
I've just set live the latest build of the Demo.
This update focused on making sure it was more easily playable on a range of computers, as well as performance and bug fixes. The game uses a dynamic form of lighting that bounces the light around and traces reflections in real time. Even though the game style perhaps looks simple, these lighting calculations can be quite heavy for the computer and will definitely make it lag if you have a less powerful graphics card. With the new presets and auto-detection features, it should make it much more smoother across a whole range of computers, without the player needing to know the ins and outs of complex global illumination settings!
Here are the main highlights:
Thank you again to everyone who have sent feedback via the in game and end of play feedback forms! You're awesome and have given me so much helpful feedback!
Also big thanks to everyone who's streaming and making video reviews of the game. These are always really heart warming to see.