NeverBound · published
Previous changelogs on can be viewed on our Discord announcements channel, as well as on our website.
Over the past month, we have been working tirelessly on improving the performance of NeverBound. This required several major architectural changes to our source code, which, given the extremely small size of our team, ended up taking us much more time than we had initially anticipated. Thankfully, gameplay is far, far smoother now, and the knowledge that we gained throughout this process will be invaluable going forward. Unfortunately, this also means that hardly any new features have been included in this update; our focus was on performance and performance alone. Rest assured, the next update will contain a large number of new features, which we are very excited about.
We are aware that there are various rendering issues that occur when playing our game using some WMR headsets. These bugs appear to have been resolved in Unreal Engine 4.19, and we were hoping to update our game for this patch. However, when we upgraded to UE 4.19, we encountered a number of game-breaking bugs that prevented us from being able to incorporate it into this update. We are actively working on this and apologize for the inconvenience. We appreciate your patience and hope we can get the update out to you soon.
