Machine World 2
Last seen
0Sampled 46 minutes ago · not a live figure
—of peak
All-time peak
010 Oct 2026
Last seen
0Sampled 46 minutes ago · not a live figure
All-time peak
010 Oct 2026
| Published | Title | Build |
|---|---|---|
| Build EA 0.1.5.8! Greetings, I has been a while, but we have been hard at work on the core of MW2. New features in this build: - Auto-leveling feature. Using the PDA, you can now pick two terrain points, and a width. The auto-level feature will smooth the terrain between the two points. This will allow you to very quickly create roads and paths if you do not want to use the bulldozer. - Auto-start feature. If yo… | — | |
| Build EA 0.1.5.7 : Placement and Delivery ship Greetings, We are happy to release a new build that continues to improve on the core functionality in the simulation. This is a preparation for the missions to come. This new build contains the following: - Major improvements to placement of the player and vehicle(s) in new game sessions. It will now be very rare to get a bad placement at game start, and the initial position will usually be ver… | — | |
| 0.1.5.6 - Various fixes Greetings, There is now a new build in the Iterative branch (will move to the default branch in a couple of days). Fixes: - The mountain slider when creating a new game now makes a difference. It will still not create entirely flat islands, but it will do what it is designed to: weight the character of the generated world. - The delivery ship pathfinding has been improved. - The feedback from t… | — | |
| 0.1.5.5 - Performance improvements Greetings, We start the week with a patch focusing on performance. But it also contains tweaks to the new deform/flatten function in the PDA. - The flattening system will now remove foliage more quickly. - A number of under the hood tweaks should result in better performance - A keyboard command to measure FPS natively has been introduced. Standard key is the delete key (can be remapped of cour… | — | |
| 0.1.5.4 - Roads Greetings, You have all requested a quick and easy way to flatten larger areas. We listened, and that function is now in the iterative build. It is found in the PDA under the building (cone) tab, and is the last icon in the row (arrow flattening ground). Basically it allows you to set two points, a width (4->10 meters right now) and then automatically flatten the area between those two points,… | — | |
| New version - system upgrade Greetings, We have been hard at work upgrading various systems that MW2 rely on. This is to reduce problems going forwards as well as reducing the few rare but severe problems that a few of our users have encountered. So, both the default and iterative branches have now received updates. If you opt in to the iterative beta branch (right click MW2 in Steam and select the betas tab, opt in to "it… | — | |
| Multiplayer and more : EA 0.1.5.3 Greetings, Yes, it has been a little longer than usual. I personally took some time off to rest and recharge, and then have been head down in MW2 code. I have also been pondering the next steps for Machine World. So, it is a pleasure to announce that yes, we are now implementing multiplayer for Machine World 2. In fact, the update just released into the iterative branch does contain some of the… | — | |
| EA 0.1.5.2 - Track drive Greetings, The last patch this week massively improves track control. All tracked vehicles have been a bit tricky to turn, and initiating a turn while in forward/backward motion was hard. This is now a thing of the past as the track simulation is massively improved. Also, we have continued to tune ground deformation, especially how much disturbed ground flattens and how much buckets deform. Hav… | — | |
| Update EA0.1.5.1 - Dumper trailer & deformation! Greetings, First things first: I want to thank all of you who have provided feedback to us. This is really invaluable to us and helps us improve the game while in Early Access. Thank you! Now, on to the update - which again is released first into the iterative beta branch!* We expect it to be the default build sometime tomorrow. During the last few days we have been focusing on improving deform… | — | |
| Snapping! EA0.1.5.0 Greetings, As requested we have now implemented a snapping function when hoisting parts into place. By default this is turned off, so you need to engage it. Help prompts will tell you how, but by default the toggle key is R. You can also turn this on and off in gameplay settings, as well as adjust the snap grid size. By default this is 0.1 meters. Using this in conjunction with matching part si… | — | |
| Version EA0.1.4.9 Greetings, This update focuses on tracked vehicles. Both the excavator and bulldozer have had an overhaul of their track simulation. They will deform ground much more around the tracks, and generally have better traction. As such they should be much harder to get stuck and should be able to more easily traverse very uneven ground. As always, comments & questions very welcome. Best regards, Daniel | — | |
| Update 0.1.4.7 - Iterative Greetings, Another iterative* update! We have focused more on traction, gearing and braking. Also, in-cab camera settings have been tweaked. All this should make for even better control of the wheeled vehicles. Best regards, Daniel * Iterative = Meaning that you have to have opted in to the iterative beta branch to receive it). Right-click MW2 in steam->betas->opt in to "iterative". | — | |
| Update 0.1.4.6 - Iterative! Greetings, We will shortly release a new build into the Iterative branch. You will find this build under the "betas" tabs in the properties window for MW2 in the Steam client (right click the game, select properties). As you may suspect, this build is still undergoing tweaking and testing so proceed with caution! :) However, changes in the build are as follows: · Option for fully manual gearbox… | — | |
| Update EA0.1.4.5 Greetings, This update is a smaller update focusing on mouse input. · PDA commands for the drone ship (navigate to/from shore) now always work with mouse input. · When using mouse/keyboard only and opening doors or entering vehicles, you now only have to focus on the object and click. You do not have to click directly on the action/command square. We still do recommend using a controller and/or… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 3 Feb 2018 | Sat | 09:25 | No patch notes · unannounced build | 2494513 | iterative | 3 | — |
| 3 Feb 2018 | Sat | 09:25 | No patch notes · unannounced build | 2494513 | public | 3 | — |
| 2 Feb 2018 | Fri | 10:24 | No patch notes · unannounced build | 2279944 | legacy | 3 | — |