Zero-K - Bronze Donation ($10) · published · build 20060019
This update has tweaks and fixes for the update from two weeks ago. Detriment now responds to status effects while winding up its jump, and being transported cancels the jump entirely. Racketeer is also better at keeping large units disabled.
Status effects and transportation interact with the jump windup of Jugglenaut and Detriment.
Racketeer overkill prevention works better against Detriment and Paladin. Previously its goal was just to keep units above the threshold, which worked fine for most units since one shot is enough to fully disarm a disarmed unit of 16,000 health. But for huge units it would end up hovering around 1s of disarm, which sometimes dropped below the threshold. Now Racketeer tries to keep even the largest units closer to its full disarm timer.