Abyss Crew Friend Pass
Last seen
0Sampled 6 hours ago · not a live figure
—of peak
All-time peak
015 Sep 2026
Last seen
0Sampled 6 hours ago · not a live figure
All-time peak
015 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Version 2.19a - last before release Dev v2.19 - 04/03/2025 Steam version has been updated this morning with version 2.19, the last before the final relase * Major bugfix : -regular crash because of far instances were deactivated but not reactivated once close. The game will require slightly more memory though. * Graphics/UI/UX: -remove background UI -increase ambient light -ink splash should be dark gray and not black -slightly z… | 17591083 | |
| Game update | Release of v2.18d Changelog (v2.18d): -Fixed Bug : clients don't follow host when diving -Gameplay: remove breach (except Oxygen) -Network: decrease quantity of information shared through network -Pilot: right click = fuel boost; left click = dive -Network: improve performance by cleaning non-useful data sync -Level: 1st level better show the way with the whale -Level: 1st level: message "way back impossible" to… | 16715195 | |
| In-game event | Abyss Crew v2.18 - tooltips and translation Abyss Crew version 2.18 brings two major changes: -the appearance of “tooltips” (can be switch on or off) to describe the function of each interface element -the translation of the game into French, Spanish, German, Russian and Portuguese. Here is the detail: Common: -UI: make tooltip for each button -UI: add electricity spark on UI as decoration -Common: add ink on screen when inked by squid -… | — | |
| Esports | Abyss Crew stream - version 2 reveal (English) Do you want to see in real time what the new version looks like? We are organizing two livestreams today (Thursday 1st February): - in French, at 2pm in Quebec (EST timezone) / 20h in France (CET timezone) - in English, at 5pm in Quebec (EST timezone) / 23h in France (CET timezone) These playtests will be streamed on Abyss Crew Steam page | — | |
| Game update | Hotfix - v2.17d Following a bug reported by a few users, we have released an hotfix. The bug consisted in being in a very dark cave (level 2 and 3) and being able to go through walls. | 13338716 | |
| Game update | Minor update - Version 2.17c v2.17c Translation: add DE, ES, RU language files Artworks: make movable artworks for screens (lost, victory, etc) Menu: translate lost/victory/disconnect text Level: add shadow lurking around Common: add cracks on central window when broken Common: Improve performances Common: add a BIG warning when oxygen is breached Engineer: fixed a bug where bot used crystals instead of repairs | 13327966 | |
| Major update | Release of Abyss Crew version 2 -- Greetings, crewmembers, Today we are pleased to announce the release of a very important update for the game, "Abyss Crew v2". We are sure that if you were already interested in Abyss Crew, you will enjoy this new version! It involved 4 years of internal development, with - we know...- not much communication about it. The list of changes is large, you can have a tour of the changes on the ga… | 13187891 | |
| Community | New member in the dev crew -- Greetings, crewmembers, We'd like to welcome a new member in the dev crew, Alexis Caroff ! Among other projects, he previously worked on "Puits de Potentiel" in the last Scientific Game Jam, on Phytomancer, and on "Hunting Grounds of the Great Spirit". You can check his artstation page here: End of transmission. Captain Pol, out -- | — | |
| Community | Devlog - Level depth -- Greetings, crewmembers, Here is a new devlog, about the level depths. Levels now have two depths : the submarine and (most of) creatures, and the ocean floor. Now, the gunner can launch bombs on the ocean floor, to excavate orichalcum minerals, enemies, etc. He can also send flares with a better graphical effect than previously. Here is the result with a few bombs sent by the gunner: (click… | — | |
| Community | Devlog - Sonar mechanics Devlog - Sonar mechanics have changed. There is now a "normal" view ; an "hydrophone" view which displays noise sources ; a "short range radar" which identifies enemies as dots ; and a "long range radar" which displays the map. (click to view full-size) Next step is to improve gunner mechanics, with notably a torpedo customization by the engineer depending on the needs: specific damages, light… | — | |
| Game update | Server issue fix -- Greetings, crewmembers, Due to a server issue, the online game browser was not working this week. This problem has now been resolved. Thank you for your understanding. Cpt Pol, out -- | — | |
| Community | Play online with your friends --Greetings, crewmembers, Following community suggestions, economical model of Abyss Crew changes a little bit. From now, only the host need a key of the game , other players can join a game with the free version, on both local and online play! It was previously possible only in local games, but this limitation has been removed. The free version is available on the Steam page of the game, under… | — | |
| Steam news | Abyss Crew Early Access release --Greetings, crewmembers, Abyss Crew is releasing today in Early Access, Thursday 30. April 2020! Thank you for your patience and your support. Some tips: · one key per player is needed for online play · one key is enough for any number of players in local play. Players can download the special version which can join a local game at this address: www.abysscrew.com/local-game (you can also find… | — | |
| Community | Covid-19 pandemic -- Greetings, crewmembers, Following the Covid-19 pandemic, Abyss Crew dev team is staying home and continue developing the game in remote work. Don't worry about us, experimented submariners are used to live in confined space ;) Take care, and support our medical staff! End of transmission, Captain Pol, out -- | — | |
| Announcement | Abyss Crew release -- Greetings, crewmembers, Abyss Crew will be released in Early Access on 30. April 2020! The game will cost 19.99 € / 21.99 US$ / 29.99 CAD$ during the early access duration, meaning a 33% discount compared to the final price (29.99 € / 32.99 US$ / 44.99 CAD$). You can also have a 4-players pack for the price of 3, i.e., 59.99 € / 65.99 US$ / 89.99 CAD$. To play online, you will need one key p… | — | |
| Community | Steampunk lamp renovation This week-end I found an old rusty lantern in my parents house, ALG "Luciole" type (don't know how old it is). It seemed a great steampunk decoration for the stand, so I wanted to renovate it. Here is the step-by-step transformation 🐙 So here is the lamp. Quite old, rusty, not usable as it. Some parts are missing. First, unmount all pieces, to clean pieces one by one. Here is some alcohol, an… | — | |
| Community | [Devlog #4] Using particles to display a picture in Game Maker -- Greetings, fellow devs, I'd like to share a cool effect I found with Game Maker Studio, which can be adapted for many other projects. To give a little bit of context, in the game, the sonar player has to scan objects, and I wanted to make an image appear progressively on the screen. I found it worked well by using particles! The principle is to pick places randomly in a box around the shape… | — | |
| Community | Draw results -- Greetings, crewmembers, As promised, we made a draw among the survey participants. And we have the pleasure to announce that Pablo L. has won a key of the game! In any case, thank you to all who have participated to the survey, it is really helping us ;) If you missed it, you can still answer there: (EN) (FR) More information about the development of the game soon! Captain Pol, out -- | — | |
| Community | [Devlog #3] The Gunner Front Weapon For the front weapon of the gunner, we wanted to get a quick and versatile weapon, in opposition to the torpedoes, harder to handle but stronger. In this scope, we designed “the harpoon”, a weapon did not need to be loaded manually, had a limited range, made some damage, and was recovered after each shot. We had difficulties to find a proper balance between making it truly useful and encouragin… | — | |
| Community | [Poll] Your opinion about Abyss Crew -- Greetings, crewmembers, ⚠️We need your opinion about Abyss Crew release. It's very important for us!⚠️ ➡️We've prepared a form asking a eight short questions. Would you like to answer it and share the form with your relatives? Here are the links: (EN) (FR) To thank you, we'll make a draw among the participants to win a key of the game! We count on you ! Captain Pol, out -- | — | |
| Game update | [Update] Version 0.94a -- Greetings, crewmembers, The build version 0.94a has been released! This version was focused on the level design: -average level size has been decreased -two new maps have been added -a trigger system has been coded to include dynamic elements -we conceived the first three game campaigns: Moby Squid, The Hunt for Red Octopus, and The Diving Dutchman. If you have ideas for cool campaigns, we'r… | — | |
| Community | Submarine prototype maiden voyage -- Greetings Crewmembers, Our submarine prototype has successfully passed its maiden voyage. No seamen were hurt during these tests (they even seemed to enjoy the experience ;) ) Other adventures scheduled soon! Captain Pol -- | — | |
| Community | Building the submarine -- Greetings, crewmembers, Here is a picture of the submarine we're currently creating. We still have to add portholes, lights, and many other stuff. You'll see it if you come see us in festivals! Captain Pol, out -- | — | |
| Community | Interview -- Greetings, crewmembers, Here is a new interview of the Abyss Crew Captain (in French ), by Alexandre Seve: When the interview was recorded, the early access date was not defined, but now it is scheduled 🤫 - and we'll announce it soon with all the details :octopus: Enjoy! Captain Pol -- | — | |
| Community | [Encyclopedia] America America: He had often wondered if those who took part in such a bold undertaking truly realized that since the beginnings of the History of Mankind in the Sumerian plains, there had been no greater or nobler enterprise. Indeed, what greater endeavour than to liberate men from the chains of the monarchs! Thirteen colonies in a brave New World would become the vanguard of liberty and equality for… | — | |
| Community | [Devlog #1] Moving the Sub (see this blog post in French: ) We wanted the submarine to behave realistically, particularly in the way it moves through the abyss. That’s why we imagined a submarine with five engines: two at the rear to propel forward or backward and three at the front to steer and stabilize it. A good example for this system is the two-seater canoe: if both people paddle on the same side, the canoe turns i… | — | |
| Game update | [Update] Version 0.93h is out! — Greetings, crewmembers, Version 0.93h is out! You can download it in the #releases section of our Discord server for the Kickstarter contributors. This is a major update with brand new interfaces for the Pilot, the Sonar and the Gunner, a brand new tutorial and a new super cool chat system! Major changes: -gameplay added a chat/info system -gameplay redesign sonar actions -graphics new pilot… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.