AliveInVR
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
020 Oct 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
020 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Social VR and Spatial Mixing comes to AliveInVR! You can now collaborate or spectate with multiplayer sessions! · Social/Multiplayer · Choose Social in the menu. Make sure you route audio through the AliveInVR ASIO driver in Ableton. See tutorial · Hosting a Session gets your audio and Ableton Session control shared to all players. · Finding and joining a Session lets you collaborate or spectate on someone else's Session ( whoever hosted the… | — | |
| Game update | Avatar support added! 1.0.0.11 Avatar support! · Avatars · Select from 10 Avatars using the Avatar button in the menu. · Defaults to the original reflective helmet Avatar. · All other Avatars have full motion control of arms, head, hands and digits. · Features and fixes · Indoor scene spotlights less bright so that the Scene is less washed out. | — | |
| Game update | Windows Mixed Reality Support Added! v1.0.0.4 Released Adds support for Windows Mixed Reality headsets. Note that Windows Mixed Reality SteamVR beta doesn't support haptics/force feedback yet. This is the case for all WMR SteamVR games right now. | — | |
| Game update | Now out of Early Access! AliveInVR is now out of Early Access. Many thanks to all those early adopters! | — | |
| Game update | 0.0.1.15 Step Sequencer Support Released! 0.0.1.15 Step sequencer support! · Step Sequencer · Additional step sequencer mode added - choose step from the mode controls · Select a pad from the drum rack then turn steps on and off above · Use the quantize scene button to adjust quantize level · Re-arrange the steps anywhere in 3D space · With eye candy mode on, steps emit effects when triggered · Features and fixes · Clipnames now displa… | — | |
| Game update | Minor patch released 0.0.0.36 0.0.0.36 Bug fix release · Minor bugfixes · Menu appeared out of visible range if the player teleported a long way from the blocks and then changed the scene. · Player initial location is now centered on the blocks and closer to the blocks at startup and loading/changing scene. | — | |
| Game update | New release - New, Duplicate, Fixed Length Record, Automation Record, Session Record, Undo, Redo! Latest Release - New, Duplicate, Fixed Length Record, Automation Record, Session Record, Undo, Redo · Extended Transport controls - Added Push style session recording workflow. · Session record, New and Duplicate to create clips and loop record. · Includes Fixed/Unfixed length recording mode, Automation record on and off. · Smooth first person desktop mirror - If the camera is turned on and mir… | — | |
| Game update | New release - Transport controls added! 0.0.0.30 Released - Transport controls, minor bug fixes · Transport controls - Global play, stop, record, record quantize, metronome and time display. Stop all clips on hand controls. · Disco grey scene - Added minimalist environment inspired by disco skin · Minor bugfixes · Communication with Ableton starts regardless of which is loaded first Ableton or AliveInVR. · Faster switching between en… | — | |
| Game update | Minor patch - support for grouped tracks We've rolled out a small patch to support grouped tracks. This is a Midi Remote Script patch so you'll need to restart Ableton Live after the first run of the new version of AliveInVR. | — | |
| Game update | 0.0.0.27 Released - Save and load layouts, minor bug fixes. Save and load layouts - access 8 slots to save and load layouts · Layouts are stored and restored per mode (Session, Note and Mixer). · The current state is saved on exit and restored on load - so it always comes back the way it was last time. · The reset button also operates per mode so hitting reset in session mode clears the session mode layout only, hitting reset in note mode clears that on… | — | |
| Game update | 0.0.0.26 Released - 3D XYZ controllers, indoor scene! 0.0.0.26 Released It's the weekend again, time for some more new features! · XYZ 3D controllers - map them in the menu. use the grip control and then move your hand in the sphere to send XYZ controls. · Macros control the currently selected instrument's macros in note mode, or audio device macros in audio device mode. · Standard CC controllers control whatever is globally mapped in Ableton rega… | — | |
| Game update | 0.0.0.23 Released - Eye candy mode, Leap Motion and KB Shortcuts! 0.0.0.23 Released It's the weekend, time for some new features! · Eye candy mode - turn it on in the menu. Note mode creates smoke signals that turn into stars, feel the force when playing instrument notes, see your drum patterns merge with the sky - and a few birds and butterflies. · More track name displays - See the current track name when using instruments and drum racks. Track names are sh… | — | |
| Game update | 0.0.0.21 Released - Controls on your hands! Latest release now live · Controls on hand - Display Session, Note controls etc.. on the back of your hand. · Steadycam - Moving the camera and mirror is now springy for smooth filming. · Fixed a bug where the mixer page would not display properly when a track name has an unusual character in it. To enable controls on your hands, turn it on in the menu as 'Controls on hand'. When you look at th… | — | |
| Game update | Latest release - Minor bug fixes, international text v0.0.0.19 now released! · International text/character sets work (UTF16 base64 encoded) · Fixed a bug where you would go too fast when using smooth locomotion whilst grabbing at the same time · Camera initialises lower down so it's easier to grab and use · Increased distance at which clip names and track names are hidden | — | |
| Community | A new release is here! Clip names, Track names and Smooth Locomotion. v0.0.0.18 is here! Clip names and Track names can now be displayed in AliveInVR in Session mode. It's a selectable option in the menu. They appear when you're close enough to read them clearly. In addition, walking mode has been added as a selectable feature in the menu. This allows smooth locomotion using the left pad on Vive (and left thumbstick on the Oculus Rift). With the right pad/right t… | — | |
| Community | Oculus support now Live Oculus CV1 is now officially supported! Oculus Touch required. Use B or Y to access the setup menu, Use A or X to teleport. Move the thumbstick far right or left to rotate, | — | |
| Community | AliveInVR is now released The first release is here! On sale for the first week. | — | |
| Community | The first release of AliveInVR is coming soon AliveInVR will be available in Early Access soon! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.