
This patch took a bit longer than expected, but the results have been worth it! I've wanted to rework the locomotion for a long time, to a more conventional, non-hex approach, which required a totally new approach to our level-design, and a ton of work - Here are the fruits of the last months labor!




I wanted to do a colder environment for these, way too hot, summer months - and thought that the icy moon of Jupiter would be a good fit! The map is intended for our first new game-mode "Domination" which will be available in the next patch! But it is available for play in both Team-Deathmatch, and Team-Elimination right now.




Mars is a complete rework of the former map "Compound". It has the same overall layout as the old map, but everything has been improved. New environment, better pathing, and waay better performance.
Note: All the maps still use somewhat basic geometry for the structures - this is temporary while I'm still iterating on their layout based on the feedback we get! They will receive a major art-overhaul at some point in the future.
I really appreciate the patience you guys have shown us so far! During the last month I have received a ton of great ideas from you guys, a lot of which has already made it into our immediate roadmap! There's a lot of demand for interactive reload, which i personally can't wait to get started on.
The next thing on the list, is our new game-mode: Domination. It will be our take on the classical "hold-the-point" mode. Furthermore the next patch will include our first map-specific power-up, which I really think you guys will enjoy!
This patch won't take nearly as long as the previous, since it's mainly programming, and not as much 3d-modelling and performance work. I expect it to be done early next week!
Looking forward to hearing your impressions! :reheart: