Shrine size has been increased by 25% to make them easier to defend with a larger group of units.
Shrine vision range increased by 20%.
Land Bridge 2v2 is now available as a Ranked Map with proper cross spawn locations.
Wild Triceratops Health increased from 300 to 325.
The Wildlanders “Master of Beasts” and “Mystic Healing” talents have been returned to their original tiers. The lack of Regeneration was too big of a nerf for the Wildlanders early game.
Big Game Hunting talent bonus damage to Wild Dinos increased from 50% to 75%.
Go’n Totem cost will now increase by 25 Food and 25 Crystal per constructed Totem.
All building construction yards now consistently have 50% of the completed building’s Health.
Mika Armour Penetration increased from 0 to 5.
Watchtower Health reduced from 1000 to 900.
Watchtower construction time increased from 20 seconds to 40 seconds.
Archer Range increased from 12 to 14.
Poison Archer Range increased from 12 to 14.
Archer Movement Speed reduced from 6 to 5.
Poison Archer Movement Speed reduced from 6 to 5.
Warrior Movement Speed increased from 6 to 6.5.
Fire Warrior Movement Speed increased from 6 to 6.5.
Triceratops Rider training time reduced from 25 seconds to 23 seconds.
Stampeding Triceratops Rider training time reduced from 25 seconds to 23 seconds.
Sabertooth Archer training time reduced from 25 seconds to 23 seconds.
Sabertooth Assassin training time reduced from 25 seconds to 23 seconds.
Axe Thrower Damage reduced from 18 to 17.
Tomahawk Thrower Damage reduced from 18 to 17.
Axe Thrower Cost increased from 125 Food and 100 Crystal to 140 Food and 100 Crystal.
Tomahawk Thrower Cost increased from 125 Food and 100 Crystal to 140 Food and 100 Crystal.
Axe Thrower training time increased from 20 seconds to 23 seconds.
Tomahawk Thrower training time increased from 20 seconds to 23 seconds.
Berserker training time increased from 20 seconds to 23 seconds.
Elite Berserker training time increased from 20 seconds to 23 seconds.
Necromas “Master of Death” talent maximum Zombie cap increased from 12 to 18.
Bone TowerHealth reduced from 1000 to 900.
Bone Tower construction time increased from 30 seconds to 40 seconds.
Blowgunner Range increased from 11 to 14.
Toxic Blowgunner Range increased from 11 to 14.
Blowgunner Movement Speed reduced from 6 to 5.
Toxic Blowgunner Movement Speed reduced from 6 to 5.
Blowgunner animation blending altered to allow easier micromanagement when attacking after moving.
Toxic Blowgunner animation blending altered to allow easier micromanagement when attacking after moving.
Witch Doctor Range increased from 11 to 12.
Cursed Witch Doctor Range increased from 12 to 14.
Witch Doctor training time increased from 15 seconds to 23 seconds.
Cursed Witch Doctor training time increased from 15 seconds to 23 seconds.
Witch Doctor cost increased from 125 Food and 100 Crystal to 110 Food and 140 Crystal.
Cursed Witch Doctor cost increased from 125 Food and 100 Crystal to 110 Food and 140 Crystal.
Fire Elemental Range increased from 12 to 14.
Lava Elemental Range increased from 15 to 16.
Fire Elemental training time reduced from 25 seconds to 23 seconds.
Lava Elemental training time reduced from 25 seconds to 23 seconds.
Frost Elemental training time reduced from 25 seconds to 23 seconds.
Blizzard Elemental training time reduced from 25 seconds to 23 seconds.
Golem Health reduced from 750 to 725.
Assault Golem Health reduced from 750 to 725.
Feral Raptor cost changed from 60 Food, 5 Crystal and 5 Power to 65 Food and 5 Crystal.
Feral Raptor training time increased from 12 seconds to 16 seconds.
Dilophosaurus Health reduced from 90 to 80.
Caustic Dilophosaurus Health reduced from 115 to 105.
Caustic Dilophosaurus training time increased from 12 seconds to 16 seconds.
Mystic Nereid Whirlpool active ability damage ramp up reduced from 4 damage to 3 damage.
Mystic Nereid Whirlpool active ability maximum damage limit reduced from 21 damage to 19 damage.
Ankylosaurus Damage reduced from 5 to 4.
Sturdy Ankylosaurus Damage reduced from 5 to 4.
Ankylosaurus Movement Speed reduced from 7 to 6.
Sturdy Ankylosaurus Movement Speed reduced from 7 to 6.
Dryad Damage reduced from 18 to 17.
Dryad Empress Damage reduced from 18 to 17.
Dryad training time increased from 15 seconds to 18 seconds.
Dryad Empress training time increased from 15 seconds to 18 seconds.
Wendigo training time increased from 15 seconds to 18 seconds.
Guardian Wendigo training time increased from 15 seconds to 18 seconds.
Mammoth Attack Speed increased from 0.5 to 0.55.
Titan Mammoth Attack Speed increased from 0.5 to 0.55.
Mammoth cost increased from 325 Food, 150 Crystal and 150 Power to 375 Food, 150 Crystal and 125 Power.
Titan Mammoth cost increased from 325 Food, 150 Crystal and 150 Power to 375 Food, 150 Crystal and 125 Power.
Crystalline Reptile cost increased from 100 Food and 50 Power to 150 Food and 25 Power.
Healing Spring construction cost increased from 100 Food, 50 Crystal and 50 Power to 200 Food, 50 Crystal and 50 Power.
Go’n Catalyst construction cost increased from 75 Food, 75 Crystal and 75 Power to 125 Food, 75 Crystal and 75 Power.
Crystal Hatchery cost changed from 250 Food and 50 Power to 300 Food.
Go’n Garden construction time increased from 8 seconds to 10 seconds.
Beast Den construction time increased from 14 seconds to 18 seconds.
Vithara Go’n Smithery construction time increased from 14 seconds to 18 seconds.
Guardian Circle construction time increased from 16 seconds to 20 seconds.
Vithara Whetstone cost increased from 100 Power to 50 Food, 25 Crystal and 50 Power.
Vithara Fletching cost increased from 200 Power to 100 Food, 50 Crystal and 100 Power.
Vithara Sharpened Tusks cost increased from 200 Power to 100 Food, 50 Crystal and 100 Power.
Vithara Wooden Shields cost increased from 100 Power to 50 Food, 25 Crystal and 50 Power.
Vithara Wooden Bucklers cost increased from 200 Power to 100 Food, 50 Crystal and 100 Power.
Vithara Hardened Barding cost increased from 200 Power to 100 Food, 50 Crystal and 100 Power.
Vithara Obsidian Blades cost increased from 200 Power to 100 Food, 50 Crystal and 100 Power.
Vithara Obsidian Arrows cost increased from 400 Power to 200 Food, 100 Crystal and 200 Power.
Vithara Razor Claws cost increased from 400 Power to 200 Food, 100 Crystal and 200 Power.
Vithara Leather Shields cost increased from 200 Power to 100 Food, 50 Crystal and 100 Power.
Vithara Leather Bucklers cost increased from 400 Power to 200 Food, 100 Crystal and 200 Power.
Vithara Leather Barding cost increased from 400 Power to 200 Food, 100 Crystal and 200 Power.
Vithara Copper Weapons cost increased from 300 Power to 150 Food, 100 Crystal and 150 Power.
Vithara Composite Bow cost increased from 600 Power to 300 Food, 150 Crystal and 300 Power.
Vithara Long Fangs cost increased from 600 Power to 300 Food, 150 Crystal and 300 Power.
Vithara Turtle Shields cost increased from 300 Power to 150 Food, 100 Crystal and 150 Power.
Vithara Turtle Bucklers cost increased from 600 Power to 300 Food, 150 Crystal and 300 Power.
Vithara Turtle Barding cost increased from 600 Power to 300 Food, 150 Crystal and 300 Power.
Vithara Prosperity upgrade cost changed from 350 Food and 150 Power to 400 Food and 100 Power.
Vithara Worker Food Boost I cost changed from 75 Food, 75 Crystal and 50 Power to 100 Food and 100 Crystal.
Vithara Worker Crystal Boost I cost changed from 75 Food, 75 Crystal and 50 Power to 100 Food and 100 Crystal.
Vithara Worker Food Boost II cost changed from 150 Food, 150 Crystal and 100 Power to 200 Food and 200 Crystal.
Vithara Worker Crystal Boost II cost changed from 150 Food, 150 Crystal and 100 Power to 200 Food and 200 Crystal.
Immortality power cost increased from 125 Power to 175 Power.
Immortality power cooldown increased from 25 seconds to 45 seconds.
Mending power cooldown increased from 15 seconds to 30 seconds.
Shatter power cost reduced from 125 Power to 100 Power.
Miscellaneous Improvements
As we’re approaching release, the roadmap for Development has been removed from the main menu.
Implemented automated maintenance on our servers.
Fixed incorrect pathfinding settings to be uniform in all scenes for improved performance.
Vithara AI improved to better deal with the Wisps turning into buildings and replacing them.
All AI will now check for blocking units when attempting to place buildings and try to build elsewhere if this occurs. This addresses occurrences where the AI would be slowed down significantly because it could not continue their build order.
The range for scanning units during Attack Moves has been slightly increased to make units respond more consistently in groups.
Ambient Sounds have been added to the Meteor 1v1 map.
Fixed an incorrect build setting causing the Land Bridge 2v2 map to be unavailable.
Error messages about the host leaving will no longer show if the game has ended properly to avoid confusion.
The size of the construction icons in Spectator Mode has been increased slightly.
Bug Fixes
The camera for The Ring 1v1 map has been corrected to be uniform in height with other Skirmish Maps.
The camera for Meteor 1v1 map has been corrected to be uniform in height with other Skirmish Maps.
Selecting all converted wild dinosaurs will now select them by type rather than all at once.
Fixed a bug where Shrine Capture did not reset properly when Vithara units move away from it.
Fixed a shader issue with the Crystal Hatchery building blueprint.
Fixed some performance issues on the Meteor 1v1 map.
Fixed a bug with the “Tribe is Strong” achievement being unlocked without meeting the requirements.
Fixed a bug where the camera could break in observer mode after the game ends.
Fixed a bug where Healing Numbers would not be displayed if Damage Numbers were disabled.
Fixed a bug where the Vithara AI would stop working if the Sage was killed.
Fixed a bug where you could press escape as you enter a game.
Fixed an incorrect tooltip regarding the Attack Speed bonus for the Sabertooth Assassin active ability.
Changed the “Frenzy” talent tooltip to specify it only affects military units.
Controls
“Select all of Selected” will now select all multiple unit types that were in the original selection. Before it would select only one unit type based on which unit was most prominent in the original selection.