Deadstick - Bush Pilot Simulator
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Dev Update | Playtest THIS WEEKEND & Region 2 - Redshore Hey folks, We wanted to take some time today to update you on where we are with playtesting! If you've been part of our Discord you'll know we've been hosting some very limited playtests to test things like various HOTAS configurations, flight controls & general feedback. Now we've completed these smaller tests we are now hosting a more open playtest to help gather more feedback. For this playt… | — | |
| Community | Dev Update | Region 1 - Waking We wanted to take some time today to talk about Region 1 in Deadstick, the full game will have 6 regions, which we'll talk about in the coming months. Introducing Region 1, officially named 'Waking' Waking is the warmer southern gateway occupying the island’s southwestern peninsula. This is where early explorers, like Ellis Moore, first built settlements on the island. Somewhat sheltered from h… | — | |
| Community | Dev Update | Airport Upgrades & Flight Planning Hey bush flyers, It's been over a year since we started the re-development for Deadstick, and if you've been following along you'll have seen a bunch of progress we've made to the game, and thank you all for your ongoing support 🙌 Our aim throughout this re-development process is to keep you all as informed as we can, sharing gameplay, screenshots and a bunch of folks have already been helping… | — | |
| Community | Dev Update | Audio Hey bush flyers! It's our October wrap-up and this month we have focused mainly on adding audio into Deadstick, and it's made a huge difference when we've been jumping into builds. In our latest Development Milestone we've began implementing HOTAS support, redesigned job cards, improved Cargo interactions with the UI, added an in-game radio and began the initial framework for a public playtest… | — | |
| In-game event | Dev Update | Cockpit Overview Hey bush flyers! It's our September wrap-up and we've been sharing a bit more around the cockpit in the game as it's been requested by a bunch of you. In our latest Development Milestone we've taken the game through an initial UI / UX review, as well as continued implementation of audio into the game (hopefully we'll have more to share on this soon), and of course working hard on the playtest b… | — | |
| Community | Dev Update | Peaks & Valleys Hey bush flyers! It's our August wrap-up and we've been doing a lot of sight seeing! In our latest Development Milestone we've done some work on the weather parameters (balancing based on the specific biome), added navigation aids and associated cockpit instrument upgrades, we've added more varied jobs and began implementing Aircraft audio. Playtest sign-ups are still open for folks who may hav… | — | |
| Community | Dev Update | Fog & Hand Cranking Hey bush flyers! It's our June wrap-up and we've got some pretty cool things to share. In our latest Development Milestone we've implemented rewards based on cargo type deliveries and riskiness of the weather, plane components have their own individual damage parameters and durability, and we've structured passive missions around world landmarks. If you read last months update you will know we'… | — | |
| Community | Dev Update | Airports & Playtest Sign-ups Hey bush flyers, It's our end of month wrap up and we've got a bunch to share with you. In our latest development Milestone we've started working on procedural weather changes (very excited to share this with the community), tweaks to the reputation system, updated the map UI and began concepting side missions. Let's get straight to the thing you've seen in the title and clicked in for, playtes… | — | |
| Community | Dev Update | Parts & Visuals Hey bush flyers, We've been sharing even more progress of Deadstick! In our latest milestone we've started to populate the entire environment with airports (which we can hopefully show you in the coming months🤞), and expanded the job system factoring in pilot reputation, cargo weight, item amount, load fragility and urgency as a precursor to planning out career progression. Here is a recap of… | — | |
| Community | Dev Update | A World of Wonder Hey bush pilots, There has been steady progress in our development and recent milestones have brought us progress on things like; Pilot Reputation, Job Complexity, Improved Landscape, Weather systems and Runway surfaces, Remote bush airstrips and so much more. We'll remind you that all of our screenshots and video footage shared is work in progress and should change over time. Which we are sure… | — | |
| Community | Dev Update | Day/Night Cycle Hey bush flyers, It’s now 2025 and we are at full throttle with development of Deadstick, our goal is to make Deadstick a believable world of wonder with interesting points to discover as you progress through the game. So in our first community update of 2025 we are focusing on day/night cycle and want to share some sneak peeks at the work we’ve been doing around the scale of the game. So let’s… | — | |
| Community | Flight Log #6: Hangar Then v Now Hey bush flyers, Last month we shared some images of how our work in progress hangar was looking, and today we are here to share a further update on this. We want to show the difference that upgrading the game to Unity 6's HDRP has made and explain how we got here. Then Now Utilizing Unity's HDRP physically based materials (PBR) we are able to really improve the overall visual quality of the sc… | — | |
| Community | Flight Log #5: Unity & HDRP Happy Monday everyone ✈️ We are reviving the Flight Log series today, and planning on bringing them to you more frequently! In today’s development update we wanted to talk a little bit about Unity and why we chose to stick with this engine as this seemed to be a common question with our announcement. We’ll also have a few images to share of some retextured High Definition Render Pipeline (HDRP)… | — | |
| Community | Deadstick - Bush Flight Simulator - Developer Update Hi pilots, It’s been a long time since a news post has gone live, today that changes. We have a major development update for you on the status of Deadstick, and who else to bring you this information but Chris Cheetham himself. To highlight some of the main topics of this video: · New Deadstick publisher, Mythwright . · New Deadstick developer, Spiral House. · Deadstick development updates - in… | — | |
| Community | Update about Deadstick & The Irregular Corporation Hey everyone, After working closely together on Deadstick since 2017, both REMEX and The Irregular Corporation have made the difficult decision to end our publishing relationship, with all game distribution and publishing rights returning to REMEX. A message from The Irregular Corporation - “ We have enjoyed working on Deadstick over the past few years, especially getting to know the community… | — | |
| Community | Flight Log #4: 2020 Retrospective Hey everyone! We have opted for a slightly different format for our latest Flight Log to give you a bit more insight behind-the-scenes in to just what obstacles we have overcome and the progress that has been made on Deadstick this year 🛩️ Please find the video below! We hope you enjoy this retrospective and are as excited as we are for what's to come! We wish you lovely holidays & will see yo… | — | |
| Community | Flight Log #3: Maintenance & Customisation Challenging but Exciting Times Most of you will, I’m sure, have been hit in one way or another by the current pandemic that is sweeping the globe. I am pleased to report that the Deadstick team is all safe and well! However, it has certainly presented its fair share of logistical challenges! As a studio, we have always embraced working from home and so, in many respects, the day to day running… | — | |
| Community | Flight Log #2: Avatars Characters in any game are a complex endeavour and one of the appeals of making a flight sim was that we could avoid them entirely! No human character models to perfect, no uncanny valley where faces somehow never look ‘right’, no matter how much you tweak, and no need for a team of animators to bring complex characters to life. No, instead, we could simply have an aircraft comprised of multipl… | — | |
| Community | Flight Log #1: Weather in Deadstick People often ask what the motivation was behind making Deadstick and with that I have to recall my own flight training. One of the biggest surprises was how little of the course was dedicated to physically learning to fly an aircraft, and how much focus was placed on procedures and the discipline involved to operate one safely. There are many sims that do an incredible job of simulating aircraf… | — | |
| Community | Deadstick - Development Update Tactile World One of the key philosophies of Deadstick is the focus on being the pilot not the aeroplane. To this end, we have tried to capture as many of the processes that a pilot would go through and faithfully replicate them in-game. Some of these features we have demonstrated previously, however we have since identified a few areas in which we felt we could go even further to enhance the e… | — | |
| Community | Deadstick - Development Update As mentioned earlier, the delay whilst unforeseen, has allowed us to spend more time developing and refining existing gameplay mechanics as well as identifying what truly makes Deadstick a unique simulator and doubling down on those features. Much has changed since we last showed the game and it would be impossible to cram everything into this update. The following therefore is a selection of s… | — | |
| Community | Deadstick - Development Update Greetings Deadstick fans! Building a new Flight Simulator from the ground up was never going to be easy, however I don’t think any of us quite anticipated the challenge that was building our living, breathing environment! We always knew we wanted to create beautiful and detailed worlds that would compliment low level bush flying and have steadfastly refused to compromise on that ambition. The r… | — | |
| Community | Deadstick - Bush Flight Simulator Release Date Update Hi Pilots, We know you are all eagerly awaiting some news on when Deadstick will be entering Early Access so we wanted to share an update on this. Development is going well, but like a lot of game development, not quite as quickly as you plan. The whole team is working hard to get Deadstick ready to enter Early Access but with various work needing to be done, we would prefer to not announce an… | — | |
| Community | Deadstick Release News Hi future Deadstick pilots, First of all, please let us lead with a massive apology for the radio silence on the release date front. All focus has been on overcoming some large technical hurdles and this has absorbed a huge amount of time, thankfully we are coming out of that dark tunnel and can start to share more information about Deadstick in the coming weeks and months leading up to the Ear… | — | |
| Community | Deadstick is going to EGX 2018 Good day, pilots. We're super excited to let you know that Deadstick - Bush Flight Simulator will be at EGX 2018 next month in London! EGX is one of Britain's biggest gaming events so it’s extremely exciting to be taking part. Chris Cheetham, from REMEX Software will be on hand to talk to attendees and show off the latest build, which you’ll be able to play! For those of you not at the show, do… | — | |
| Community | We'll be at FlightSimExpo 2018! Good day, pilots. We're excited to let you know that Deadstick - Bush Flight Simulator will be at FlightSimExpo this weekend in Las Vegas! FlightSimExpo is North America's newest annual flight sim and aviation conference so we're really excited to have Deadstick there. Chris Cheetham, from REMEX Software will be on hand to talk to attendees and show off the latest build for you to play. This is… | — | |
| Community | Deadstick - Bush Flight Simulator is coming later this year! Good day, pilots! Today we were delighted to bring you the announcement trailer for Deadstick - Bush Flight Simulator, coming later in 2018, which aims to replicate the challenges of surviving as a light aircraft bush pilot tasked with delivering cargo in remote, inhospitable terrain. Initially announced to dedicated flight sim fans during FlightSim2017, Deadstick captures the thrill of being a… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.