ANIMAL WELL
Playing now
79−25 vs. yesterday
1.0%of peak
All-time peak
8,107May 2024
Playing now
79−25 vs. yesterday
All-time peak
8,107May 2024
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Announcing Animal Well: Design Works 🐇 In honor of the one year anniversary of ANIMAL WELL's launch, we are extremely excited to announce a new collaboration with Lost In Cult. Please enjoy the official press release below: To be enjoyed long after the world loses its internet connection. Lost In Cult x Billy Basso x Bigmode proudly present Animal Well: Design Works . Unearth the creation story of one of the decade's most ingenious… | — | |
| Community | The Making of Animal Well It's been in production since last summer, but I recently got to see a near final edit and it turned out great. Today we finally get to watch it! | — | |
| Sale | Groundhog Day 20% Discount Celebration Six more weeks of winter... but at least you can play Animal Well! | — | |
| Community | ANIMAL WELL in The Steam Awards! This year has been completely wild. The response to ANIMAL WELL has been more than I ever could have imagined. If you’ve been enjoying it, and find it appropriate within your heart, consider nominating ANIMAL WELL for some Steam Awards! Also, to celebrate, ANIMAL WELL is currently 20% off Thank you, as always, and enjoy your gaming. | — | |
| Community | ANIMAL WELL MERCH We are happy to announce that we've been secretly working with Fangamer on some very desirable merchandise, and it is available to you right at this moment! · Clandestine Creatures - T-shirt · Ghost - Lenticular Pin · Effigies in the Depths - Desk mat Thank you all for being the best fans! | — | |
| Community | ANIMAL WELL is nominated for the Golden Joystick Awards! It's with a great big smile that we get to announce that ANIMAL WELL has been nominated for two Golden Joystick awards: Best Indie Game , and PC Game of the Year ! If you've been enjoying playing it this year... Vote here! Thank you so very much for the continued support! Update: ANIMAL WELL is now also nominated for ULTIMATE Game of the Year! | — | |
| Game update | Minor change to input handling Input is now accepted from all connected gamepads, regardless of player index. This should result in a smoother experience when multiple gamepads are connected. You can even play with multiple gamepads at the same time if, for whatever reason, you wanted to do that. | 16140845 | |
| Community | ANIMAL WELL figure pre-orders open! Featuring game-accurate tufts of grass! Visit the BIGMODE website to pre-order your ANIMAL WELL figure- Add an air of mystery and playfulness to your space with the exclusive ANIMAL WELL Modo. The familiar blob peers up curiously at an unsuspecting white rabbit, surrounded by vibrant blades of grass which are akin to the exact tufts found in game. Bigmode Modos are collectible clay-model styled… | — | |
| Game update | More minor fixes -- Improved Korean localization, along with other small adjustments to others languages -- Fixed softlock where player could get trapped behind fallen stalactite without the ability to reach their disc | 14712319 | |
| Game update | More small fixes and adjustments -- improved Korean localization -- fixed bug where walking through a certain door at a certain time would result in player exiting in the wrong place -- Sack now sparkles | 14614805 | |
| Game update | Some small fixes and adjustments -- Fixed bug where player could reach zero heath and not die in a specific situation -- Added another fix for save files that experienced missing mock disc bug in past and never got fixed -- Added tiny hint that a certain situation is dangerous -- A certain creature can now walk on water | 14589932 | |
| Game update | Lowered SSE4.1 requirement for CPU to SSE3 Previously the game required SSE4.1 to run. I've now made some slight modifications so as to only require SSE3. This will improve compatibility with some older CPUs. | 14521107 | |
| Game update | Added Controller Speaker Toggle You no longer need to put tape over the speaker. | 14510647 | |
| Game update | Small Fixes -- Added better error message to let players know their video card or driver doesn't support dx12 -- Fixed issue where player could clip through a wall while climbing ladders in a couple spots -- Fixed a certain entity sometimes appearing in a space it was not supposed to -- Fixed exploit involving the flute, and a very specific secret area | 14509097 | |
| Game update | Some more small fixes -- fixed potential soft lock when breaking large stalactite in bat cave -- fixed potential flickering in very very very late game area -- adjusted a few vines to remove some misleading single pixels gaps in map visibility -- fixed issue where kangaroo would on one occasion spawn one tile above the ground -- fixed black screen when exiting from a certain area and starting a new game | 14474538 | |
| Game update | Fixed startup crash This should hopefully fix a startup crash that some people were seeing! If you are still having issues let me know. Thank you for your patience! | 14436310 | |
| Game update | More fixes!!! -- In rare situations where you missed out on a certain late game event, in previous builds, you now have another chance to access it. -- Added an additional point where the speedrun timer flashes on screen -- adjusted collider width of fish head by one pixel -- added more detailed error messages for when the game fails to start -- fixed missing glyphs in credits in some other languages This pa… | 14431311 | |
| Game update | More Fixes!! - Large stalactites no longer block visibility or cause gaps in map - Fixed bug where frisbee would sometimes spin in place, when being interacted with in a certain way on the same frame it bounces off a wall. - Fixed an exploit with a very secret area - Changed timing on multi item puzzle in final area, to be slightly less demanding - Improved French localization for unlit candle -Made it impo… | 14367701 | |
| Game update | More Fixes! - Added numpad key-bindings - Fixed softlock if crow manages to carry you offscreen - improved Ukrainian and German localization - Fixed bug where map tiles would sometimes, in very rare and specific situations, get marked as visited - removed stray geyser | 14352638 | |
| Game update | More fixes Fixed bug where a certain spawnable item would sometimes spawn in an unintended place. Fixed misleading empty pixel on map Minor translation improvements Fix for the startup crash is still in progress! I have to order the associated PC hardware so I can attempt to reproduce the issue. I'm very sorry, and again, I really appreciate everyone's patience! In the mean time I will keep seeing if I ca… | 14344470 | |
| Game update | A few small fixes Improved Korean translation for a certain item name Adjusted death animation when 'reduced flashing' is enabled Certain tiles are no longer respawned on Thank you for your patience everyone! Fixes for some other reported issues are still coming. | 14327419 | |
| Game update | Fixed potential softlock When entering ghost switch block room near dogs, via turtle hole, with bubble, but without disc | 14318024 | |
| Community | ANIMAL WELL is out now! The day is finally here, we sincerely hope you enjoy your time playing ANIMAL WELL! | — | |
| Community | Release Date Announcement! Bigmode is proud to announce the launch date for its first published title ANIMAL WELL will be Thursday, May 9, 2024. ANIMAL WELL will be priced at $24.99/£20.99/24,50€ and will include full Steam Deck™ support! ANIMAL WELL is the culmination of seven years of art, code, music, and game design all from one source: Billy Basso. “I started development on ANIMAL WELL seven years ago and spent the… | — | |
| Community | Animal Well X Bigmode After two decades of working on indie games, from launching the first generation of Xbox Live Arcade, WiiWare, and the Nintendo eShop to finally going independent myself, I (Dan Adelman) continue to be surprised—and grateful—that for some people, the hardest part of releasing a hit indie game isn’t the actual making of the game. It’s the business side of games that seems like an insurmountable… | — | |
| Community | ARG Guardrails Allow me to introduce myself. My name is Dan Adelman, and I’ve been working as Billy’s sidekick for the last couple years, helping him with the business and marketing side of Animal Well so he can focus all of his energy on actually making the game. Animal Well is a game about many things, which makes it all the more difficult to talk about. It’s a platformer. It’s a metroidvania (sort of). It’… | — | |
| Community | Day of the Devs Puzzle Solutions and Some Thoughts They say never to challenge the Internet since you’ll always lose. I like to think that by challenging the Internet at Day of the Devs, we all won. For anyone reading this who has no idea what I’m talking about, please check out this blog post post about some secrets I embedded in my Day of the Devs video. If you’re interested in taking a crack at it, please read no further as there be spoilers… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.