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AliveInVRNews0.0.0.26 Released - 3D XYZ controllers, indoor scene!
Game update

0.0.0.26 Released - 3D XYZ controllers, indoor scene!

AliveInVR · published 29 Sep 2017, 16:24 UTC

All newsPlayers around this dateRead on Steam

0.0.0.26 Released

It's the weekend again, time for some more new features!

  • XYZ 3D controllers - map them in the menu. use the grip control and then move your hand in the sphere to send XYZ controls.
    • Macros control the currently selected instrument's macros in note mode, or audio device macros in audio device mode.
    • Standard CC controllers control whatever is globally mapped in Ableton regardless of track selection.
    • Pitch bend controls the currently selected instrument.

  • Indoor environment - Choose the house icon from the menu to toggle between indoors and outdoors.
  • Desktop mirror - Show the camera output on the desktop mirror - selectable from the menu, the first person view is displayed picture in picture.
  • Menu system cleanup - There's more stuff so it needed a tidy! Walking mode renamed to smooth locomotion.
  • Minor bugfixes and changes

    • Moved track names to the top of tracks to be easier to read
    • Lazer pointers are now orange to contrast with the menus and controls better
    • This uses a later Oculus SDK. This means supersampling is now set from 0.5 to 2.0 on Oculus Rift only.
    • Reflections on helmet and hands now update based on the daylight setting.
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