Last Regiment
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
19Jun 2020
Playing now
0+0 vs. yesterday
All-time peak
19Jun 2020
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Latest Patch Notes (6/26/2020) - A Campaign Change! Hey everyone! We've got a small patch for you today featuring a couple of bug fixes, as well as a balance change to that most infamous of campaign missions, 4-2. Say goodbye to the limited turn counter and Shelbia running off to get herself killed, Shelbia will now attempt to stay within her town where it's safe, and leave you with enough turns to scour the whole map at your leisure. You'll sti… | — | |
| Game update | Latest Patch Notes (6/22/2020) - A Fix for the Workshop Bug! Hello everyone! We've got a patch for you today fixing the bug where force closing the game while playing skirmish mode on a map downloaded from the Steam Workshop would delete your save file, along with a few other fixes as well! Patch Notes (June 22, 2020) Misc Changes -Changed all instances of Beast Rage passive to Blood Rage as they are basically the same thing. -Updated the way Alliance Up… | — | |
| Community | (IMPORTANT) Major Save File Bug with Workshop Maps Hey everyone, There is currently a MAJOR bug with workshop maps where if the game is force-closed (either by alt+F4 or by a crash) while playing skirmish mode on a map downloaded from the Steam Workshop, your game's save file may be erased. Please play Skirmish mode on the default maps for now; we will announce when we've fixed the bug and it is safe to play on Workshop maps again. | — | |
| Steam news | Last Regiment Has Launched! You heard right, Last Regiment has finally launched out of Early Access, and we could not be happier to be here! Now here's some important information as we move on to our official release: · We'll be releasing at a 40% discount until June 23. Get it while it's cheap! · If you like the game, please leave us a review. It does wonders for our visibility in the Steam store! · For this next week, w… | — | |
| Game update | Latest Patch Notes (6/12/2020) - Last Minute Fixes, Again A minor update for fixing issues! Campaign Notes -Added explicit Fail Objectives for Mission 5.5. Misc Changes -Updated font color for default and non-default game options. -Removed "Lock Options" from UI. Feature might be revisited in the future. -Removed certain popup messages in preparation for launch. Bug Fixes -Fixed an issue with Market Fair option for Merchant Power card not actually cos… | — | |
| Game update | Latest Patch Notes (6/10/2020) - Passive Gold Hey everyone! As we near our release date, we'll be releasing more of these balance patches to ensure the game is at the best it can be by Monday's launch! In this patch, we made several updates to the campaign maps as well as improved the readability of our cutscenes. Oh, and Silvio got his passive gold back. Lazy bum. Read all our changes here: Patch Notes (June 10, 2020) Campaign Changes -Up… | — | |
| Game update | Latest Patch Notes (5/29/2020) - Loads of Money Money makes the world go around, and Silvio did not have enough of it, powerecreeped as he was by all the patches in the last couple of months. This little patch aims to address that, granting Silvio a new offensive ability: Brutal Taxation. But we're not done with the Merchant just yet! We're currently looking at how he plays, and if he still feels too weak we may make more changes. Read the p… | — | |
| Game update | Latest Patch Notes (5/28/2020) - Goodbye to Dryland Ladies and gentlemen, say goodbye to the Dryland tiles and Dryland native powers with them, they are gone! No more! Vamooshed out of existence! Oh and we got some other changes for you too. Hardened and Inorganic Construct are no longer percentage based damage reduction, and a rework to purify should see it be a better counter against those nasty flamethrowers. Read on in the patch notes below!… | — | |
| Announcement | One Last Delay Hey everyone, we’re announcing one more (and unless a complete freak accident happens, the last) delay for Last Regiment’s release date: we’re now releasing on June 15. We know we promised to release on June 2, but after taking advice from a number of people in and out of the company, we have decided that it would be better for us to release in the middle of June rather than too early on. We’re… | — | |
| Game update | Latest Patch Notes (5/25/2020) - Hotfixes Hey Everyone! just some small hotfixes for Friday's gigantic patch. Enjoy! Patch Notes (May 25, 2020) Campaign Changes -Updated the stats of Campaign only units accordingly Ability Changes -Updated One with Nature and Water Walker to work similar with other Native passives. -Added grouping for active and passive abilities. Active abilities now appear first on the unit cards. Terrain Changes -In… | — | |
| In-game event | Latest Patch Notes (5/22/2020) - Two Kitchen Sinks Hey all! We have a truly gigantic list of changes for you today, even bigger than the last major patch which was the largest we've ever done. When we delayed the game's release by two weeks, we thought "Well, last chance to get in one more major overhaul" and took it, revamping every unit's HP and damage numbers as well as massively overhauling abilities and movement costs. It's Last Regiment a… | — | |
| Announcement | LAST REGIMENT’S RELEASE DELAYED TO JUNE 2 Hey everyone, it’s exactly as it says on the tin. We’re going to be delaying Last Regiment’s release date from May 19 to June 2. We’re sorry the delay happened at the very last minute, but we had to think very carefully about if we could launch with the sort of marketing work we had already done, and the answer was no. We need more time to get the word out, to get those ads up and emails sent,… | — | |
| Game update | Latest Patch Notes (5/14/2020) - Last Minute Fixes Hey everyone! We've got bugfixes for ya! This patch should finally squash that lore bug for good, as well as the infinite range bug that's been plaguing us for months now. Good riddance! Patch Notes (May 14, 2020) Preset Changes -Revamped old preset regiments. -Added presets for the other heroes. Unit Changes -Added Unique keyword to Unique units. -Updated icon for Elite and Unique units. -Remo… | — | |
| Announcement | Last Regiment leaves Early Access May 19 Hey everyone! Just a reminder that LAST REGIMENT releases in a little over a week, on May 19! The game's spent several years in development, and to everyone who played the beta / Early Access, watched our weekly (now biweekly) dev streams, and offered us feedback on Discord and social media, thank you from the bottom of our hearts. We couldn't have gotten here without you! In case you haven't b… | — | |
| Game update | Latest Patch Notes (5/5/2020) - Quality Of Life Hey everyone! Today's update mostly features some minor balance and quality of life changes for campaign, multiplayer, and our map editor. We've also updated the draw powers for buildings, splitting them into two Draw abilities so you can choose whether to draw unit cards or draw power cards! We hope you enjoy! Patch Notes (May 5, 2020) Campaign Changes -Added Intro video. -Added Town names for… | — | |
| Game update | Hotfix (4/24/2020) - Fixed a bug that gave units with self-bombard powers infinite range, but only when controlled by the AI. Take that, robot overlords! Your reign has been delayed another day. | — | |
| In-game event | Latest Patch Notes (4/22/2020) - Everything and the Kitchen Sink Hey everyone, We have an unbelievable amount of new changes for you today, and I mean a lot. A LOT a lot. There's so much new stuff that we cried making it, because our eyes had been staring at the screens for so long they began to plead us for mercy. There's so much new stuff we questioned ourselves if we really didn't want to release this in several patches. There's SO much new stuff that we… | — | |
| In-game event | Latest Patch Notes (3/24/2020) - Ancient Magics Hey everyone! Today's patch enables two new factions for multiplayer and skirmish: the Beasts and The Infected, as well as their corresponding heroes The Hand of Zangor and Thaggor, two ancient wizards wielding power over life and death! The Beasts are adaptability unrivaled, featuring a powerful ability to transform on the go through a faction-specific power card and adapt to any situation, wh… | — | |
| Game update | Latest Patch Notes (3/11/2020) - The Explorer Hey everyone! We have a new patch for you today, enabling a brand new hero for use in Skirmish and Multiplayer - Tristan D'Amorthia, the mobile horseman and fearless explorer! While Tristan's campaign is still under development, we thought we'd let you try him out early anyway to get your feedback. That's what Early Access is for after all! Patch Notes (March 11, 2020) Mechanic Changes 1.) Adde… | — | |
| Game update | Latest Patch Notes (3/3/2020) - Resource Fixes Okay, okay, we may have gone overboard with the nerfs for mana last patch. Today's patch is aimed at fixing Zilvera's poor, broken kneecaps, as well as adding some quality of life changes along with some slight buffs and nerfs to our units. Patch Notes (March 3, 2020) Mechanic Changes 1.) Players in an Alliance now share vision which allows cards and powers to be used as long as there are avail… | — | |
| Game update | Latest Patch Notes (2/19/2020) - A Better Hand Hate getting screwed over by a bad starting hand? So do we. This latest patch allows you to choose your starting hand in a match, but we no longer allow for varying Regiment sizes (no more optional slots! All spaces must be filled!) Patch Notes (February 19, 2020) Mechanic Changes 1.) Players are now allowed to choose their starting cards instead of choosing which ones to redraw at the start of… | — | |
| Major update | Latest Patch notes (2/5/2020) - March of the Machines Part brilliant engineer, part daring adventurer, Gearmaster Shelbia comes to Last Regiment with her army of ever-evolving Constructs in tow. Deploy Minelayers to defend against incursions, surround your foes with hordes of Clockwork Footmen, rule the seas with Mechanical Sharks, and end your enemies with the fearsome Battlecrawler. Boasting durability against missiles and the ability to adapt t… | — | |
| In-game event | Latest Patch notes (1/21/2020) - The Map Editor! Hey all! Today's update comes with a big treat for you. A Map Editor! *Toot* Have you ever felt like you have what it takes to make levels for a video game? Have you ever felt like you specifically wanted to make them for strategy games? Ever felt like you could top Boomzap's level designers and you just wanted to roll up your sleeves and settle down to make some hextile-based maps that would r… | — | |
| Game update | Latest Patch Notes (1/7/2020) - Gold Rush And we're back from our Christmas break! You didn't think we would leave you with just a balance patch for everyone's stats did you? This update features a rework to each unit's gold costs in the game, as well as massively buffing the gold generation of farms. With units now costing much more gold than before but with farms also being more powerful, you'll now be more pressured to build a few t… | — | |
| In-game event | Latest Patch Notes (12/23/2019) - Balance In All Things Hey everyone! While we don't have much new content for you today, we're releasing a patch that rebalances everything. That's right, everything . After a few weeks of debate, we decided that the base values for all our stats for each unit was simply much too low to be able to nerf or buff them appropriately. Thus, we gave every unit a massive increase in stats, and then played an endless number… | — | |
| In-game event | Latest Patch Notes (12/2/2019) - A New Hero We've got a small patch with a BIG treat for you today folks. We've enabled a new hero, Carl, and his faction for multiplayer and skirmish play. It was only supposed to be a bugfix patch but then we thought, "Ahh why not? it's Early Access." So here we are, releasing a brand new hero that might still be in need of some balancing (so do leave us feedback!) Carl grants his faction extra CP, and a… | — | |
| In-game event | Latest Patch Notes (November 27, 2019) Hey everyone! We have a another major mechanics update for you today! Defend has been removed with the ability to fortify on any tile instead, with fortification also giving units access to new abilities. We hope that this change further emphasizes the importance of good positioning and map control, as well as makes defensive play a lot more dynamic and interesting. Here's the changelog for thi… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.