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Hyperspace DogfightsNewsVersion 1.203/1.204/1.205 (End-Tech) change_dog.txt
Game update

Version 1.203/1.204/1.205 (End-Tech) change_dog.txt

Hyperspace Dogfights · published 22 Mar 2021, 19:28 UTC

All newsPlayers around this dateRead on Steam


New Content
-27 new passives added
-8 new weapons added
-3 new actives added
-Added as unlocks for: MK1 jets endless wave 6, jet-phage wins, challenge-phage mastery (wins across 6+ jets), zero casualties run, flawless run
-Added a couple new weapon prefixes that make use of recently added weapon stats
-Added unlock menu ("Data Cloud") to the pause screen, showing tooltips and descriptions for unlocked items and silhouettes and unlock conditions for locked items
-Added a new hitsparks that trigger on all kinds of impacts (affected by enemy armor, shot procs and weapon type, replaces old shield particle system)

Balancing
-Coolness impact on loot quality is 50% random now
-Chest spawns above tier 1 now add a small amount of downgrade chance to that chest tier (+1%/+4%/+10%; up to 20%/40%/60%)
-Ranged and melee attack rate are different stats now and some items affect them separately
-Passive choice chests can no longer contain the same item multiple times (?)
-Shot proc chance minimums are capped now, counteracting situations where massive amounts of fire rate or shot count would eliminate proc chances altogether
-Vastly increased the threshold at which bosses become immune to damage cascade
- armor increased
-Carrier engine crit exposure nerfed and health increased
-Drone enemies now have small amounts of armor
-Nerfed shuriken and bow shot collision timeout
-Added damage charge timeout to: Bomb Bay, Rocket Rack, Rocket Pod
-Kinetic Burst Cannon burst count and fire rate increased
-Advanced Kinetics damage increased
-Kinetic Repeater base damage increased, fire rate decreased
-Phase Flak damage increased
-Electron lazer fire rate nerfed
-Halberd fire rate and damage buffed
-Experimental Coilage max shield gain and gain rate nerfed
-Broken Heart now breaks two hearts
-Perfect Prism is now tier 3 (was 2)
-Replacement Body is now tier 3 (was 4)
-Determination Core is now tier 4 (was 3)
-Simple EMP Device is now tier 2 (was 3)
-Radiation Shielding now affects nanowire
-Top speed and boost ignition are now capped at 1000%
-Flock drones now take 6 damage per second when colliding with floor or props (instead of instantly dying)
-Special Ammo now also grants a bonus to sticky payloads, photon armor piercing and EMP weapon crit chance
-Hardlight Crysalis has an additional effect now
-Phase weapons can now be fired during jumps
-Hyper Shields/Hyper Hardening invincibility now deflects all attacks, including photon. Icons have changed to _reflect_ that.
-Bullet repel effects (like from Reverse-G Field) now culminate in a radial deflect when they end
-H-Roll Barrier duration nerfed
-Hyper Shields and Hyper Hardening duration nerfed
-Hyper Shields and Reverse-G Field charge requirements changed

Quality of Life
-Added a new, larger reticle for maximum traceability on mouse aim
-Jet stat sheet now takes more factors into account for when it shows acceleration
-Shots with guaranteed emp, photon shield pierce or sticky effects no longer overwrite damage number float text, but float text still changes color to visualize the guaranteed proc taking effect.
-If non-multiplied accumulating damage exceeds the remaining health of a hostile you now get OVERKILL! text
-Slowed melee attack rate no longer decreases combo window
-Speedrun mode no longer allows boss elites to spawn unless boss elite chance is increased by other items
-A couple old-school weapons have their paintjob changed to better reflect their power level

Bug Fixes
-Removed a potential cause of large amounts of residual forces in flock drones after leaving an intermission
-Reworked weapon anims to have them sync better with changing fire rates
-Fixed SRM Decay Rail not reducing it's damage correctly when it increases in shot count
-Fixed explosions missing some effects if not spawned from shot->enemy collisions
-Fixed a scenario where player armor piercing bonuses would be applied multiple times to player attacks
-Fixed some inconsistencies for when player shield damage text is displayed when taking damage from explosions
-Fixed melee weapons continuously shattering if particles are disabled in options
-Fixed turn rate caps not being applied on Zero Friction parts
-Fixed Sentient Battery only granting its increased bonus charge to low-req actives if they are acquired after the battery
-Fixed a late game technophage not showing victories on title screen
-Fixed slow melee attack rates locking player out of performing melee combos
-Fixed credits music track persisting for game relaunch
-Fixed a few instances of locked items being added to the loot pool if specific other items are unlocked
-Fixed Hyper Hot Combat Chip still affecting time in intermission and credits
-Fixed double entries for accuracy on jet stat sheet
-Fixed hatch displacer accuracy bonus overflow due to lacking cap
-Fixed revealed items in regular locked chests not showing their tooltip when using mouse item
-Fixed rage squadron acting too chill
-Fixed double entries for accuracy on jet stat sheet
-Added a minor timeout to active activation in an attempt to fix a rare crash
-Fixed a problem prevent weapons that deal both explosive and direct damage from using accumulating damage modifiers
-Fixed hatch displacer accuracy bonus overflow due to lacking cap
-Fixed a tiny chance of active drops exceeding the per-zone limit
-Fixed SRM Replicator tooltip breaking if it is put into a chest while in the used state

1.204 (End-Tech)
-Fixed a problem causing technophages to show as locked in data cloud, regardless of unlock state
-Multi-phage runs no longer disable phage victory/mastery unlocks
-Instead, a few specific Technophages that are classified as "run changer" now disable phage victory/mastery unlocks for challenge phages
-Fixed Stygian Material not showing up in pause screen

1.204b (End-Tech)
-Fixed a problem where beams not directly fired from player would be treated like projectiles for impact generation, leading to a visual glitch
-Added notification after carrier launch when playing with run changer Technophages

1.204c (End-Tech)
-Fixed player bombs not getting balistic gravity assigned
-Fixed run-changer phages partially enabling god mode
-Force Gun now fires full auto

1.205 (End-Tech)
-Store ships now drop leveled amounts of SRM on death
-AA tank shields turn a bit slower now
-AA tank objective target count max and scaling decreased
-AA tank objective generates targets with more distance between them now
-Kinetic heart scales slower now
-End-Tech scanner can now also be used to reveal ??? items
-Fixed bad chest content ID for Orbital H-Weapon
-Fixed beams fired from gun drive displaying projectile shot impacts (?)
-Fixed double entry for accuracy on jet stat sheet
-Fixed Projected Lenses pause entry
-Fixed enemy melee strikes continuously colliding with sec-shield/orbital plate if not also connecting with the player
-Fixed kinetic heart not updating health UI correctly
-Fixed a few scatter weapon prefixes not interacting correctly with fixed spread weapons

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