units affected by AoE powers/spells.

Campaign Changes
1.) Added additional mission for "Line in the Sand" chapter.
2.) Updated list of cards that get unlocked for each campaign mission.
3.) Added story summary for "Line in the Sand" chapter.

Editor Changes
1.) Added a Delete Map function under Workshop.

Map Changes
1.) Updated all starting Towns to be 3-star.
2.) Changed all free non-Town structures to Foundations for certain maps.

Regiment Changes
1.) Updated preset regiments to include 12 cards each.

Unit Changes

1.) Reduced Shelbia's stats to 8/55 from 10/60 Atk/HP.
2.) Reduced Battlecrawler's stats to 6/32 from 8/36 Atk/HP.
3.) Updated unit typing for certain units.

Power Changes
1.) Reduced mana cost across the board by 1 mana.

Card Changes
1.) Reduced cost of Mana-based cards.

UI Changes
1.) Added Card Sorting function that sorts cards by cost or alphabetically.

Bug Fixes
1.) Fixed missing unit art for campaign missions.
2.) Fixed missing map marker for certain campaign missions.
3.) Fixed some minion power descriptions.
4.) Fixed an issue where certain Multicards did not cost any resources.
5.) Fixed an issue where the Unique trait did not properly show up.

Any questions? Comments? Suggestions? Violent reactions? Our Steam forums and Discord server are always listening!

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