Devlog - Sonar mechanics have changed. There is now a "normal" view ; an "hydrophone" view which displays noise sources ; a "short range radar" which identifies enemies as dots ; and a "long range radar" which displays the map.

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Next step is to improve gunner mechanics, with notably a torpedo customization by the engineer depending on the needs: specific damages, light turned on or off, variable radius... We'll be back about it in the next update!
As usual, you can read our roadmap anytime.