Warparty
Playing now
0+0 vs. yesterday
—of peak
All-time peak
06 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
06 Sep 2026
| Published | Title | Build |
|---|---|---|
| Patch 1.0.9: Bug fixes - Solved an issue where the quality settings did not apply after restarting the game. - Final fix for the Bigger is Better achievement. | — | |
| Patch 1.0.8: Balancing & Bug fixes Gameplay · Sage base Health reduced from 900 to 800. · Sage Range reduced from 11 to 10. · Dilophosaurus training time increased from 13 seconds to 14 seconds · Caustic Dilophosaurus training time increased from 17 seconds to 18 seconds. · Feral Raptor training time increased from 15 seconds to 16 seconds. · Ankylosaurus power cost reduced from 30 power to 15 power. · Sturdy Ankylosaurus power… | — | |
| Patch 1.0.7 : bug fixes and improvements Improvements : · Idle caravans now count as idle villagers so you can use the hotkeys. · Caravans are now excluded from alt + drag. · Vithara units now have footprints. Bug Fixes : · Fixed the Bigger is Better achievement on PC. · Cycling through a selection now correctly goes to the next type in line. · Fixed an issue where some triceratops on the mountain passes map spawned tilted forward wit… | — | |
| Patch 1.0.5: Bug Fixes & Improvements Gameplay · Corrected the Cost of Go’n Totems to their intended base Cost of 75 Food, 50 Crystal. · Corrected the Damage of Settlements to their intended Damage of 15 / 20 / 25. · Corrected the Regeneration Rate of Mystic Healing to their intended Rate of 1. · Corrected the Food Contained by Berries to the intended 800 per patch. Miscellaneous Improvements · Added an additional authentication ch… | — | |
| Patch 1.0.4 : Balancing & bug fixes Gameplay · Increased Vithara starting Crystal on standard setting and in ranked from 25 to 30. · Dilophosaurus and Caustic Dilophosaurus bonus damage vs Infantry increased from 25% to 50%. Removed bonus damage vs Ranged. · Ankylosaurus and Sturdy Ankylosaurus Cost reduced from 100 Food, 50 Crystal, 40 Power to 100 Food, 50 Crystal, 30 Power. · Protection Cost reduced from 175 Food, 150 Crystal,… | — | |
| Patch 1.0.3 : Balancing & Bug fixes Gameplay · Added Unranked quick-match multiplayer. · Attack move now only ignores peaceful Wild Triceratops but will target them when they are attacking. · Land Bridge 2v2 has been removed from the ranked map pool. · The max amount of Chars Zombies has been altered to 3 in Tier 1, 6 in Tier 2 and 18 with the Master of Death Talent. · Fire Elemental Damage increased from 12 to 13. · Lava Element… | — | |
| Patch 1.0.2 : Balancing and bug fixes Hey everyone. We would like to ask you once again to please consider leaving us an honest Steam review if you enjoy Warparty. We are getting a lot of great feedback and praise by countless people who are in love with our game and we are grateful for this, but sadly this doesnt reflect in our current score. Please take a moment of your time, it will help the future of Warparty tremendously. Game… | — | |
| Patch 1.0.1 - bug fixes - Solved a server issue where lobbies didn't clean up properly after a disconnect. - Moved a trigger in the Necromas campaign chapter 3 closer to the forge. - Added the power sub type to the post game income graph. - Fixed the observer info when observing a King of the Hill match. - The Leader-board Early Access season name got update. - Solved a refresh issue for the minimap icons. - Solved an… | — | |
| Warparty is now available with all-new Story Campaign mode! - 1.0.0 Immerse yourself in a beautiful prehistoric world and lead a variety of tribes to victory in epic battles alongside mythical creatures and ferocious Dinosaurs ! Check out our new Launch Trailer! Warcave and Crazy Monkey are proud to announce that WARPARTY, a classic RTS set in a fantasy Stone-Age setting, released today on PC , PlayStation 4 , Xbox One and Nintendo Switch ! · Three Unique Facti… | — | |
| Patch 0.12.13 - Improvements and Bug Fixes Gameplay · Pounce Damage Multiplier reduced from x4 to x3.5. · Pounce Cooldown increased from 30 seconds to 40 seconds. Miscellaneous Improvements · Shadows on Beautiful quality setting have received a visual improvement. · A visual feedback showing if a player is ready or not has been added to lobbies. · Ping is now also displayed at the bottom of the in game menu. · Countless small adjustment… | — | |
| Network Improvements and Balancing - Patch 0.12.12 Gameplay · Eagle’s Blessing talent now makes Go’n Gardens 10% cheaper instead of Go’n Catalysts. · Power Hungry talent Power generation increased from 1 Power every 10 seconds to 1 Power every 3 seconds. · Go’n Teachings Golem cost reduction reduced from 25% cheaper to 20% cheaper. · Tornado power radius reduced from 10 to 7. · Cannibalise power Lifesteal effect reduced from 5% to 3%. · Feral R… | — | |
| Balancing and bug fixes - Patch 0.12.9 Gameplay · Shrine size has been increased by 25% to make them easier to defend with a larger group of units. · Shrine vision range increased by 20%. · Land Bridge 2v2 is now available as a Ranked Map with proper cross spawn locations. · Wild Triceratops Health increased from 300 to 325. · The Wildlanders “Master of Beasts” and “Mystic Healing” talents have been returned to their original tiers.… | — | |
| Meteor Map, Observer Mode improvements and Bugfixes - Patch 0.12.7 Hello everyone! With the release approaching we want to use this patch to address all the people who have been supporting us ever since the beta all the way through early access. Your feedback and help has been incredibly valuable through development to make Warparty the RTS game that people have been waiting for. As such we've decided to add another 1vs1 map both available in Custom and Ranked… | — | |
| Lobby Overhaul, Balancing and Bugfixes - Patch 0.12.5 Gameplay · War T-Rex Armor Penetration reduced from 40 to 10. · Raging T-Rex Armor Penetration reduced from 40 to 10. · Witch Doctor Health reduced from 250 to 225. · Witch Doctor Damage increased from 10 to 12. · Cursed Witch Doctor Health reduced from 250 to 225. · Cursed Witch Doctor Damage increased from 10 to 12. · Feral Raptor Cost increased from 50 Food 10 Power to 50 Food 5 Crystal 5 Po… | — | |
| Patch 0.12.3: Balancing and Bugfixes Gameplay · Dilophosaurus bonus damage vs. Infantry, Ranged and Ranged Beast Units reduced from +50% to +25%. · Caustic Dilophosaurus bonus damage vs. Infantry, Ranged and Ranged Beast Units reduced from +50% to +25%. · Caustic Dilophosaurus cost increased from 55 Food and 15 Power to 55 Food, 5 Crystal and 15 Power. · Caustic Dilophosaurus piercing projectile damage reduced from 40% to 30%. · D… | — | |
| Patch 0.11.12 : Performance Optimization, Localization, Balancing and Ambient Sound Gameplay · Garden Gather Speed decreased from 2 Food 1 Power every 2.8 seconds to 2 Food 1 Power every 3 seconds. · Garden Cost changed from 100 Food 25 Crystal to 85 F 40 Crystal. · A Power cap of 2000 has been introduced for all factions. Players will no longer be able to bank up more than 2000 Power. · Go’n Totems Power generation increased from 1 Power every 3 seconds to 1 Power every 2 sec… | — | |
| Balancing and Bugfixes - Patch 0.11.10 Gameplay · War Raptor Health reduced from 115 to 105. · Feral Raptor Health reduced from 140 to 130. · Feral Raptor Base Regeneration reduced from 1 to 0. · Dilophosaurus Range reduced from 12 to 10. · Caustic Dilophosaurus Range reduced from 12 to 10. · Elder Medic Cost increased from 75 Food 75 Crystal to 100 Food 100 Crystal. · Elder Medic: Duration of Rectifiers blessing effect increased fr… | — | |
| UI tweaks, Balancing and Bugfixes - Patch 11.9 Gameplay · Stampeding Triceratops Rider Area of Effect Cone angle increased from 60 degrees to 90 degrees. · War Raptor Health reduced from 125 to 115. · Feral Raptor Health reduced from 150 to 140. · War Raptor training time increased from 10 seconds to 12 seconds. · Feral Raptor training time increased from 10 seconds to 12 seconds. · War Raptor Movement Speed reduced from 8.5 to 8. · Feral R… | — | |
| Balancing and Bugfixes - Patch 11.7 Gameplay · Vithara units can now pick up Food drops in a King of the Hill match as the dinosaurs are aggressive and the faction cannot enjoy one of their key perks. · The starting Power for Vithara in the Deathmatch resource setting has been reduced from 5000 to 750. · Ankylosaurus Health reduced from 450 to 400. · Sturdy Ankylosaurus Health reduced from 450 to 400. · Ankylosaurus return damage… | — | |
| The Vithara are here! Third faction! - Patch 11.2 The Sage: Wise leader of the Vithara! The third and final faction is here! Play as the Vithara tribe led by the wise, old Sage. Amass a pack of dinosaurs and prehistoric beasts to overwhelm opponents with sheer speed and numbers. Chieftain Bonus: Harmony Wild Dinosaurs are not aggressive and can be tamed with the Sage’s ability. Shrines can be captured without having to kill nearby dinosaurs. P… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 26 Jul 2019 | Fri | 14:26 | No patch notes · unannounced build | 4047877 | public | 4 | — |