Zero-K - Bronze Donation ($10)
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Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Planetwars Lobby Update This is a small lobby update to prepare for the next Planetwars test round. The round is starting in a little over 45 hours from this post (2026/05/01 at 12:00 PM UTC). More information on the changes is to come shortly. Factions can now be joined via the in-lobby faction selection UI. | 23012892 | |
| Major update | Zero-K v1.14.4.0 - New Music and Brawny Dante This release includes an amazing new soundtrack by Vladislav Lapochkin (D.700). It is the new default, and all previous soundtracks can still be selected ingame under Settings/Audio. Big thanks to everyone who contributes music, eventually we will have enough to give each factory its own theme. The contributions don't stop with an hour of new music. This release also has some Gunship tweaks by… | 22749951 | |
| Major update | Zero-K v1.14.2.0 - Lobster, Magpie, Venom, and Engine This release is mainly about tweaking a few overused units. Venom is slightly worse at stunning to counteract the overstun change, and other Spiders were buffed to compensate. Lobster now gives the enemy a little more time to react and Magpie should be easier to scare away. Terraform is also UI-nerfed against Missile Silo, as the Force Fire UI now warns you about unintended terrain interactions… | 21824447 | |
| Game update | Zero-K v1.13.12.1 - Mostly Graphics Fixes The Huge Graphics Update of last week was a huge success and only introduced a few minor issues. This update fixes the ones that we are aware of. · Fixed a texture detail issue that made units slightly pixelated and a bit harder to distinguish at medium zoom levels. · Tweaked outlines to be a bit more visible when zoomed out, by default. · Fixed status effects clipping into undamaged nanoframes… | 21334986 | |
| Major update | Zero-K v1.13.12.0 - Huge Graphics Update This update overhauls the tech behind drawing units, wrecks and map features on your screen. This has many advantages. To start with, it allows for more and better looking fancy unit rendering effects, many of which are showcased in gif form below. It should also be less performance hungry on most hardware since it makes much more use of the GPU. The deeper impact is that the new tech (physical… | 21276300 | |
| Game update | Zero-K v1.13.9.5 - Hotfixes and Jump Stun This update has tweaks and fixes for the update from two weeks ago. Detriment now responds to status effects while winding up its jump, and being transported cancels the jump entirely. Racketeer is also better at keeping large units disabled. Tweaks Status effects and transportation interact with the jump windup of Jugglenaut and Detriment . · Stun and disarm pause windup progress. Jump cannot… | 20060019 | |
| Major update | Zero-K v.1.13.9.0 - Shock and Awesome Jumps This update is packed with unusual buffs. For starters, Detriment can now jump three times in a row, but every factory technically has some unit that was buffed. Most of the buffs are via a change to the stun and disarm system that will help units avoid wasting the duration of stacked stuns. We have even increased the starting resources slightly, and added more of an incentive for teammates to… | 19885493 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.