Ruin
Playing now
3−3 vs. yesterday
9.4%of peak
All-time peak
32Aug 2026
Playing now
3−3 vs. yesterday
All-time peak
32Aug 2026
| Published | Title | Build |
|---|---|---|
| Ruin Development Changelog - September 6-7 Embers and Item Forging Added Embers, a new character bound currency earned through normal gameplay. Embers can come from Elite enemies, Arena wins, World PvP, dungeon bosses and Heroic+ completions. Higher Heroic+ levels and full parties provide better Ember rewards. First-time Heroic+ unlocks award an additional Ember bonus. Players can use owned or public anvils to improve Rare, Epic and Leg… | 25151613 | |
| Ruin Changelog - September 5–6 Movement and Collision Improved movement while standing, walking and jumping on moving boats. Reduced snapping and rubberbanding when boats turn or stop. Fixed furniture collisions being able to push players beneath the terrain. Improved collision recovery when moving around tightly placed furniture. Building placement now checks the actual shape of nearby objects more accurately. Placement pre… | 25144685 | |
| Ruin Development Changelog – September 4–5 Guilds & Castle Building Guild Town Halls now only show the Claim interaction. The old Guild Management option has been removed. Guild claim areas now follow the terrain and tile layout more accurately. Entering another guild’s claimed land now displays “Guild Name Territory.” Guild leaders with a Town Hall can place castle structures such as stone walls. Fixed cases where stone castle walls co… | 25133174 | |
| Ruin Development Changelog – September 3–4 Combat Strike, Smash and other circular AoE abilities now properly account for the full size of players and mobs. If any part of a unit is inside the AoE radius, it can be hit. Fixed Smash visual effects not staying correctly positioned relative to the direction your character is facing. Heroic+ & Dungeons Heroic+1 now has a 1% chance for a perfect 50 Power Epic gear drop to upgrade into a Lege… | 25109667 | |
| Ruin Development Changelog September 2-3 Heroic+ 2 new equipable items have been added to Heroic+ Heroic+ now supports +6. Heroic +4 and above adds Corrosive Aftermath. Defeated enemies leave dangerous green pools behind for 20 seconds. Corrosive pools now apply one consistent damage effect instead of stacking enough pools to instantly kill players. Starting Heroic+ now resets everyone’s cooldowns and restores full health and mana. Ex… | — | |
| Ruin Development Changelog — September 1–2 Heroic+ Challenge Mode Added Heroic+ levels 1 through 5 for Broodmother’s Lair. Party leaders can open Challenge Mode by right clicking their portrait inside the dungeon. Higher levels unlock by completing the previous level. Every level increases enemy health and damage. Challenges begin with a 10-second preparation period. Abilities are free during preparation, but players cannot move until i… | — | |
| Ruin Update — August 30–31 Classes & Combat New characters now begin with their correct starting class abilities. Additional class abilities become available to learn from level 6. Holy Strike can now be used without an active Seal. Seals still add their bonus effects. Abilities with multiple resource options now correctly use your class resource. Withering Spores and Holy Wrath now update with your current stats, haste… | — | |
| Ruin Update — Stormcaller Arrives New Class: Stormcaller Added the new Stormcaller class. Stormcallers use Intellect and Nature magic. Added a new Stormcaller class icon. New Stormcaller Abilities Lightning Bolt — Cast a ball of lightning at an enemy. Static — Direct Nature damage and movement generate Static charges. Static stacks up to 12 and lasts 30 seconds. Each Static charge adds a 33% chance to unleash Lightning Arc, rea… | — | |
| Ruin Update, Cooking, Combat & Performance Cooking Campfires and stoves can now cook raw food. Added cooked strange meat, spider legs, bear meat and stag flank. Cooked food restores Health and Mana every second. Bread now restores 5 Health per second. Water now restores 10 Mana per second. Eating and drinking now stop when moving, jumping, casting or taking damage. Food no longer burns when left inside a cooking station. Campfires, furn… | — | |
| Player Trading, New Abilities & Major Gameplay Improvements new update for Ruin has been released: New Features Added secure player-to-player trading. Trade items, Points, gold, silver and copper by right-clicking another player. Trade offers now require both players to confirm, and any offer change clears both confirmations. House owners can now remove guests through the house management window. Characters requiring a name change now receive a guided r… | — | |
| Loot Scaling, New Staffs & Class Ability Updates - 3 new staff models focused on Healing, Spell Damage, and Random Stats. - **Boss loot improved** — bosses such as the Broodmother and Elite Trolls now drop 3 items, ranging from Blue to Epic quality. - Pre-made gear now scales with level — no more being stuck with things like a level 10 blue helm or shoulders. - World drops now scale with mob level as well. For example, a level 20 Bloodthirst… | — | |
| Ruin Early Access Update – Crafting, Mailboxes, Combat Fixes & Performance Ruin Gameplay Changelog World & Movement Fixed caves and some large world objects incorrectly pushing or pulling players around. Mounts and wandering mobs now stand and move more correctly on bridges, docks, boats and other raised surfaces. Fixed several tree variants showing Invalid World Object. These trees can now be chopped and interacted with normally. Housing & Building Fixed some existin… | — | |
| Ruin Patch Notes – Performance, Housing, Movement & Quality of Life Changelog for yesterdays patch and todays patch: Performance Improved both server and client performance based on yesterday’s live server testing. Reduced unnecessary work related to: Furniture data Player and mob updates Corpses Stationary mobs Housing & Furniture House owners and authorized managers can now pick up empty furniture anywhere inside the protected 3x3 house claim. The old 10 minu… | — | |
| Ruin - Patch Notes, 0.7.1.3major Inventory & Action Bar Improvements · Added the ability to link items or abilities to the action bar. · Client now sends the item/ability ID instead of just the slot ID. · Picking up an item from the action bar now removes the old slot link if applicable. · Consumable items on the action bar now properly check inventory and consume charges. · Fixed action bar items being used when they have 0 q… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 6 Sep 2026 | Sun | 12:02 | Ruin Development Changelog - September 6-7 | 25151613 | public | 1 | — |
| 5 Sep 2026 | Sat | 19:35 | Ruin Changelog - September 5–6 | 25144685 | public | 1 | — |
| 5 Sep 2026 | Sat | 01:48 | No patch notes · unannounced build | 25135662 | public | 1 | — |
| 4 Sep 2026 | Fri | 22:08 | Ruin Development Changelog – September 4–5 | 25133174 | public | 1 | — |
| 4 Sep 2026 | Fri | 21:54 | No patch notes · unannounced build | 25133011 | public | 1 | — |
| 3 Sep 2026 | Thu | 20:08 | Ruin Development Changelog – September 3–4 | 25109667 | public | 1 | — |