Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange historyMasterworked.GG
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
HEXIONNewsMinor delay!
Community

Minor delay!

HEXION · published 24 Apr 2018, 22:59 UTC

All newsPlayers around this dateRead on Steam

Hey all!

While we are extremely excited to get HEXION into your hands, we have chosen to delay our Early Access launch a few weeks. (New launch is sometime in May)

We have received a ton of feedback during the last couple of weeks from our testers, as well as experienced some critical networking issues first hand. And have taken the most pressing issues to heart. While I'm a firm believer in the essence of Early Access (cooperative development and such), I still want the game to be mostly bug-free and enjoyable before releasing it into the wild!

Here's some of the stuff I'll touch upon before release:

IMPROVEMENTS:

  • Networking optimizations / bug-fixing
  • Rework the inventory to be "on-body" instead of behind a UI
  • Improvements to how the game handles handedness
  • Replace all elevators with teleporters (we don't think they fit the style or speed of the game)
  • Improvements to snap-turning
  • Improvements to the control scheme (mainly for artificial locomotion players)
  • New hub / tutorial. The current one is not at all representative of what we want long-term. So I'll replace it with a way more streamlined (although "lite" version of the final vision)
More from HEXION

Other announcements

All news
Game update29 Nov 2018Update #16 - Voice, World UI, QoL ImprovementsIt's that time again! I have been hard at work improving HEXION. Focusing most on my energy on the social aspects of the game, and on features that enable team-work and tactical decision making. The new voice and UI systems are a big part of that! Furthermore there's a ton of quality of life improvements, and some minor gameplay enhancing features, such as the new "portal-like" teleporters! Mak…Game update7 Aug 2018UPDATE #15 - UPLINK, Plasma Saber, AIThe last few weeks have been real fun! I finally got around to implementing a few of the "major" ideas we've had for the future direction of HEXION. I'm really happy with how the new game-mode (UPLINK) turned out, it's a lot more action packed than Overheat, but without the chaos from Team-Deathmatch. We still need a lot of polish on the new stuff, especially on the audio side of things, but I'…Game update10 Jul 2018UPDATE #14 - Maps, Locomotion, PerformanceThis patch took a bit longer than expected, but the results have been worth it! I've wanted to rework the locomotion for a long time, to a more conventional, non-hex approach, which required a totally new approach to our level-design, and a ton of work - Here are the fruits of the last months labor! NEW MAP: EUROPA I wanted to do a colder environment for these, way too hot, summer months - and…