Squidlit
Playing now
0+0 vs. yesterday
—of peak
All-time peak
07 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
07 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Squidlit Update v1.07! All kinds of changes have come to Squishu this time around! Here is what whirlwind changes have swept through your squidlity adventures! · Plip has been brought back to the school-room and taught how to mentally envision analog/joysticks from controllers! She now responds to these properly. · Plip has also been taught what arrow keys look like! She will respond to these as well. · Game too eye-… | — | |
| Announcement | Squidlit for Switch! Squidlit is now in development for the Nintendo Switch! Soon you will be able to enjoy your squidlity action on the go, at a friend's house, or from the comfort of your blanket fort. | — | |
| Community | Super Squidlit is coming! And we don't mean our Steam username! Super Squidlit, the official sequel to Squidlit, is currently deep under development! It will offer new features like longer gameplay time, saving, world select, and... COLOR! Please stay tuned for future announcements about both Squidlit and Super Squidlit! ~Sam and Alex | — | |
| Game update | Achievements are now working! Good news! We have finished tweaking achievements! They should all now be working. Please make sure that you are on the most recent version of the game by either logging out and logging back in on Steam, or by re-installing the game. We ended up uploading multiple patches yesterday, so if something doesn't work you most likely need to update. Many of the achievements are hidden! Fill out your s… | — | |
| Game update | Achievements are coming! In the next day or so, there will be multiple patches being released. This is us making sure the achievements work and fixing errors we find in them. If you find an error in an achievement that doesn't seem to be working, let us know in the discussion section for Squidlit! | — | |
| Game update | Squidlit v1.05 Patch Notes There have been a few changes in Squishu! Here are all the differences. · Plip has been given more fiber in her muffins, making her more solid. She will no longer ooze into the ground when she's hurt by a Pbthantom in the ground. Hopefully. · Skwit Skwot, God Emperor, has waxed her walls with a new solution. It should prevent squidlits from oozing into the walls in her labratory's cauldron room… | — | |
| Game update | Patch Notes 1.04 Hello all our squishy friends! · The powers that be have decided to give the heroic Squidlit, Plip, some limited temporal ability! (To the pause screen, we have added "Restart Level", "Restart Game", and "Continue" options! It uses the placement of the traditional Nintendo "A", so the Xbox "B" or Playstation "O" will be the enter command for controllers.) · There was a Pbthantom within Skwit Sk… | — | |
| Community | Happy Skwitanalia! Every year the ooblugs celebrate Skwitanalia! Each ooblug imagines super hard a single present that they want and it appears in Skwit Skwot, God Emperor's crystal ball. On the longest night of the year, Skwit Skwot flies around on her magical tome, Grimwar, creating and delivering the gifts to all of her subjects.* But what's this? This year she's flying over Blipston too? Shout out to the Yogs… | — | |
| Game update | Patch Notes Version 1.03 Hello everyone! New changes are flowing through the world of Squishu and we're here to let you know what they mean for the average squidlit! Live from the Printed Raisin headquarters, Nosey squidlit is here for you! -It seems like some squidlits were caught defying the laws of physics lately by floating just above the ground! They were told that's kind of rude, so they apologized and should sto… | — | |
| Community | Squidlit is now on Itch.io! We have finally expanded onto itch.io! Soon we will also expand Squidlit upon Good Old Games as well, with both areas open for purchase available upon Friday, the 17th of August. Please look forward to more news soon! | — | |
| Community | Interview with IndieGames.com! Hey all! We have had an interview with IndieGames.com about Squidlit and our plans for the future. If you're interested in learning more about us and the story behind Squidlit's creation, you can check it out here: | — | |
| Game update | Patch Version 1.02 Hello everyone! We've made some changes! - Fun fact, did you know that octopuses are deaf by human standards? Now we know why! The band will no longer compete for loudest Squidlit. - Pressing F, like always, changes to windowed mode. Now, though, you can resize the super tiny screen into whatever size you want. Huzzah! - We sent Ushanka (the squidlit who lives in a hole) and the Muffin Thief ba… | — | |
| Community | We've been interviewed by GameSpark! We have been interviewed recently by the Japanese game news website, GameSpark! It's so exciting to have up and going! If you can read Japanese, or have a translation software you like, the interview is here: There is an update planned for Squidlit, by the way, we are just waiting for it to be a bit more heafty before we release it. Stay squishy! C:3 ~Alex and Samantha | — | |
| Community | Patch Version 1.01 Our first patch! We fixed a few things. -Fixed the Ooblug farmer! He was counting some Untzsnails twice, which caused him to freeze the game in confusion when you talk to him about the hovercraft. We taught him how to count better. -We fixed the complaint about our letter "u" in the game's text. It should no longer look like it has a period next to it. Thanks for enjoying Squidlit! Squishy rega… | — | |
| Community | Launch Event! In roughly 40 minutes, Squidlit will go live! Alex and I will be online here, on our Indie DB page, and on twitter @squidlit1 to talk to you all! Have questions about the game? Want to know why we did what we did? Have a burning need to discuss the finer points of squidlitry? We'll be here to discuss it with you! C:3 | — | |
| Community | Check out our Indie DB page with a Press Kit and More! We're now on Indie DB with all kinds of goodies over there, including a Press Kit, dedicated forums, and even a little information on who Alex and I are! We will be keeping an eye on that page as much as we can, so come on by and chat with us in the forums! C:3 Link: | — | |
| Community | Check out our Twitter! We've started a Twitter account! Check it out for Squidlity goodness by Alex! | — | |
| Community | We have a surprise! We are incredibly excited, as Squidlit launches next week, but we understand that you all are excited too! Are you curious to see what a lot of the enemy animations look like? Do you wonder what your favorite part of the music will be? Stay tuned to our YouTube channel to find out! Our plan is to release a surprise for you all every other day, starting today, until the Monday after release. | — | |
| Community | Happy Valentines Day! We hope you are having a wonderful Valentines day! We're working hard on getting a Game Boy-style manual ready for you all to enjoy. In other news, we got our first review! It's super exciting! n.n That's about all we have, so see you guys later! ~Alex and Samantha | — | |
| Community | Squidlits are coming! Run for the hills! Squipping at your heels, Squidlits are coming! In all seriousness though, Alex and I are incredibly excited to be sharing Squidlit with you all! As our first Indie game, this is all very exciting and very intimidating, but we're prepared and ready to provide you all with the Squidlits you deserve! Come join us for squishy adventures on March 2nd at midnight, when the game is set to release! ~Al… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.