HEXION
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
011 Oct 2026
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
011 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | UPDATE #13 - Early Access Release! The day has finally arrived, and it's time to throw ourselves before the wolves! We are incredibly excited to share all of our hard work with the world. And we look forward to working with you guys in making HEXION the best it can possible be, during our Early Access! HOTFIX #2: · Solved a unity "feature" that caused the UI not to function when the application didn't have focus · Player bodypar… | — | |
| Game update | UPDATE #12 - HUB, Native Oculus SDK, Fixes We're getting close to the point where I feel comfortable going live into Early Access - just a few things left on the to-do that I feel are essential. The last couple of weeks have been extremely fruitful, and a lot of cool new stuff has made it into the build! NEW: · New HUB / Main menu, with fully revamped tutorials and practice area (The aesthetic is now way closer to what we want, and it's… | — | |
| Game update | UPDATE #11 - Voice, Inventory, Notifications, Stability This was mainly going to be a hotfix for the Voice issues, but I got caught up in some improvements that I have wanted to do for a long time. NEW: · A ton of Voice fixes! It should handle delayed / backed-up data a lot smoother. And I found a critical bug in the interaction between our voice system and our audio spatialization engine (this could very well be the cause of the lag accumulation!)… | — | |
| Game update | HEXION 0.10.3.5 is now live! We've had a pretty busy few weeks in the office, with some external projects to secure funds for development on HEXION. But I'm finally back full-time on the good stuff! This update is mainly focused on resolving some of the issues we saw during our last stress test (also mentioned in the delay notes). NEW: · Major networking improvements to all traffic except voice. I reduced the traffic by ov… | — | |
| Community | Minor delay! Hey all! While we are extremely excited to get HEXION into your hands, we have chosen to delay our Early Access launch a few weeks. (New launch is sometime in May) We have received a ton of feedback during the last couple of weeks from our testers, as well as experienced some critical networking issues first hand. And have taken the most pressing issues to heart. While I'm a firm believer in th… | — | |
| Game update | HEXION 0.9.0.0 is now live! This is a pretty minor update, but we thought it had some essential features, especially for our artificial locomotion players! - As a side note, the Cloaking Field Grenade is coming along nicely. Just need to fix a minor shader issue, and then I will begin implementing. It should be ready within the next two weeks! NEW: · Added trail fx for teleporting / dashing · Reworked the AI bot audio (no… | — | |
| Game update | HEXION 0.8.0.0 is now live! Hey everyone, its been a hectic couple of weeks since the last update. We had make a trailer, launch our steam page and other marketing shenanigans. But lukily we also had time to do a bunch of improvements / upgrades to HEXION! There's still a ton of work to do, but we hope you enjoy the update (and if not, please let us know!) NEW: · Oculus controller support · Removed requirement for oculus… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.