Half-Life
Playing now
419−137 vs. yesterday
1.3%of peak
All-time peak
33,467Nov 2023
Playing now
419−137 vs. yesterday
All-time peak
33,467Nov 2023
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | December 1, 2023 Update Fixed crash when modifying certain video settings in a multiplayer match. · Fixed server browser issues after modifying video settings. · Fixed local player not showing up in player count on a listen server using Steam Networking. · Fixed rare corrupted lighting rendering bug in some maps. | 12853350 | |
| Game update | November 29, 2023 Update Fixed lighting rendering issues on some AMD GPUs. · Fixed mods with their own localization files not loading default strings from updated localization files in Half-Life. · Fixed one dying scientist in Half-Life: Uplink saying incorrect dialogue. · Added "Use shaders" checkbox for the video options. Servers can over-ride this setting with sv_allow_shaders. · Fixed weapons with secondary ammo (l… | 12830922 | |
| Game update | November 22, 2023 Update Fixed timing for the sequence where a tentacle grabs a scientist in Blast Pit. · Fixed underwater fog rendering in OpenGL. · Fixes for UI layout in mods. · Fixed rare crash that would occur when an RPG rocket was destroyed. · Fixed the audio DSP filter (room_type) not being reset between multiplayer maps. · The Half-Life dedicated server application (app 90) has been updated. · Localization fil… | 12773731 | |
| Game update | November 21, 2023 Update Fixed Loader model in Disposal being shootable to change its animation. · Minor rendering updates to Pool Party. · Fixed mods defaulting to joystick enabled. · Fixed overlap on centered printed text utilized in some mods. · Many fixes for UI scaling issues in mods, including Team Fortress Classic and Day of Defeat. · Various fixes for Software rendering, including transparent objects on linux a… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
| 12762580 |
| Game update | November 19, 2023 Update Steam Networking and Server Browser improvements. · The HUD will no longer scale to 2x size at 1024x768 and 1280x720 resolution. · Fixes for GL Overbright shaders. · Fixes for text alignment in custom in-game menus at various resolutions. · Fixed 357 zoomed crosshair appearing as the wrong texture at the largest screen resolutions. · Fixed some server events that cause crashes with high player… | 12743027 |
| Major update | Half-Life 25th Anniversary Update We launched Half-Life on November 19th, 1998. We are very proud of what we built back then and we remain extremely grateful for the community of players who have been enjoying it ever since. The game hasn't received as much attention in recent years as many other titles in our catalog, so we thought this milestone was a great opportunity to spruce up the player experience and add some fun new w… | — |
| Game update | Half-Life update released An update for Half-Life is now available: Fixes and Updates · Fixed cl_autowepswitch setting not being respected after respawning · Fixed "cl_autowepswitch 1" causing the crowbar to be auto-equipped after spawning · Fixed viewdemo command crashing for certain demo files · Security fix to client disconnect handling · Security fixes to console command handling · Security fix to client/server comm… | — |
| Game update | Half-Life Update Released A small Half-Life update is now available that fixes some issues identified after the last release. General · Fixed mods not loading when they use certain GameDLL paths · Fixed some resources not downloading properly through FastDL · Fixed gl_texturemode and gl_ansio not updating properly when enabling/disabling Low video quality mode | — |
| Game update | Half-Life update released An update for Half-Life is now available: Fixes and Updates · Fixed setting monitor refresh rates through -freq when used with -nofbo · Fixed unnecessary texture rescaling with NPOT textures · Fixed slist command, will now show servers on the local network · Fixed erroneous return in SV_ClipToLinks (HL #1685) · Fixed inability to reload a partially empty weapon after reloading a save game · Fix… | — |
| Game update | Half-Life updates released This list covers the releases between March 20 and April 11 that are each part of a series of security updates. Larger changes: · Added privilege checking to command execution. Commands originating outside of the client are now only able to execute commands that are considered to be safe. Commands such as 'connect', 'bind', 'quit' and certain cvars such as 'cl_filterstuffcmd' are now only execu… | — |
| Game update | Half-Life update released A small update for Half-Life is now available: Engine · Fixed bug in skybox image loading · Fixed bug in demo command processing · Prevent certain path characters from being used in commands · Enforce certain extensions be used for files specified in some commands | — |
| Game update | Half-Life update released A small update for Half-Life is now available: Engine · Rate limit hltv commands to prevent connection issues | — |
| Community | Half-Life update released We have updated the public release of Half-Life. Changes in this update are: · Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this. · Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this. · Fixed malformed SAV files allowing arbitrary fi… | — |
| Community | Half-Life 1 Beta updated We have released a Beta update for Half-Life and associated games. Changes in this update are: · Fixed crash when loading maps with malformed entity data | — |
| Community | Half-Life 1 update released We have updated the public release of Half-Life. Changes in this update are: · Fixed mouse not working correctly in VGUI1 based UI's, mods and TFC make use of this | — |
| Community | Half-Life 1 update released We have updated the public release of Half-Life. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features. Changes in this update are: · Added support for a crcclientdll key in liblist.gam to turn client.dll crc checking back on, useful for 3rd party mods · Make sure the Close button has keyboard focus when… | — |
| Community | Half-Life 1 SDK update released We have released an update to our Half-Life 1 SDK. This update adds support for mods to allow them to build Linux and Mac OS X versions. You can get the tools via the "Half-Life SDK" tool in Steam, and the code is available via our GitHub page. | — |
| Community | Half-Life 1 Beta updated We have released a Beta update for Half-Life and associated games. Changes in this update are: · Fixed hang when loading maps with corrupt entity data · Fixed being unable to load map resource files if they started with the UTF-8 BOM · Fixed audio artifact in sound track Nuclear Mission Jam · Fixed hud_centerid to apply correctly in Half-Life 1 games | — |
| Community | Half-Life 1 Beta updated We have released a Beta update for Half-Life and associated games. Changes in this update are: · Added support for a crcclientdll key in liblist.gam to turn client.dll crc checking back on, useful for 3rd party mods · Make sure the Close button has keyboard focus when you see the disconnection dialog · Made the play command obey speak_enabled cvar · Door movement sound fixes, make sure you stop… | — |
| Community | Half-Life 1 updated We have updated the public release of Half-Life. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features. Changes in this update are: · Added "con_mono" convar, when set to 1 a monospaced font is used in the console. When toggling this value you must restart the game for it to take effect. · Fixed dedicated… | — |
| Community | Half-Life 1 Beta updated We have released a Beta update for Half-Life and associated games. Changes in this update are: · Fixed music tracks to correctly play across level change and to not stop (or restart) at unexpected times · Clamped health values to fix display issues when it dropped below 1 or above 255 · Draw the "Paused" message when you pause the game · Fixed custom game menus (like ones displayed by AMXModX)… | — |
| Community | Half-Life 1 Beta updated We have released a Beta update for Half-Life. Changes in this update are: · Updated sound track to 44kHz, 128kbit MP3 for better listening experience · Fixed test microphone button not working | — |
| Community | Half-Life 1 BETA updated We have released a Beta update for Half-Life Changes in this update are: · Updated SDL drop, fixes some mouse input issues · Fixed 3rd party mods that use the base Half-Life 1 client.dll having bad mouse input behavior · Fixed view jumping when coming in and our of VGUI1 menus under Half-Life, Team Fortress Classic and DeathMatch Classic | — |
| Community | Half-Life 1 Beta updated Changes in this update are: · Fixed typing in text when using mods | — |
| Community | Half-Life 1 BETA updated Changes in this update are: · Fixed mouse cursor snapping back to center when using mods like SvenCoop | — |
| Community | Half-Life 1 updated We have updated the public release of Half-Life. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features. Features in this update include: · Returned mouse input to using windows messages rather than raw input, this should correct the sensitivity change people have seen · Added a "Raw Input" checkbox in the… | — |
| Community | Half-Life 1 and Counter-Strike 1.6 BETA updated Changes in this update are: · Returned mouse input to using windows messages rather than raw input, this should correct the sensitivity change people have seen · Added m_rawinput cvar, if set to 1 this enables using the raw input API's on your OS to get mouse input, usually with lower latency but missing the post processing from your OS · Fixed corrupt HTTP downloads if the url sent by the game… | — |