The Riftbreaker
Playing now
1,077+90 vs. yesterday
5.0%of peak
All-time peak
21,506Oct 2021
Playing now
1,077+90 vs. yesterday
All-time peak
21,506Oct 2021
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | The Rules Behind the Guns Hello Riftbreakers! In the past few weeks, we’ve shared some of our design choices and how your feedback has shaped The Riftbreaker. You’ve seen that being a designer means making creative decisions while working within the limits of the game’s world and genre, and giving you what you expect. Today, we want to discuss one of our toughest challenges with every World Expansion: designing Mr. Rigg… | — | |
| Community | Players vs. Developers: What We Learned Hello Riftbreakers! As game developers, we have the incredible pleasure of building games that we would want to play and sharing them with millions of people around the world to enjoy. As awesome as that is, we are often quite anxious about every new release. After all, the release day is always the ultimate test for the game - not only when it comes to the technical side, but also from the gam… | — | |
| Community | Design is All About Choices Hello Riftbreakers! It is often said that good game design is largely invisible. It subtly affects your decisions and gives you a sense of direction, without many obvious clues. We do not mean to say that painting ledges yellow is necessarily wrong. On the contrary, overthinking simple scenarios may complicate them beyond what's necessary. Today, however, we won't be talking about simple scenar… | — | |
| Community | Optimization in The Riftbreaker: What It Takes and What It Costs Hello Riftbreakers! We often mention optimization in our articles, release notes, and other interactions with you. It is one of the pillars of programming. It is usually not a problem to program the computer to do something for you. It is much more of an issue to make the computer do what you want quickly, without using 100% of CPU/GPU/RAM while at it. The Riftbreaker is a collection of thousan… | — | |
| Community | Small Details We're Proud Of Hello Riftbreakers! There is an old saying in the game industry: “Getting the last 10% done requires 90% of the total effort.” This “proverb*” essentially says that the final layer of polish for any given game is a difficult, demanding process. The game needs to hold its own without any additional fluff, but the attention to detail and subtle features make the difference between a mid game and… | — | |
| Community | Changes We Made Thanks To You Hello Riftbreakers! We have always said that keeping in touch with you, our players, is one of the most important things we can do as game developers. Publishing our thoughts consistently, weekly, opens avenues for constructive discussion and allows us to plan for new features and content. In fact, over the course of The Riftbreaker’s history, we have added, removed, and modified countless thin… | — | |
| Community | Dedicated Server Setup Guide Hello Riftbreakers! Long time no see! We apologize for the radio silence these past couple of weeks, but our plans have been thwarted by various issues beyond our control. We're happy to let you know that things are back on track, and our regular content schedule should resume without much issue. We are grateful for your patience. Many of you have already started using our Dedicated Server app.… | — | |
| Community | We Have a Launch Date, and a New Experimental Update is Now Live! Hello Riftbreakers! We have some good news for you today! The Riftbreaker World Expansion IV will be released on Thursday, March 5th, 2026! This free update brings you an entirely new way to play the game in the form of the Open Campaign mode, a new biome to explore, and new buildings to expand your logistical and defensive options. In just one week, it’s all going to be in your hands. Let us r… | — | |
| Community | Cryo Fields Creature Gallery Hello Riftbreakers! In this week’s article, we are going to take a look at the (literal) meat and (figurative) potatoes of the Cryo Fields biome - the creatures that inhabit the area. The local fauna has adapted to the cold in various ways, often increasing its overall resistance to external threats in general. This, of course, means that Ashley and Mr. Riggs are going to have their hands full… | — | |
| Community | Cryo Fields - A Harsh New Biome Coming in World Expansion IV Hello Riftbreakers! Welcome to the Cryo Fields! We have bloodthirsty proto-Kermons, lakes of supercoolant that will destroy any untreated materials, and trouble with power generation. You're gonna love it here! World Expansion IV is getting closer, and with it comes a brand new biome to explore. Cryo Fields are part of a free update for all The Riftbreaker players and are designed as a new mid-… | — | |
| Community | The Things We Never Had to Fix in The Riftbreaker Hello Riftbreakers! In game development, almost everything starts as a placeholder. When we look back at the early days of The Riftbreaker, many systems, mechanics, and assets barely resemble what you are playing today. Ideas were tested, broken, reworked, or scrapped entirely. That is normal. Game development is a dynamic process. Almost nothing is good enough on the first attempt, which is wh… | — | |
| Community | What Changed Since 2018 Hello Riftbreakers! February 2026 will mark eight years since we began work on The Riftbreaker. It has been a massive chunk of our lives, and an exciting journey - one that we’re glad so many of you decided to join. When we started the project, we never expected that we would have the privilege of still developing it so many years later. A lot has changed since the beginning. Many of our ideas… | — | |
| Community | What We Learned in 2025 Hello Riftbreakers! Welcome to 2026! We are still pumped after all the chaos and excitement that the events of last year brought us. As you already know, we are planning to open the year strong - World Expansion IV with Open Campaign mode and an all-new ice biome, which we have decided to call Cryo Fields. We have already completed a significant amount of work, as you can see in our Survival st… | — | |
| Community | Year in Review 2025 Hello Riftbreakers! It’s almost the end of 2025, and all we can say is: “Wow, what a year it has been”! The main highlight was, of course, the August release of The Riftbreaker 2.0 Update, featuring Online Co-Op mode. It was the finishing touch on our multi-year journey, reworking the single-player game into a fully featured, stable, and most of all, fun multiplayer experience. We can’t possibl… | — | |
| Community | New Buildings in World Expansion IV Hello Riftbreakers! Every World Expansion we released for The Riftbreaker up to this point has brought in a multitude of changes, additions, and new features to the game. The WE IV update, coming early 2026, is no different. This expansion will bring in an entirely new game mode in the form of the Open Campaign, the eighth biome to explore and colonize, and new Riftbreaker technology to make yo… | — | |
| Community | Dedicated Server Experimental Release Hello Riftbreakers! We have a new experimental update ready for you. This time, the main course is the addition of a standalone Dedicated Server app, which lets you host Co-Op sessions for The Riftbreaker on a separate PC. While the Dedicated Server was the main focus of our development team for the past couple of months ( it required MUCH more effort than we expected ), it is not the only thin… | — | |
| Community | Open Campaign Mode Explained Hello Riftbreakers! It's hard to portray the Open Campaign mode in a visual form, so we're going to use this opportunity to show off some WIP shots of the yet unnamed ice biome (name suggestions welcome). You can click the images to see them in a higher resolution. These visuals do not represent the final quality of the update. Since we dropped the news about the Open Campaign mode that is comi… | — | |
| Community | Vote for The Riftbreaker in Steam Awards 2025! Hello Riftbreakers! The Steam Awards 2025 nominations are open. It would mean the world to us if you decided to vote for The Riftbreaker in the ‘Labor of Love’ category. We’d like to try to convince you why we’re the right fit for this category. In this article, we’ll go through a brief history of the most important milestones we’ve reached so far. We will also tell you what’s next for The Rift… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.