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Hyperspace DogfightsNewsVersion 1.174/1.175/1.176 (No Masters) change_dog.txt
Game update

Version 1.174/1.175/1.176 (No Masters) change_dog.txt

Hyperspace Dogfights · published 7 Jan 2021, 11:20 UTC

All newsPlayers around this dateRead on Steam


-Fixed sector shield not blocking explosive shots correctly
-Fixed Akimbo prefix causing burst weapons to fire only to one side
-Fixed too low burst count on Kinetic Burst Cannon
-Fixed armored suit gun attack tell sometimes not being removed correctly if suit changes state
-Fixed lies in SRM Replicator tooltip (passively scales with damage upgrades, not escalation)
-Fixed intermission tooltips sometimes not appearing with mouse aim enabled
-Player beams and photon shots now pass silently through shields
-Bonus SRM wave completion reward now drops more and scales with zone count
-Bonus SRM wave completion reward is less frequent now and drop chance scales less with coolness (now 10%+cool x4, was 15%+cool x8)
-Rival can now adapt to EMP effects
-Kill shots now also deal x2 damage, making the effect a bit less useless against bosses
-Optimized the way pickups magnetize to player
-Corrected some typos

1.175 (No Masters)
-Fixed a scenario where focused camera mode would show you things you're not supposed to see
-Fixed a problem where entering zone 4 would mess with wave count
-Fixed boss rush mode spawning final boss in wrong zone, potentially causing an elusive crash scenario
-Attempted to fix a so far unreproducible problem where player would become stuck after defeating naval crusiser in boss rush mode
-Tooltips and jet stat sheet now describe collision damage dealt as damage per second (collisions trigger two time per second)
-Some other damage effects now also show their effect as per second

1.176 (No Masters)
-Changed tooltips to better reflect how escalation reduction actually works
-Fixed sector shield not blocking explosive shots correctly, again (?)
-Fixed a problem causing sector shield to have infinite health
-Fixed a problem causing sector shield to not be disabled correctly by emp shots

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