The Goatman
Last seen
0Sampled 15 minutes ago · not a live figure
—of peak
All-time peak
213 Sep 2026
Last seen
0Sampled 15 minutes ago · not a live figure
All-time peak
213 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | v0.43 Early Access UPDATE * Goatman is stronger now.(Singleplayer) * Minor bugs fixed. | — | |
| Game update | v0.42 Early Access UPDATE * The Goatman's AI changed. When you entered the house or caravan, it will not wait for you outside. You know sometimes it keeps spinning where it is, I took a few measures to prevent it. * Item selection&plant bug fixed * Graveyard Event changed. * Motion Blur added. * Crows' positions changed. * a few minor bugs fixed. Note: We fixed critical bugs with this update. | — | |
| Game update | v0.41 Early Access UPDATE - v0.41 Patch Notes ------------------------------------------------------- * Goatman's AI changed. * Goatman's health increased (Singleplayer) * Flare Gun bug fixed. * Sniper's damage increased * Assault's damage increased * Heavy's range reduced * Animals attack range reduced. * Graveyard added to compass * You can carry 3 mines now. * Ambient sound effect volume increased * Weather sound eff… | — | |
| Game update | v0.3 Early Access UPDATE - Goatman's AI changed - Goatman & Animals nerfed - Day&Night length much longer - Caravan added to compass - Chat system fixed - Minor bugs fixed We made these changes to make the game more balanced. You do not need to walk to see the monster for a long time. We also corrected minor bugs. Note: We realy want to develop a legend monster hunting game with your support. Contact: | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.