Swords & Souls: Neverseen
Playing now
65−24 vs. yesterday
3.1%of peak
All-time peak
2,089Jul 2019
Playing now
65−24 vs. yesterday
All-time peak
2,089Jul 2019
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Esports | Minishoot' Adventures is out! Hello Souls, Hope you're doing well. We are happy to announce the official release of Minishoot' Adventures . 🚀 After 4 years of hard work we can finally share our new baby with you! I hope you will enjoy this new adventure as much as the one you experienced with Swords & Souls: Neverseen ✅ Take advantage of the 10% discount until April 9! Trailer: Thank you for your support 💙 Argl & Kuho | — | |
| Esports | New game coming out next month! Hey Souls, Our new game is coming out next month, April 2nd! Although it's not the same subgenre as Neverseen, it shares a lot of our design philosophy and gamefeel, with a core RPG, Exploration, Item and Upgrade progression, in a quirky and melancholic world. Checkout the new trailer in case you'd be interested! See you on release day <3 Argl & Kuho P.S: We still have a Neverseen finale update… | — | |
| Community | Swords & Souls: Neverseen is Available Now on Nintendo Switch We’re excited to announce that Swords and Souls: Neverseen is now available on the eShop for Nintendo Switch! If you've got a Switch you can pick up the game here . This is the first time a Swords & Souls game has been released on consoles, so we're excited to reach this point. We could never have reached this without your support. | — | |
| Major update | UPDATE V1.15 Hey there wonderful Souls, The game is now available on MacOS! We also added Steam Cards! Yay! And with the last Steam update they're even extra shiny :) We hope you'll have fun collecting cards, badges, backgrounds and emotes. Thank you all for your feedback, that helped us improving and fixing some parts of the game. Balancing · Capped "Increase Stats" mission at 50 maximum · Reduced requirem… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| Game update | UPDATE v1.14 THANK YOU! We want to say how happy we are to see so many of you enjoying the game. It's the best reward for us really! CHANGE LOG v1.14 Addition · Options disable/enable screen shake, flashes and text shake · Defense training: mouse will now appear when you lose, so you can easily quit training Balancing · Smoother difficulty curve for Shuriken (Melee and Defense) · Increased earning from fish… | — |
| Community | THE GAME IS OUT! Your adventure in the Neverseen start now! We would like to say thanks to all the awesome Souls who followed us, supported us and helped us along those four years of development. It has been an awesome and challenging road :) Argl & Kuho | — |
| Community | LAUNCH DATE JULY 22nd! THE NEVERSEEN IS IN SIGHT...! Thank you all for your patience, we're very excited to put the game in your hands . During this last months Kuho & I, we worked hard to bring you the features you were asking: Endless mode A simple endless mode that let you fight forever while training always harder :) Localization More languages! Yay! Leaderboard Compare your scores with you friends and the world!… | — |
| Community | Neverseen news #3 Hello Souls! I hope you're all doing great! For starter, here is a fresh gameplay video: User experience We improved UI all around to make sure the game navigation is clear, enjoyable and provides all the information you want. It was a tough design challenge but we're happy with it! Here are some examples: Juicy points to spend! Cute popup for town interaction New stages highlight More stuff! A… | — |
| Community | Development news #2 Hello Souls! First of all, we wanted to thank you for all the nice words on the last news post, we greatly appreciate! This month we focused on crafting more content to populate the game world. Here are a few examples to share some of our progress. More enemies! Meet the kobold and the bat, they are waiting for you in the mines! Each Kobold has a different pattern: the Miner, the Spitter and (o… | — |
| Community | Development news! Hey Souls! Hope you are all doing great! We have been very busy making the game shine those last months and would like to share with you some of our progress :) Interface We worked a lot on UI and user experience to make it more cartoon-ish, more consistent, more clear, and extra juicy! Map & Story We revamped the story to provide clear goals for the player. We also completely redesigned the ma… | — |