Swords & Souls: Neverseen
Last seen
157Sampled 18 minutes ago · not a live figure
—of peak
All-time peak
2,089Jul 2019
Last seen
157Sampled 18 minutes ago · not a live figure
All-time peak
2,089Jul 2019
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | THE GAME IS OUT! Your adventure in the Neverseen start now! We would like to say thanks to all the awesome Souls who followed us, supported us and helped us along those four years of development. It has been an awesome and challenging road :) Argl & Kuho | — | |
| Community | LAUNCH DATE JULY 22nd! THE NEVERSEEN IS IN SIGHT...! Thank you all for your patience, we're very excited to put the game in your hands . During this last months Kuho & I, we worked hard to bring you the features you were asking: Endless mode A simple endless mode that let you fight forever while training always harder :) Localization More languages! Yay! Leaderboard Compare your scores with you friends and the world!… | — | |
| Community | Neverseen news #3 Hello Souls! I hope you're all doing great! For starter, here is a fresh gameplay video: User experience We improved UI all around to make sure the game navigation is clear, enjoyable and provides all the information you want. It was a tough design challenge but we're happy with it! Here are some examples: Juicy points to spend! Cute popup for town interaction New stages highlight More stuff! A… | — | |
| Community | Development news #2 Hello Souls! First of all, we wanted to thank you for all the nice words on the last news post, we greatly appreciate! This month we focused on crafting more content to populate the game world. Here are a few examples to share some of our progress. More enemies! Meet the kobold and the bat, they are waiting for you in the mines! Each Kobold has a different pattern: the Miner, the Spitter and (o… | — | |
| Community | Development news! Hey Souls! Hope you are all doing great! We have been very busy making the game shine those last months and would like to share with you some of our progress :) Interface We worked a lot on UI and user experience to make it more cartoon-ish, more consistent, more clear, and extra juicy! Map & Story We revamped the story to provide clear goals for the player. We also completely redesigned the ma… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.