Half-Life
Playing now
368−188 vs. yesterday
1.1%of peak
All-time peak
33,467Nov 2023
Playing now
368−188 vs. yesterday
All-time peak
33,467Nov 2023
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Half-Life 1 update released We have updated the public release of Half-Life. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features. Changes in this update are: · Added support for a crcclientdll key in liblist.gam to turn client.dll crc checking back on, useful for 3rd party mods · Make sure the Close button has keyboard focus when… | — | |
| Community | Half-Life 1 SDK update released We have released an update to our Half-Life 1 SDK. This update adds support for mods to allow them to build Linux and Mac OS X versions. You can get the tools via the "Half-Life SDK" tool in Steam, and the code is available via our GitHub page. | — | |
| Community | Half-Life 1 Beta updated We have released a Beta update for Half-Life and associated games. Changes in this update are: · Fixed hang when loading maps with corrupt entity data · Fixed being unable to load map resource files if they started with the UTF-8 BOM · Fixed audio artifact in sound track Nuclear Mission Jam · Fixed hud_centerid to apply correctly in Half-Life 1 games | — | |
| Community | Half-Life 1 Beta updated We have released a Beta update for Half-Life and associated games. Changes in this update are: · Added support for a crcclientdll key in liblist.gam to turn client.dll crc checking back on, useful for 3rd party mods · Make sure the Close button has keyboard focus when you see the disconnection dialog · Made the play command obey speak_enabled cvar · Door movement sound fixes, make sure you stop… | — | |
| Community | Half-Life 1 updated We have updated the public release of Half-Life. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features. Changes in this update are: · Added "con_mono" convar, when set to 1 a monospaced font is used in the console. When toggling this value you must restart the game for it to take effect. · Fixed dedicated… | — | |
| Community | Half-Life 1 Beta updated We have released a Beta update for Half-Life and associated games. Changes in this update are: · Fixed music tracks to correctly play across level change and to not stop (or restart) at unexpected times · Clamped health values to fix display issues when it dropped below 1 or above 255 · Draw the "Paused" message when you pause the game · Fixed custom game menus (like ones displayed by AMXModX)… | — | |
| Community | Half-Life 1 Beta updated We have released a Beta update for Half-Life. Changes in this update are: · Updated sound track to 44kHz, 128kbit MP3 for better listening experience · Fixed test microphone button not working | — | |
| Community | Half-Life 1 BETA updated We have released a Beta update for Half-Life Changes in this update are: · Updated SDL drop, fixes some mouse input issues · Fixed 3rd party mods that use the base Half-Life 1 client.dll having bad mouse input behavior · Fixed view jumping when coming in and our of VGUI1 menus under Half-Life, Team Fortress Classic and DeathMatch Classic | — | |
| Community | Half-Life 1 Beta updated Changes in this update are: · Fixed typing in text when using mods | — | |
| Community | Half-Life 1 BETA updated Changes in this update are: · Fixed mouse cursor snapping back to center when using mods like SvenCoop | — | |
| Community | Half-Life 1 updated We have updated the public release of Half-Life. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features. Features in this update include: · Returned mouse input to using windows messages rather than raw input, this should correct the sensitivity change people have seen · Added a "Raw Input" checkbox in the… | — | |
| Community | Half-Life 1 and Counter-Strike 1.6 BETA updated Changes in this update are: · Returned mouse input to using windows messages rather than raw input, this should correct the sensitivity change people have seen · Added m_rawinput cvar, if set to 1 this enables using the raw input API's on your OS to get mouse input, usually with lower latency but missing the post processing from your OS · Fixed corrupt HTTP downloads if the url sent by the game… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.