Spellsworn - Collector's Edition
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Spellsworn - Patch 1.0.1.7 Changes · Fixed animation bug where small rock pillars would reappear after going away · Fixed Energy Shield size not syncing correctly on clients · Fixed rare crash when using Rock Pillar · Fixed The Clearing visuals | — | |
| Spellsworn - Patch 1.0.1.6 - SNOWBALL FIGHT! Seasons greetings friends! Hello! Just because the holiday fun is over doesn't mean the snowtime fun is over! Prepare for Spellsworns FIRST EVER Special GAME MODE! Just host a game, select the new game mode and GO! It even works with bots! Added new game mode "Snowball fight" · Players start with 3x Frostbolts (snowballs) with lowered cooldown that can't be sold or upgraded as well as Immolate.… | — | |
| Spellsworn - Patch 1.0.1.5 - THE YULE IS COMING Yo-ho-ho! The temperatures aren’t the only things that’s being dropped when the Yuletide draws near; we’re also dropping a new patch for Spellsworn! We still see a lot of love coming out from you, our dear community, and people are still playing Spellsworn. Over-time design discussions have been going back and forth in the community and some conclusions have been made. In response to these disc… | — | |
| Spellsworn - Patch 1.0.1.3 - TRANSMUTATION! Hello again! For this patch I am proud to present a big and long sought after feature.The transmute system! Simply combine five unwanted items together and you will get one treasure chest out of it. It makes no difference between item rarity or skins, so use it wisely! Features and fixes · Added a "Transmute panel" allowing you to convert 5 items into a treasure chest. · Added tutorial for how… | — | |
| Spellsworn - Patch 1.0.1.2 Changes · Character models no longer get offset from their actual position · Acid Pool should now always reach its destination · Clients should no longer experience random delays when using Sidestep | — | |
| Spellsworn - Patch 1.0.1.0 Changes · Removed the Easter Event · Loot crate opening event is now skippable · The End Game screen now has a shorter duration · Homing now deals a flat 6 damage on all ranks (down from 6/7/8) · Upgraded Unreal Engine version to v4.16 · Upgraded Steam SDK to v1.42 · Fixed crash caused by Dimension Gate · Fixed various connection issues · Fixed master volume defaulting to zero · Fixed crash whe… | — | |
| Spellsworn - Patch 1.0.0.7 Changes · Fixed connection issue when joining a server · Fixed multiple crashes | — | |
| Spellsworn - Patch 1.0.0.6 Changes · Dimension Gate level 3 can now clone Rockpillars, Arcane Mines and Energy Shield as long as it's not attached to a player · Shock now deals the correct amount of damage · Players joining mid round should no longer see random floating staffs on the map · Added some easter eggs to the maps and menus · Added two new easter themed staffs to the lootbox for a limited time | — | |
| Spellsworn - Patch 1.0.0.5 Changes · Experience is now awarded at the end of every round so progress is not lost if host closes the server · Added a warning when starting the game if the steam connection fails · Quick Join no longer joins games that have progressed past the first two rounds · Moving a spell with charges around on the spellbar no longer fully recharges it · Server search filters no longer prevent valid se… | — | |
| Spellsworn - Patch 1.0.0.3 Fixes · Fixed News opening re-opening itself after every game · Fixed News button showing through loading screen · Fixed ping not properly being fetched from all servers · Fixed server search issues in certain regions · Fixed several crashed during hotjoin · Fixed crash when user had no audio device · Fixed the Truthspeaker staff not appearing in the inventory · Fixed round winner scenes text b… | — | |
| Spellsworn - Hotfix 1.0.0.2 Fixes · Fixed misc GUI typos · Fixed a crash caused by Homing explosion · Fixed delay when exiting match summary early · Fixed certain staffs not being visible in inventory · Fixed Consuming Void not displaying visual effects properly on clients · Fixed joining games by steam invite when server is password protected · Fixed bug that could sometimes prevent server pings from being received Balan… | — | |
| Spellsworn - Hotfix 1.0.0.1 Greetings traveler! What would a release be without a hotfix? So without delay I bring you ours! Fixes · Time zone visual effects is now always displayed with its correct model and particle effects. · Edited some tooltips in the server selection that was incorrect. · Added the chest opening event to the lobby and repositioned it on the main menu. · Fixed a few invalid staff animations and image… | — | |
| Patch 0.0.9.6 - Brave New Look Hey Everyone, We’ve been hard at work for something special, so watch this space in the coming weeks. Before that though, we’ve got some bug-splatting GUI improving, spell tweaking, beautiful fixes to roll out today. Check out the full patchnotes below: Bug fixes · Removed Steam items should no longer reappear in your inventory as unusable items. · Items you have hovered over in the inventory s… | — | |
| Patch Notes - 0.0.9.3 Hey everyone! Hope the summer has been going well for you! We've just rolled out a new patch for Spellsworn, bringing some more Spell tweaks and some changes to the progression system in game. Here's the full changelog. Bugfixes · Gravity cooldown indicator no longer has an excessive amount of decimals displayed. · The shop spell icons should be correctly positioned when opening the shop during… | — | |
| Patch notes 0.0.9.2 Tweaks · Increased speed gain for Speed Boost level 2/3 from 40/20 to 20/10. · Lockdown now works against Chain Hook and Gravity. · Fixed errors in the Counter Pulse tooltip. · Doubled the Meteor shrapnel explosion radius. · Homing level 2 and 3 explosion sound lowered. · Bouncer now prioritizes static objects with the same priority as friendly units on level 3. Bugfixes · Autobuy now works aga… | — | |
| Patch notes 0.0.9.1 An announcement of our thoughts and additional information regarding this patch will be broadcasted this thursday. Stay tuned! Patch notes Mechanic and meta changes · Changed Immolate into a base spell that all players have by default. This spell cannot be bought, sold or upgraded. · Removed the melee category. · Removed Punch spell due to the removal of the melee category. · Upgraded the entir… | — | |
| Patch 0.9 - Refactoring! Hello there! Great to see you again! With most of our artists captured on other projects, this update is mostly some programming magic, from optimizing old code for future implementations, small tweaks and bug fixes. We hope you find the changes spellbinding! Change Log Features · Scoreboard has been polished and should now be more distinct in Team Mode. · Added a Recent Players button to the m… | — | |
| Patch 0.8.9 - Moving along Greetings traveler! Our fates once again intertwine, the stars align, and another patch is born. This time the focus has been mostly on network and movement optimization. This patch improves the general movement feel and reduces stuttering when playing with a ping of up to about 150. Fluid motion is no longer the sole luxury of the host! Change Log Features · Improved movement networking to wor… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||