NeverBound
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
3Mar 2018
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
3Mar 2018
| Published | Title | Build |
|---|---|---|
| Falling out of Level bug resolved If you've ever experienced a bug where when you dash to a shiftramp / shiftpad or change gravity you somehow ended up outside of the level I am happy to announce that this issue has been resolved! Massive thank you to PengWing! Who without her help we wouldn't have been able to figure out the reproduction steps to this obscure bug. If by chance you are still experiencing this please PM me! | 4200594 | |
| Ability to change Grabbing Mode A few Valve index users have been having some difficulty with the "Tap" to grab mechanic, so we decided to add a new option in the menu. The new "Hybrid" grabbing system works as follows: If you quickly tap the grab button then it will behave the same way as the old Tap to grab mechanic. If instead you hold onto the grab button until the weapon reaches your hand (your controller will vibrate) t… | — | |
| Ability to turn off quick / smooth turning We've heard that accidental quick turning was really annoying for people who have the space to physically turn around. So we added the ability to completely turn it off. This setting is available under settings --> game. Change Quick Turning mode to 'None'. Thanks Vahnkiljoy and Avaruuskettu for your feedback! | — | |
| New level - SkyRock Previous changelogs on can be viewed on our Discord announcements channel, as well as on our website A new level has been added. Skyrock has you fighting your way through 4 floating islands covered in foliage growing in every direction. We’ve added a few future levels as coming soon in the menus. There is indeed more to come! Cheers everyone and hope you enjoy! | — | |
| Changelog Version 0.2.0 Previous changelogs on can be viewed on our Discord announcements channel , as well as on our website . First off, we’d like to thank our users for being patient. In the last few months, work on the game has been slower than we would have liked. Now that we’ve spent a considerable amount of time organizing the project and cleaning up technical debt, we are in a much better place to be deliverin… | — | |
| Changelog Version 0.1.4 Previous changelogs on can be viewed on our Discord announcements channel , as well as on our website . This update includes several new features and updates that we have been working hard on over the past few months. The new features were focused on making our existing missions more enjoyable and re-playable, while the major updates focused on improving the UI and UX. We hope that you all find… | — | |
| Changelog Version 0.1.3 Previous changelogs on can be viewed on our Discord announcements channel , as well as on our website . Over the past month, we have been working tirelessly on improving the performance of NeverBound. This required several major architectural changes to our source code, which, given the extremely small size of our team, ended up taking us much more time than we had initially anticipated. Thankf… | — | |
| Changelog Version 0.1.2 Previous changelogs on can be viewed on our Discord announcements channel , as well as on our website . We would like to thank all of our current users for their patience while we finalized our new level, Leap of Faith. Due to its size and complexity, as well as the fact that it is our first outdoor level, we encountered a number of performance issues that caused us to delay its release. In add… | — | |
| Changelog Version 0.1.1 Previous changelogs on can be viewed on our Discord announcements channel , as well as on our website . We would like to thank all of our current users for their continuous support and feedback. In addition to the updates outlined in this changelog, we have been continuously working on developing new levels and game modes. However, in order to enable us to create new content in quicker iteratio… | — | |
| Patch Notes Changelog: 2018-03-27 New players can see our previous changelogs on our Discord announcements channel: discord.gg/enthusiast New Features · Oculus Support! · We now officially support Oculus Rift headsets · New Rooms: Puzzle/combat rooms added to tutorial · This is now the first room the player enters after completing the grenade range tutorial · Elite sentinels are now spawned in Blitz game m… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 2 Mar 2022 | Wed | 23:57 | No patch notes · unannounced build | 8304073 | releasecandidate | 1 | — |
| 16 Sep 2019 | Mon | 17:49 | Falling out of Level bug resolved | 4200594 | public | 1 | — |