AliveInVR
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
010 Oct 2026
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
010 Oct 2026
| Published | Title | Build |
|---|---|---|
| ASIO output comes to AliveInVR in v1.0.4.4 AliveInVR now supports ASIO output. This means you can get low latency playback direct to any ASIO device. To select ASIO output go to the audio MIDI settings tab in the menu and change the output driver to ASIO. On changing the driver and/or buffersize, AliveInVR will automatically restart. | 3412250 | |
| v1.0.2.11 released! v1.0.2.11 released! This is a maintenance release. · Samplerate change · You can now change the samplerate from the Audio/MIDI settings tab · This will restart the app automatically when changed · Features and fixes · Haptics added for WMR devices · Auto Screenshot taker. Click the screenshot button in the environment menu, after 5 Seconds, several screenshots will be taken in Steam · Bloom now… | — | |
| Social VR and Spatial Mixing comes to AliveInVR! You can now collaborate or spectate with multiplayer sessions! · Social/Multiplayer · Choose Social in the menu. Make sure you route audio through the AliveInVR ASIO driver in Ableton. See tutorial · Hosting a Session gets your audio and Ableton Session control shared to all players. · Finding and joining a Session lets you collaborate or spectate on someone else's Session ( whoever hosted the… | — | |
| Avatar support added! 1.0.0.11 Avatar support! · Avatars · Select from 10 Avatars using the Avatar button in the menu. · Defaults to the original reflective helmet Avatar. · All other Avatars have full motion control of arms, head, hands and digits. · Features and fixes · Indoor scene spotlights less bright so that the Scene is less washed out. | — | |
| Windows Mixed Reality Support Added! v1.0.0.4 Released Adds support for Windows Mixed Reality headsets. Note that Windows Mixed Reality SteamVR beta doesn't support haptics/force feedback yet. This is the case for all WMR SteamVR games right now. | — | |
| Now out of Early Access! AliveInVR is now out of Early Access. Many thanks to all those early adopters! | — | |
| 0.0.1.15 Step Sequencer Support Released! 0.0.1.15 Step sequencer support! · Step Sequencer · Additional step sequencer mode added - choose step from the mode controls · Select a pad from the drum rack then turn steps on and off above · Use the quantize scene button to adjust quantize level · Re-arrange the steps anywhere in 3D space · With eye candy mode on, steps emit effects when triggered · Features and fixes · Clipnames now displa… | — | |
| Minor patch released 0.0.0.36 0.0.0.36 Bug fix release · Minor bugfixes · Menu appeared out of visible range if the player teleported a long way from the blocks and then changed the scene. · Player initial location is now centered on the blocks and closer to the blocks at startup and loading/changing scene. | — | |
| New release - New, Duplicate, Fixed Length Record, Automation Record, Session Record, Undo, Redo! Latest Release - New, Duplicate, Fixed Length Record, Automation Record, Session Record, Undo, Redo · Extended Transport controls - Added Push style session recording workflow. · Session record, New and Duplicate to create clips and loop record. · Includes Fixed/Unfixed length recording mode, Automation record on and off. · Smooth first person desktop mirror - If the camera is turned on and mir… | — | |
| New release - Transport controls added! 0.0.0.30 Released - Transport controls, minor bug fixes · Transport controls - Global play, stop, record, record quantize, metronome and time display. Stop all clips on hand controls. · Disco grey scene - Added minimalist environment inspired by disco skin · Minor bugfixes · Communication with Ableton starts regardless of which is loaded first Ableton or AliveInVR. · Faster switching between en… | — | |
| Minor patch - support for grouped tracks We've rolled out a small patch to support grouped tracks. This is a Midi Remote Script patch so you'll need to restart Ableton Live after the first run of the new version of AliveInVR. | — | |
| 0.0.0.27 Released - Save and load layouts, minor bug fixes. Save and load layouts - access 8 slots to save and load layouts · Layouts are stored and restored per mode (Session, Note and Mixer). · The current state is saved on exit and restored on load - so it always comes back the way it was last time. · The reset button also operates per mode so hitting reset in session mode clears the session mode layout only, hitting reset in note mode clears that on… | — | |
| 0.0.0.26 Released - 3D XYZ controllers, indoor scene! 0.0.0.26 Released It's the weekend again, time for some more new features! · XYZ 3D controllers - map them in the menu. use the grip control and then move your hand in the sphere to send XYZ controls. · Macros control the currently selected instrument's macros in note mode, or audio device macros in audio device mode. · Standard CC controllers control whatever is globally mapped in Ableton rega… | — | |
| 0.0.0.23 Released - Eye candy mode, Leap Motion and KB Shortcuts! 0.0.0.23 Released It's the weekend, time for some new features! · Eye candy mode - turn it on in the menu. Note mode creates smoke signals that turn into stars, feel the force when playing instrument notes, see your drum patterns merge with the sky - and a few birds and butterflies. · More track name displays - See the current track name when using instruments and drum racks. Track names are sh… | — | |
| 0.0.0.21 Released - Controls on your hands! Latest release now live · Controls on hand - Display Session, Note controls etc.. on the back of your hand. · Steadycam - Moving the camera and mirror is now springy for smooth filming. · Fixed a bug where the mixer page would not display properly when a track name has an unusual character in it. To enable controls on your hands, turn it on in the menu as 'Controls on hand'. When you look at th… | — | |
| Latest release - Minor bug fixes, international text v0.0.0.19 now released! · International text/character sets work (UTF16 base64 encoded) · Fixed a bug where you would go too fast when using smooth locomotion whilst grabbing at the same time · Camera initialises lower down so it's easier to grab and use · Increased distance at which clip names and track names are hidden | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 19 Dec 2018 | Wed | 14:01 | No patch notes · unannounced build | 2874990 | fallback | 1 | — |
| 19 Dec 2018 | Wed | 14:01 | ASIO output comes to AliveInVR in v1.0.4.4 | 3412250 | public | 1 | — |