Hyperspace Dogfights
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
427 Sep 2026
Playing now
0−1 vs. yesterday
All-time peak
427 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Hyperspace Dogfights Version 1.222/1223 (End-Tech) 1.222 (End-Tech) - Heatsink Launcher now starts with 3 max charges. - Hardlight Harpoon is now tier 2. - Hardlight Harpoon no longer uses charge if it does not find a target. - Some effect from Crowd-sourced Displacer are now capped. - Changed Quantum Augment float text colors to better contrast with all possible intermission backgrounds. - Added fallback behavior for player missile marks if no… | 11147524 | |
| Esports | Swirl W@tch is here! (Hyperspace Anthology Vol 2) Attention all aces: My next game has just launched. In Swirl W@tch you will stealth-infiltrate the ravaging industries of Cloud 2, a vibrant gas-giant that has become the new Floatoid homeworld. Use sonar and lidar to track corporate guard forces, eliminate or capture ships using a plethora of gadgets and grow the resistance movement to unlock new gear. Swirl W@tch is available now for Windows… | — | |
| Esports | Swirl W@tch Releases On April 5th! Attention all aces. My next game now has a release date! Swirl W@tch aims to take stealth-infiltration gameplay to a fresh new setting: The crushing depths of an over-exploited gas giant. Use sonar and lidar to track guards, employ a wide variety of tactics and gadgets against them and grow the movement to unlock new gear. Swirl W@tch releases on February 21st. After ---Red---Tether--> this wil… | — | |
| Esports | Swirl W@tch Now Got a Demo on Steam! Attention All Aces My gas-giant-stealth-infiltration-immersive-simlet Swirl W@tch got a new demo out. Head over to the game page if you want to give it a try and maybe whishlist it while you are there. Also I'd love to hear your feedback! <3 <3 <3 ] Stefan - Sleeper Games | — | |
| Esports | Swirl Watch Announced Hi Everyone It has been six month since the release of ---Red---Tether--> and my next game is now well underway. I’m happy to officially announce Swirl Watch , a stealth-action roguelite that takes place in the dense atmosphere of an over-exploited gas giant. If you want to know more you can check it out here on Steam . Please wishlist to support its development. Swirl Watch is about 60% comple… | — | |
| Game update | Hyperspace Dogfights Version 1.215/1.216/1.218 (End-Tech) 1.215 (End-Tech) - Flexlight Bow charge damage buffed (6-->9) - Adjusted text colors for Quantum Augment effect to be better contrast with various possible backgrounds - Added a safeguard that makes combat chatter display a default if it fails to load a chatter entry - Slightly optimized the way loot id is checked when picking up items - Lowered count requirements for death/games played unlocks… | — | |
| Major update | Hyperspace Dogfights Version 1.212 (End-Tech) With my new game ---Red---Tether--> launched I finally had time to put together a long due patch for Hyperspace Dogfights. To celebrate the launch, this update also includes a couple new items for you to play around with. Many are unlocked by reaching certain global completion percentage or are part of the loot pool from the get go. So you might find most of them immediately, depending on how f… | — | |
| Community | Red Tether Launched! Attention All Aces! The next game set in the Hyperspace universe has arrived. ---Red---Tether--> is now available for PC and Linux, featuring tether-based space battles that revolves entirely around linking yourself with opponents or them with each other. You crash vessels into another using contracting tethers, rip off enemy weapons and attachments with well placed harpoons and outmaneuver who… | — | |
| Esports | Red Tether Releases on January 18th Hi There Aces My new upcoming game about crashing spaceships into another is pretty much complete. I'll be running a public beta here on Steam till ---Red---Tether--> officially releases on January 18th, so if you don't mind some bugs and want to give final feedback then head over to the ---Red---Tether--> store page and sign up for the playtest. And while you are there maybe: Hyperspace Dogfig… | — | |
| Steam news | ---Red---Tether--> Demo Launch! Hi There Aces News from the hyperspace universe: ---Red---Tether--> is featured during the ongoing Steam Next Fest and it just had it’s Demo released! I’d love to hear your feedback if you give the game a try. It got a new teaser too: If you wanna know more about the game then check out the recent progress update or skim my previous post where I also wrote about ---Red---Tether’s--> Hyperspace… | — | |
| Community | ---Red---Tether--> Announced Hi There Aces Turns out I‘ll put out another game this year, or at least I hope so: ---Red---Tether--> just got officially announced and it is planned to be a small, faster release and overall more condensed experience than Hyperspace Dogfights. The game is about 50%. I wrote a bit about recent development progress and how that all relates to Hyperspace Harvest in another news post . As might b… | — | |
| Game update | Version 1.208 (End-Tech) change_dog.txt Hyperspace Dogfights 1.208 (End-Tech) -Flak shot sub-munitions can now inherit kill shot -Certain status effects (Cascade, EMP, Kill Shot) will now only be passed on to a single flak shot sub-munition -Added "Charge" section label in datacloud -Fixed Cover Fire Algorithm removing overcharge effects -Fixed Crowdsourced Displacer hyperdeath effect resetting current coolness -Fixed Shot Displacer… | — | |
| Game update | Version 1.206 (End-Tech) change_dog.txt -Technophage related unlocks in the data cloud are now hidden until their phage is unlocked -Technophage related unlock conditions in the data cloud now mention which phage they correspond to -Adaptive Envelop now works based on damage taken from enemy shots and explosions (collision damage and player explosions do not count) -Adaptive Envelop shield gain threshold decreased (900%, was 1200%) -… | — | |
| Major update | 1.203 End-Tech Is Here! After another week of testing, 1.203 End-Tech is now available for all you aces out there. The update largely revolved around item concepts I had in my backlog for a long time now. Among other things, in End-Tech you can: -Get more effective wingmans than those flimsy drones -Attack from within a jump, or have all your shots go into hyperspace when you dodge, both massively amplifying your atta… | — | |
| Game update | Version 1.203/1.204/1.205 (End-Tech) change_dog.txt New Content -27 new passives added -8 new weapons added -3 new actives added -Added as unlocks for: MK1 jets endless wave 6, jet-phage wins, challenge-phage mastery (wins across 6+ jets), zero casualties run, flawless run -Added a couple new weapon prefixes that make use of recently added weapon stats -Added unlock menu ("Data Cloud") to the pause screen, showing tooltips and descriptions for u… | — | |
| Community | Version 1.2: End-Tech Is Approaching Hyperspace Dogfights will get another small content update. Version 1.2: End-Tech is about 40% done and planned to released within the next weeks. It will add about 30 new items, mostly as late game unlocks for Technophage wins and mastery. Offense orbitals, new explosive damage modifiers, different ways to temporarily empower melee and additional items that allow you more control over your jet… | — | |
| Game update | Version 1.179 (No Masters) change_dog.txt -Flak Ammo and Scatter Ammo now also increase shot sway by a flat amount (affects weapons with otherwise close to perfect accuracy) -Shuriken piercing and damage vs massive reduced -Shuriken now profit from additional melee bonuses (pierce bonus and damage multiplier) -Melee attacks spawned from flak effects no longer trigger melee shatter -Forces from melee shatter no longer contribute to redo… | — | |
| Game update | Version 1.178 (No Masters) change_dog.txt Changes/Balancing -SRM Decay rail no longer scales linearly and now has diminishing returns -Flexlight Bow shield delay increased -Reduced Drone Flock fire rate penalty (15%, was 20%) -Successfully using Blood Sacrifice now counts as taking one tick of damage and triggers on-damage effects (one time) -Jet-Black Mirror Paint now also makes you deflect all photon attacks for 1 second after it act… | — | |
| Game update | Version 1.174/1.175/1.176 (No Masters) change_dog.txt -Fixed sector shield not blocking explosive shots correctly -Fixed Akimbo prefix causing burst weapons to fire only to one side -Fixed too low burst count on Kinetic Burst Cannon -Fixed armored suit gun attack tell sometimes not being removed correctly if suit changes state -Fixed lies in SRM Replicator tooltip (passively scales with damage upgrades, not escalation) -Fixed intermission tooltips… | — | |
| Game update | Version 1.171/1.172 (No Masters) change_dog.txt - Small nerf to gamma laser damage (both to photon and explosive) - Fixed several slow striking melee weapons not interacting with flak effects correctly - Fixed enemy sector shields not growing to target size correctly - Fixed Hyper Hot Combat Processing not updating ui text color immediately - Fixed clouds not resetting to dark when canceling Cloud Hate activation in ruins zone - Fixed bad of… | — | |
| Game update | Version 1.168 (No Masters) change_dog.txt 1.168 (No Masters) - Hatch Displacer downwards aim cone is wider now (40° --> 90°) and increases with stacks up to a maximum of 140° - Hatch Displacer aim now sticks to cone edges whenever you aim outside the cone (not just when aiming upwards enough) - Hatch Displacer now gives you full aim control if you aim within the cone - Turret Mount no longer overwrites Hatch Displacer, but takes affect… | — | |
| Game update | Version 1.166 (No Masters) change_dog.txt - Locked chests now have tooltips - Increased tooltip text base size - Added float text for missile redirection - Added float text for wave completion drops - Increased homing lock repel on flares active activation - Invincibility effect is now applied more consistently and should properly work when receiving damage higher than your max shield - Orbital Shield Plate and Sector Shield can now bl… | — | |
| Game update | Version 1.165 (No Masters) change_dog.txt - You can now change the way the camera tracks your jet in the video options. Cinematic mode has it behave as before, Focused mode has it always follow your jet closely - Added a limiter to prevent camera from moving too far away from player due to cam gravity attractor events (cinematic mode only) - Maximum cam zoom is now limited to x3 - Enemies that perform jam effects now also spawn float t… | — | |
| Game update | Version 1.164 (No Masters) change_dog.txt - Controller options now show you a button mapping suggestion - Game now defaults to completely unbound buttons/axis when first running the game, should make it more clear that you need to rebind these differently depending on your controller model - Camera now trails ahead slightly more snappy while boosting - Improved z-layering on smoke clouds - Fixed a problem arising from how initial prop… | — | |
| Game update | Version 1.163 (No Masters) change_dog.txt 1.163 (No Masters) - Lowered space tether segment health, but increased collision damage dealt - Lowered the distance threshold at which homing missile warning sound switch to high beep - High beep homing missiles sound now changes pitch depending on the distance to the closest missile - Both the tutorial and death tips now mention how escalation impacts the game - Clarified Hyperspace Gravitas… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.