Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Prehistoric Kingdom›Events›Prehistoric Kingdom - Hotfix (EA 1.16.36)
In-game event

Prehistoric Kingdom - Hotfix (EA 1.16.36)

Prehistoric Kingdom · published 9 months ago · build 21304396

All eventsPlayers around this dateRead on Steam

Hello, Park Managers!

This is a quick patch to resolve some of the more immediately reported issues with Update 16. The team will now be on break until mid-January. Please continue to submit detailed bug reports on our Discord server with an upload of your player log!

Why won't my snake move?!

As described in previous Dev Diaries, vivarium animals have a mix of traversal points and static points that they can spawn at, switching between them when the camera moves away.

Because of how unique Titanoboa is compared to other vivarium species, it primarily uses static points (resting in place like a snake) with a chance to play the movement animation seen in the trailer when the player returns.

Because of how much work is needed to animate the snake, it currently has a single movement option. In the future, we'd love to add more traversal spots and also support the amphibious vivarium (requiring entirely separate animations to make that work).

Known Issues & Additional Notes

Please send feedback and bug reports to our Discord server's appropriate channel.

  • As a result of FSR, humans can appear smeared in motion. Turning off FSR will resolve this issue.

  • The side faces of the water volumes in amphibious vivarium have glitchy visuals at this moment. This is something we're actively investigating.

  • When refilling feeders or vivariums, staff can become separated from their hats and wheelbarrows. We've asked them to stop and yet they persist.

  • Sometimes when going to refill a vivarium, staff will run in a straight line through EVERYTHING.

  • Moving the camera close to objects can make them shimmer, we're currently investigating this.

  • NOTE: The animation preview dropdown in the Nursery does not yet function for vivarium species.

  • NOTE: Due to the sheer workload of animations, the majority of animal knockdowns are missing audio.

  • NOTE: Vet-related animations do not have audio yet.

  • NOTE: Animal growth speeds have not been adjusted. Please let us know if they should be slower as a result of supplements.

  • NOTE: Sahonachelys does not have any Nigel dialogue lines just yet.

Full Patch Notes

Additions

  • UI/UX

    • Vivarium animals can now be renamed

    • Added vet counter in the Staff Management Menu

Changes

  • Balance

    • All Vivarium structures should now have more appropriately balanced costs for Challenge Mode

    • Increased resistance time of the Common Cold affliction, meaning animals will be more resistant to it after being cured

  • Animals

    • Updated diet for Diplocaulus

  • UI/UX

    • Vivarium animal placement now refreshes the vivarium’s nature only if the substrate has changed (this is necessary in order to properly adapt the natural item’s positions to the substrate)

    • Removed social group GUI element from vivarium animal previews within the Nursery Menu, since these species don't have social requirements yet

Bug Fixes

  • Critical

    • Potentially fixed critical exceptions in GUI refreshing

    • Fixed one source of positional desync between water volumes and their parent pieces (in this case, Amphibious vivariums), when undoing positions

  • Animals

    • Fixed an animal scale value cache using a wrong index, resulting in massively inflated weights and score reporting

    • Fixed terrestrial vivarium animals floating when placed in the Large Terrestrial Vivarium

  • UI/UX

    • Fixed vivariums reporting ‘Incorrect Feed’ if not stocked by any animal when their feed is not set to plants

    • The vivarium type header text now updates with the selection of a main layout (Terrestrial, Arboreal or Amphibious)

More from Prehistoric Kingdom

Other announcements

All events
Game update1 Sep 2026Prehistoric Kingdom - Update 17 Fix Patch (1.17.120)Welcome, Park Managers ! The final support patch for Update 17 is here, bringing new partner combat animations for several species, major improvements to animal behaviour and mutation visuals, important optimizations, and many exciting QoL improvements. Behind the scenes, we’ve also tackled a wide range of crashes, construction issues, performance bottlenecks, and save/load problems to make bui…Community31 Aug 2026Dev Diary: August 2026Welcome to the August Development Update! To kick things off, we can confirm that the final support patch for Update 17 is very close to release! After one last round of testing, it’ll be released shortly to improve stability and add new partner animations to 7 different animals (Mammuthus, Nasutoceratops, Pachycephalosaurus, Panthera, Smilodon, Styracosaurus and Velociraptor). In the meantime,…Community1 Aug 2026Dev Diary: July 2026Welcome to the July Development Update! A week ago we put out a survey to gather feedback and see how the community felt about various parts of the game. To our surprise, we received a staggering 4,000 responses within the first 24 hours! You absolutely destroyed our measly target of 1,000. Looking over the results, community sentiment for the core game seems to greatly align with our internal…