Prehistoric Kingdom
Playing now
117−19 vs. yesterday
8.5%of peak
All-time peak
1,377Playing now
117−19 vs. yesterday
All-time peak
1,377Jun 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Community Survey Attention park managers, we want YOUR feedback! 📣 If our community survey surpasses 1,000 submissions before the 10th of August, we'll be unveiling brand new concept art for one of our 1.0 launch animals. Let your opinion be heard! 🦖 💭 Survey: bit.ly/4bBGNPM | — | |
| Game update | Prehistoric Kingdom - Update 17 Hotfix (1.17.106) Hello, Park Managers ! This patch fixes critical bugs relating to guests and modular building, while improving animal aggression and behavior stability. Additionally, our playable tutorials have been given some much-needed attention, receiving many fixes and improvements which aim to make the game more accessible to new players. Known Issues & Additional Notes Please send feedback and bug repor… | 24060362 | |
| Community | Dev Diary: June 2026 Welcome to the June Development Update! This month we released Update 17 - a massive update introducing 3 new genera, dynamic combat and a wealth of other changes. It took a lot of hard work and a lot of long hours, but we’re happy to finally have the basis of combat in your hands. You can currently grab the game for 30% off during the Steam Summer Sale , so if you’ve been waiting to buy, now’s… | — | |
| Major update | Prehistoric Kingdom - Update 17 (1.17.101) Welcome to Update 17, Park Managers ! This update has been a long time coming. Animal combat and hunting are finally making their way into your parks, alongside a collection of management improvements, visual upgrades, new iconic species, and countless fixes and optimizations. Nearly every part of the simulation has received attention in one form or another, making this the largest update we've… | 23911515 | |
| In-game event | Update 17 - Combat PTB Fix Patch 2 (1.17.84) Welcome, Park Testers ! This marks the final PTB release before the full launch of Update 17 on June 25th. We've continued fine-tuning animal aggression, locomotion, and combat animations to deliver the most natural and lifelike creature behaviors yet. We've also expanded the building toolkit with new modular pieces, including animal signs and improved rock assets. How to Access the Public Test… | 23825617 | |
| Community | Update 17 arrives June 25! Welcome, park managers! We’re excited to announce that Update 17 will be releasing June 25th , introducing eight new species for three iconic dinosaurs: Allosaurus, Stegosaurus and Pachycephalosaurus - but of course, that’s far from all. Prepare to fight with dynamic combat, brutal partner animations and explore new environments alongside overhauled management mechanics. This is another huge mi… | — | |
| In-game event | Update 17 - Combat PTB Fix Patch 1 (1.17.74) Welcome, Park Testers ! This PTB release addresses the most critical instability issues introduced in the last PTB update. It also delivers a first tuning pass on animal aggression behavior, resulting in more natural encounters - animals should now be more selective when choosing targets and in determining how they respond to potential threats. In addition, we have improved combat animation smo… | 23717489 | |
| In-game event | PTB: Update 17 Combat Preview Welcome, Park Testers ! This PTB release introduces Animal Combat , an all-new emergent gameplay system that allows your animals to react more dynamically to their environment and to one another. While this feature is still a work in progress, we're eager to hear your feedback. In particular, we're looking for reports on animal responsiveness, aggression behaviors, and any unexpected interactio… | 23667294 | |
| Community | Dev Diary: May 2026 Welcome to the May Development Diary! As usual, it’s been all hands on deck as we continue to work on the different aspects of combat coming in U17. We’ve made some great strides this month with the addition of danger zones, throwable animals and improved locomotion which we’ll talk about in more detail shortly. For this update, we’ve had really big ideas for what could be accomplished (some of… | — | |
| Community | Dev Diary: April 2026 Welcome to the April Development Update! This month we released the first PTB for Update 17 , adding new management mechanics, updated water rendering and two species of Stegosaurus for you to discover. Though it’s yet to contain combat, we’ve had really good feedback so far! Players on Steam can switch over at anytime, so be sure to read the patch notes for all the details. Combat has continue… | — | |
| In-game event | PTB: Fix Patch (1.17.51) Welcome, Park Testers ! This PTB release is focused on quickly addressing the most commonly reported community issues - most notably input system bugs and unusable keybind controls. We hope this provides a more stable testing environment while we continue working on the remaining species for U17 and further develop animal combat. How to Access the Public Testing Branch (Experimental!) The Publi… | 22965466 | |
| In-game event | PTB: Update 17 Begins Testing! Welcome, Park Testers ! This early version of Update 17 adds Stegosaurus, rebalances mid-game progression and overhauls many of the management features. Notable changes include manual Loading Bay orders, workzones, staff breakrooms and a new staff promotion system! Please note that this release does not include combat ! In addition to everyone's favorite plated lizard, players can also make use… | 22942005 | |
| Community | Dev Diary: March 2026 Welcome to the March Development Update! Today, we’ll be talking about the status of U17 and providing insight into the current progress of combat. We’ve also got a couple of surprises in store, so let’s get into it! In case you missed it, we put a support patch out for U16 on the Public Test Branch ! This release aims to rebalance diseases across the board and make elderly animals much more li… | — | |
| Game update | PTB: Fix Patch (EA 1.16.51) Welcome, Park Managers ! This surprise bug-fix patch for Update 16 aims to address some of the most commonly reported balancing problems related to the animal disease system, while resolving numerous stability issues, such as memory leaks and crashes. In addition, this update introduces new vivarium animal animations - most notably full aquatic support for Titanoboa , which can now be housed in… | 22411663 | |
| Community | Dev Diary: February 2026 Welcome to the February Development Update! With this being our first full month back working on PK, the team continued implementing the new management features discussed in January’s Dev Diary . Since we don’t want to repeat ourselves and show off the same content, this month’s post will instead only focus on the new things and be a bit shorter as a result. Throughout February, we were able to… | — | |
| Community | Dev Diary: January 2026 Welcome to the January Development Update! The team hopes that you’ve all had a safe and happy holiday. As this is our first blog post of the year, we’ll primarily be talking about our plans to outline what you’ll see in 2026. There’s a looot of reading to do this time folks, so strap yourselves in! First off, thank you for your warm reception to Update 16! We’re pleased to see how beloved the… | — | |
| In-game event | Prehistoric Kingdom - Fix Patch (EA 1.16.37) Hello and Happy Holidays, Park Managers ! A few of the programmers got together to look at some of the more pressing problems with Update 16, resulting in this small patch. This release should hopefully resolve most of the out-standing stability issues, among others including vivarium grouping save-load and sandbox research and animal unlocks. Please continue to submit detailed bug reports on o… | 21329664 | |
| In-game event | Prehistoric Kingdom - Hotfix (EA 1.16.36) Hello, Park Managers ! This is a quick patch to resolve some of the more immediately reported issues with Update 16. The team will now be on break until mid-January. Please continue to submit detailed bug reports on our Discord server with an upload of your player log! Why won't my snake move?! As described in previous Dev Diaries, vivarium animals have a mix of traversal points and static poin… | 21304396 | |
| Major update | Prehistoric Kingdom - Update 16 (1.16.33) Welcome, Park Managers to the final update of the year! This release introduces major new mechanics such as vets, disease, death, rides and a reworked vivarium system with 10 new species. If you're yet to try the game, we're currently 30% off during the Steam Winter Sale! WHAT'S COMING IN 2026? Before getting into the patch notes, we quickly wanted to talk about next year. If you haven't kept u… | 21297309 | |
| In-game event | PTB: Patch (1.16.23) Welcome, Park Testers ! This PTB release addresses some of the main reported issues regarding animal health and treatment, providing some general balancing of these systems along the way. As a QoL feature, we have added new game settings for 'Animal Disease' and 'Animal Injury' difficulty, which should change their contraction frequency. These settings are inherently tied to the game's difficul… | 21278552 | |
| Community | Update 16 arrives December 23! Update 16 is coming this month on December 23 ! Care for 10 new exotic species with the brand new vivarium system! Hire vets, treat diseases and offer your guests stunning vistas with the Ferris Wheel and Panoramic Tower coming in Update 16. A limited version of this release can be played on the Public Testing Branch RIGHT NOW! The team have been gathering your feedback and bug reports, so make… | — | |
| In-game event | PTB: Update 16 Begins Testing! Welcome, Park Testers ! This early version of Update 16 includes animal health, disease and death, a completely overhauled vivarium system, new flat rides and a variety of other changes. We are expecting to launch this update on December 23rd. While the update remains a work in progress, we are looking for feedback in these areas: · Challenge Mode balance · Animal affliction balance · Animal tr… | 21270966 | |
| Community | Dev Diary: November 2025 Welcome to the November Development Update! As the team will be on their holiday break in late December, this is officially our last blog post for the year. There’s quite a lot of text to get through in this one, so let’s dig right into it. First up, the team is trying to get Update 16 into public testing as soon as possible. While the content will be restricted and unfinished, we are aiming to… | — | |
| Community | Dev Diary: October 2025 Welcome to the October Development Update! We hope you’ve had a spOoOky month with plenty of park building to go around. In this post, we’ll be exploring more of the new content coming in Update 16 and meeting a particularly cute friend. As we continue to march forwards, we’ve made good progress on Update 16! Six out of the nine upcoming vivarium species have had their models fully finalized, m… | — | |
| In-game event | Prehistoric Kingdom - Update 15.1 (1.15.103) Welcome, Park Managers ! This newest patch resolves a number of issues in addition to adding basic threaten/fleeing behaviors, look targets and grazing fidgets for when herbivores idle. The team has now fully moved on to developing Update 16 which you stay up to date with by checking out our development blog at the end of every month . Update 15.1 Features Basic Threaten/Fleeing Depending on th… | 20283780 | |
| In-game event | PTB: Update 15.1 (1.15.100) Welcome, Park Testers ! This PTB release resolves a number of issues in addition to adding basic threaten/fleeing behaviors, look targets and grazing fidgets for when herbivores idle. Update 15.1 Features Basic Threaten/Fleeing Depending on the animal group, species will try to flee, chase off or threaten animals. Some highlights include looking at courtships, herbivores becoming more defensive… | 20229496 | |
| Community | Dev Diary: September 2025 Welcome to the September Development Update! This month’s blog post will primarily focus on providing a work-in-progress look at the upcoming Vivarium exhibits coming in Update 16. We also have news on Update 15.1, as well as an announcement that PK is currently part of the Steam Autumn sale ! Make sure to grab the game for 30% off before the sale ends October 6th. In September, the team found… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.