Hipster Cafe
Playing now
0+0 vs. yesterday
—of peak
All-time peak
06 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
06 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Improved Latte Art & yet more bug fixes This update is focused on improving the Latte Art portion of the game and other small improvements based on player feedback. First of all the settings for the brush should be a bit better by default now, with a bit lower liquid speed and smaller brush by default. You can now click the hipsters in the latte art to get a drawing hint. The dotted outline that appears is one example of a drawing th… | — | |
| In-game event | Early Access Update Numero Uno Hello! I've just set the latest Early Access build live. This one includes a bunch of changes and fixes suggested by our players in the first week of early access. · Employees now have a chance to level up their skills when they do a task. It still takes them a while to master the art of shooing though! · Changing the staff task settings should now save and load properly with your save game, ·… | — | |
| Game update | Hotfix - A few bug fixes from EA This is just a quick update with some important bug fixes discovered by our players in Early Access. · Staff tasks should get less easily confused after selling or moving the equipment. · Microsoft C++ 2019 Redistributable should now install if you don't have it installed already, so Coffee scene should appear correctly on the computers where it was broken. · Things should not error out if you… | — | |
| Major update | Early Access Released Since launching the free demo of Hipster Café in Steam Next Fest in February, we've had an incredible amount of invaluable player feedback. We want to keep working with our players to make sure the game is the best it can be, and we think the right next step for that is to enter early access. With that in mind I've just set the Early Access version live on the store. A huge amount of content is… | — | |
| In-game event | Better staff tasks, more bug fixes and early access on the way. Over the past few weeks we've had the free demo available and the player feedback from that has proven invaluable in improving the game. However it's also clear that the game is not yet fully balanced and polished. We want to continue to work with our players to make sure the game is the best it can be, and we think the right next step for that is to enter early access. I've recently submitted… | — | |
| In-game event | Tutorials & Bug fixes The latest version of the demo has just gone live. This build focuses on fixing bugs, and updates the starting tutorials with the changes that have been made to the gameplay over the last few months. This type of update maybe a bit less sexy, but it's important to make sure as many people have a good experience as possible. · The tutorials now let you know that you can play/pause the game, as w… | — | |
| In-game event | Graphics presets, performance and bug fixes. I've just set live the latest build of the Demo. This update focused on making sure it was more easily playable on a range of computers, as well as performance and bug fixes. The game uses a dynamic form of lighting that bounces the light around and traces reflections in real time. Even though the game style perhaps looks simple, these lighting calculations can be quite heavy for the computer a… | — | |
| In-game event | Furniture placement and food info update The latest version of the demo is now up! Thanks again to everyone who have provided feedback on the demo, you're awesome! Here are the latest changes based on your feedback: · Improved placement logic based on player feedback. The 'entry point' for the different furniture can now overlap, so you can place things a bit more tightly together. · The latte art and food creator now shows the latest… | — | |
| In-game event | Better notifications, quality and bug fixes The latest build of the demo is now up! Thanks again to everyone who have provided feedback on the demo so far! It's really great to get this kind of response, you're awesome! Here are the latest changes based on your feedback so far: · Added an audio + visual notification when research is finished so you don't miss it. · Also added a notification for when the Hipster types are changing and whe… | — | |
| In-game event | Multi actions, save games and control customization in the brand new patch. Hey all, I've just set the latest patch of the demo live. This one addresses some bugs and some user feedback from the past few weeks. Latest changes: · You can queue up research now by pressing Shift + the stuff you want to research. · You can also add more of the same type of furniture, by holding shift when you click to place it. · And, hold my beer, you can even keep adding more of the same… | — | |
| In-game event | Steam Next Fest And What's Next Best Steam Next Fest is over, and we want to thank everyone who played our demo! We got a bunch of feedback and bug reports through the online feedback form as well as the in game feedback form. Thank you so much to everyone who contributed. Also huge thanks to everyone who streamed the game, made videos or wrote about it. It's so important for indie games to get any kind of exposure to have a chanc… | — | |
| Esports | A Hipster streams Hipster Café, the metaverse is real. Join us for another opportunity to tell your friends that you knew about this game before it was cool. There will be: · Stupid food served on shovels and in dog bowls. · Poor Latte Art · Kooky furniture | — | |
| Esports | Developer Live Stream Is that a top bun scandi hipster I see? Yes, but it's also our developer, playing the game which includes top bun scandi hipsters. The metaverse is real. Come join us for a live developer stream. · Ask real questions such as 'what is your favourite colour'? · Help decide what should be on the menu. · Bask in the glory of telling your friends you knew about this game before it was cool. | — | |
| In-game event | Bugfix Patch and Tweak to gameplay I've just set live another patch. This one should take care of a lot of the bugs related to the tutorials. As well as these changes to the gameplay based on player feedback: · Hipsters will now use the same entertainment item twice, if they have more than one of the same need. I don't remember why I thought this was a fun idea in the first place, but based on player feedback, you didn't. So it'… | — | |
| Game update | Bugfix patch and start of Steam Next Fest Steam Next Fest is about to begin. If you have a friend who you think might enjoy Hipster Café, please send them a link. The more people that try it, and the more feedback I get on the game, the better it will be in the long run. I've just uploaded a patch containing a few minor bugfixes. It should download automatically if you have the demo installed. · Dad should now provide you with money if… | — | |
| News | New Trailer, and Demo available for Steam Next Fest! Right, that took a while, but it's time for Steam Next Fest, and finally a public playtest of Hipster Cafe. There are still bugs, there is still balancing changes happening, and we will be incorporating feedback from players, but the demo is here and it's playable, right now! You can grab the demo from the store page any time until at least the end of Steam Next Fest. We are currently aiming to… | — | |
| Community | Zune Update OHAI Unlike the Zune, we're not actually dead, and have been hard at work since showcasing our prototype at Rezzed last year. We're a bit behind schedule, but wanted to give you guys an update showing some of the things we've been adding to the game since we last showed it. Entertainment Are you not entertained?! Neither are the hipsters, but they want to be. They now have needs, such as music,… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.