Zero-K - Bronze Donation ($10)
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Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Zero-K v1.14.6.0 - By Popular Demand Space clicking wrecks and build options is back by popular demand ( and ). Thanks to everyone who opened tickets to remind us that this probably should have been a hotfix earlier. Fixes · Fixed space+click context menu crash when activated on a non-unit. · Fixed map download for Planet Karuwal. · Commander egg can be built underwater. · Fixed Pheonix. · Fixed some weird edge cases in grid cable… | 23716753 | |
| Zero-K v1.14.5.4 - Wire and Egg Fixes This is a small fix update which also has some commander tweaks. The big wire change is that the settings are now local, which means people with the graphics bugs on Linux can disable them until we figure out the problem. · Fixed cable settings being global, i.e., the last player who toggled cables controlled cables for everyone. This is what caused the setting to look like it needed toggling t… | 23491343 | |
| Zero-K v1.14.5.3 - Eggs and Wiresmajor This update adds wires between structures to visually connect energy grids. This makes grids easier to use and more satisfying to build. We have also added commander eggs, which let players rebuild lost commanders. The egg can also be transported and thrown, to take advantage of its disabling explosion. On the more regular side of things we have a revert of the Hermit regeneration experiment, a… | 23451951 | |
| Planetwars Lobby Update This is a small lobby update to prepare for the next Planetwars test round. The round is starting in a little over 45 hours from this post (2026/05/01 at 12:00 PM UTC). More information on the changes is to come shortly. Factions can now be joined via the in-lobby faction selection UI. | 23012892 | |
| Zero-K v1.14.4.0 - New Music and Brawny Dantemajor This release includes an amazing new soundtrack by Vladislav Lapochkin (D.700). It is the new default, and all previous soundtracks can still be selected ingame under Settings/Audio. Big thanks to everyone who contributes music, eventually we will have enough to give each factory its own theme. The contributions don't stop with an hour of new music. This release also has some Gunship tweaks by… | 22749951 | |
| Zero-K v1.14.2.0 - Lobster, Magpie, Venom, and Enginemajor This release is mainly about tweaking a few overused units. Venom is slightly worse at stunning to counteract the overstun change, and other Spiders were buffed to compensate. Lobster now gives the enemy a little more time to react and Magpie should be easier to scare away. Terraform is also UI-nerfed against Missile Silo, as the Force Fire UI now warns you about unintended terrain interactions… | 21824447 | |
| Zero-K v1.13.12.1 - Mostly Graphics Fixes The Huge Graphics Update of last week was a huge success and only introduced a few minor issues. This update fixes the ones that we are aware of. · Fixed a texture detail issue that made units slightly pixelated and a bit harder to distinguish at medium zoom levels. · Tweaked outlines to be a bit more visible when zoomed out, by default. · Fixed status effects clipping into undamaged nanoframes… | 21334986 | |
| Zero-K v1.13.12.0 - Huge Graphics Updatemajor This update overhauls the tech behind drawing units, wrecks and map features on your screen. This has many advantages. To start with, it allows for more and better looking fancy unit rendering effects, many of which are showcased in gif form below. It should also be less performance hungry on most hardware since it makes much more use of the GPU. The deeper impact is that the new tech (physical… | 21276300 | |
| Zero-K v1.13.9.5 - Hotfixes and Jump Stun This update has tweaks and fixes for the update from two weeks ago. Detriment now responds to status effects while winding up its jump, and being transported cancels the jump entirely. Racketeer is also better at keeping large units disabled. Tweaks Status effects and transportation interact with the jump windup of Jugglenaut and Detriment . · Stun and disarm pause windup progress. Jump cannot… | 20060019 | |
| Zero-K v.1.13.9.0 - Shock and Awesome Jumpsmajor This update is packed with unusual buffs. For starters, Detriment can now jump three times in a row, but every factory technically has some unit that was buffed. Most of the buffs are via a change to the stun and disarm system that will help units avoid wasting the duration of stacked stuns. We have even increased the starting resources slightly, and added more of an incentive for teammates to… | 19885493 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||