Squidlit
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
011 Sep 2026
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
011 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Interview with IndieGames.com! Hey all! We have had an interview with IndieGames.com about Squidlit and our plans for the future. If you're interested in learning more about us and the story behind Squidlit's creation, you can check it out here: | — | |
| Community | We've been interviewed by GameSpark! We have been interviewed recently by the Japanese game news website, GameSpark! It's so exciting to have up and going! If you can read Japanese, or have a translation software you like, the interview is here: There is an update planned for Squidlit, by the way, we are just waiting for it to be a bit more heafty before we release it. Stay squishy! C:3 ~Alex and Samantha | — | |
| Community | Patch Version 1.01 Our first patch! We fixed a few things. -Fixed the Ooblug farmer! He was counting some Untzsnails twice, which caused him to freeze the game in confusion when you talk to him about the hovercraft. We taught him how to count better. -We fixed the complaint about our letter "u" in the game's text. It should no longer look like it has a period next to it. Thanks for enjoying Squidlit! Squishy rega… | — | |
| Community | Launch Event! In roughly 40 minutes, Squidlit will go live! Alex and I will be online here, on our Indie DB page, and on twitter @squidlit1 to talk to you all! Have questions about the game? Want to know why we did what we did? Have a burning need to discuss the finer points of squidlitry? We'll be here to discuss it with you! C:3 | — | |
| Community | Check out our Indie DB page with a Press Kit and More! We're now on Indie DB with all kinds of goodies over there, including a Press Kit, dedicated forums, and even a little information on who Alex and I are! We will be keeping an eye on that page as much as we can, so come on by and chat with us in the forums! C:3 Link: | — | |
| Community | Check out our Twitter! We've started a Twitter account! Check it out for Squidlity goodness by Alex! | — | |
| Community | We have a surprise! We are incredibly excited, as Squidlit launches next week, but we understand that you all are excited too! Are you curious to see what a lot of the enemy animations look like? Do you wonder what your favorite part of the music will be? Stay tuned to our YouTube channel to find out! Our plan is to release a surprise for you all every other day, starting today, until the Monday after release. | — | |
| Community | Happy Valentines Day! We hope you are having a wonderful Valentines day! We're working hard on getting a Game Boy-style manual ready for you all to enjoy. In other news, we got our first review! It's super exciting! n.n That's about all we have, so see you guys later! ~Alex and Samantha | — | |
| Community | Squidlits are coming! Run for the hills! Squipping at your heels, Squidlits are coming! In all seriousness though, Alex and I are incredibly excited to be sharing Squidlit with you all! As our first Indie game, this is all very exciting and very intimidating, but we're prepared and ready to provide you all with the Squidlits you deserve! Come join us for squishy adventures on March 2nd at midnight, when the game is set to release! ~Al… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.