Machine World 2
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118 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Build EA 0.1.5.8! Greetings, I has been a while, but we have been hard at work on the core of MW2. New features in this build: - Auto-leveling feature. Using the PDA, you can now pick two terrain points, and a width. The auto-level feature will smooth the terrain between the two points. This will allow you to very quickly create roads and paths if you do not want to use the bulldozer. - Auto-start feature. If yo… | — | |
| Game update | Build EA 0.1.5.7 : Placement and Delivery ship Greetings, We are happy to release a new build that continues to improve on the core functionality in the simulation. This is a preparation for the missions to come. This new build contains the following: - Major improvements to placement of the player and vehicle(s) in new game sessions. It will now be very rare to get a bad placement at game start, and the initial position will usually be ver… | — | |
| Community | Call for blueprints! Greetings, We are currently working on additional features and content for the mission modes (part of the Early Access plan). As such we would very much like to see community content. Have you created a cool building or structure? Create a blueprint from it, and post a picture in the forums! We will let you know how to send it to us and we may include it in the game (complete with a credit with… | — | |
| Game update | 0.1.5.6 - Various fixes Greetings, There is now a new build in the Iterative branch (will move to the default branch in a couple of days). Fixes: - The mountain slider when creating a new game now makes a difference. It will still not create entirely flat islands, but it will do what it is designed to: weight the character of the generated world. - The delivery ship pathfinding has been improved. - The feedback from t… | — | |
| Community | Feedback, please? Greetings, As you know, we are currently working on improvements and laying the ground for multiplayer functionality. However, we would like some feedback from you regarding what you think is a priority for fixing. What are your pet peeves and things that you would most like to see fixed ASAP? We have noted that there seems to be a divide among the players; some like the game very much and give… | — | |
| Game update | 0.1.5.5 - Performance improvements Greetings, We start the week with a patch focusing on performance. But it also contains tweaks to the new deform/flatten function in the PDA. - The flattening system will now remove foliage more quickly. - A number of under the hood tweaks should result in better performance - A keyboard command to measure FPS natively has been introduced. Standard key is the delete key (can be remapped of cour… | — | |
| Game update | 0.1.5.4 - Roads Greetings, You have all requested a quick and easy way to flatten larger areas. We listened, and that function is now in the iterative build. It is found in the PDA under the building (cone) tab, and is the last icon in the row (arrow flattening ground). Basically it allows you to set two points, a width (4->10 meters right now) and then automatically flatten the area between those two points,… | — | |
| Game update | New version - system upgrade Greetings, We have been hard at work upgrading various systems that MW2 rely on. This is to reduce problems going forwards as well as reducing the few rare but severe problems that a few of our users have encountered. So, both the default and iterative branches have now received updates. If you opt in to the iterative beta branch (right click MW2 in Steam and select the betas tab, opt in to "it… | — | |
| Game update | Multiplayer and more : EA 0.1.5.3 Greetings, Yes, it has been a little longer than usual. I personally took some time off to rest and recharge, and then have been head down in MW2 code. I have also been pondering the next steps for Machine World. So, it is a pleasure to announce that yes, we are now implementing multiplayer for Machine World 2. In fact, the update just released into the iterative branch does contain some of the… | — | |
| Community | Vacation over! Greetings, As you may have noticed, we took a vacation for a couple of weeks to recharge after the crunch before and after release. Basically, people around us said "You desperately need a vacation. Go. Now.". So, we did. I personally have taken a bit more than two weeks off and it was needed. Now I am slowly getting back to work. Despite being on vacation, I have spent a bit of time pondering… | — | |
| Game update | EA 0.1.5.2 - Track drive Greetings, The last patch this week massively improves track control. All tracked vehicles have been a bit tricky to turn, and initiating a turn while in forward/backward motion was hard. This is now a thing of the past as the track simulation is massively improved. Also, we have continued to tune ground deformation, especially how much disturbed ground flattens and how much buckets deform. Hav… | — | |
| Game update | Update EA0.1.5.1 - Dumper trailer & deformation! Greetings, First things first: I want to thank all of you who have provided feedback to us. This is really invaluable to us and helps us improve the game while in Early Access. Thank you! Now, on to the update - which again is released first into the iterative beta branch!* We expect it to be the default build sometime tomorrow. During the last few days we have been focusing on improving deform… | — | |
| Game update | Snapping! EA0.1.5.0 Greetings, As requested we have now implemented a snapping function when hoisting parts into place. By default this is turned off, so you need to engage it. Help prompts will tell you how, but by default the toggle key is R. You can also turn this on and off in gameplay settings, as well as adjust the snap grid size. By default this is 0.1 meters. Using this in conjunction with matching part si… | — | |
| Game update | Version EA0.1.4.9 Greetings, This update focuses on tracked vehicles. Both the excavator and bulldozer have had an overhaul of their track simulation. They will deform ground much more around the tracks, and generally have better traction. As such they should be much harder to get stuck and should be able to more easily traverse very uneven ground. As always, comments & questions very welcome. Best regards, Daniel | — | |
| Game update | Update 0.1.4.7 - Iterative Greetings, Another iterative* update! We have focused more on traction, gearing and braking. Also, in-cab camera settings have been tweaked. All this should make for even better control of the wheeled vehicles. Best regards, Daniel * Iterative = Meaning that you have to have opted in to the iterative beta branch to receive it). Right-click MW2 in steam->betas->opt in to "iterative". | — | |
| Game update | Update 0.1.4.6 - Iterative! Greetings, We will shortly release a new build into the Iterative branch. You will find this build under the "betas" tabs in the properties window for MW2 in the Steam client (right click the game, select properties). As you may suspect, this build is still undergoing tweaking and testing so proceed with caution! :) However, changes in the build are as follows: · Option for fully manual gearbox… | — | |
| Game update | Update EA0.1.4.5 Greetings, This update is a smaller update focusing on mouse input. · PDA commands for the drone ship (navigate to/from shore) now always work with mouse input. · When using mouse/keyboard only and opening doors or entering vehicles, you now only have to focus on the object and click. You do not have to click directly on the action/command square. We still do recommend using a controller and/or… | — | |
| Community | Update EA0.1.4.4 Greetings, We're please to release a new update. Focus is still on fixing issues and improving various aspects of the game. · Various known issues fixed, stability improved. · Fixed build parts that would not connect · Added basic floor part · Tuned heavy truck. Please provide feedback on this. · Fixed crane physics issue when leaving area The build is live for the default branch (and the itera… | — | |
| Community | Version A0.1.4.3! Greetings, We're proud to release the second ever EA build. This is based on feedback over the weekend. I want to thank you for your patience as we took a few days off from coding after a hectic two week sprint to get this done in time for release. Major changes · Fixed excavator track control. This unexpectedly broke at release. But the excavator is now fully drivable again. · Fixed excavator… | — | |
| Community | Welcome to the first week of Early Access! Greetings, First of all a big Thank You to all of you who purchased Machine World 2! We really appreciate it. We are also pleased to learn that you enjoy the concept and the possibilities in the game! We are also very thankful for all the feedback we have received over the weekend, both positive and negative! We are now hard at work fixing the reported issues in order of importance. First prior… | — | |
| Community | Machine World 2 is released! Greetings, I have now pushed the big Release Button. (Well it's not that big, but it felt huge to press it :-) ). I hope this means the game releases instantly, but if not the timing is now out of our hands. We are very happy that you will finally be able to play MW2, and we look forward to your feedback and impressions! We built this game for you, machine fans such as ourselves. With your help… | — | |
| Community | 12:00 - A little more than one hour to go...Maybe? There was some confusion (on our part) last night regarding AM/PM, but the correct release time is 12:00 CET, so in a little more than an hour. However - the release date says in 9 hours and we cannot actually change that indication. Having not done a Steam release before, I am not entirely sure what will happen when we press release. I hope it relates instantly (as it does on a few other store… | — | |
| Community | The day before release...! Hello everyone, This is a surreal post to write. It is now the end of the day before release. In less than 24 hours Machine World 2 will be available. After about 3 years in development. We hope everyone is as excited as we are, and will enjoy the game as much as we have enjoyed making it. In many ways the development has been harder than we thought, but even so it has been a really pleasant jo… | — | |
| Community | 5 days to go! Furniture and potatoes...! Greetings all, With only 5 days to go, I thought I would end the weekend by addressing two quite common questions: 1. Will there be furniture? Since you can build almost anything in MW2, and houses are especially fun to build, we made sure you can add everything needed to make a house cosy. Like doors of various types, windows, lights...and yes, furniture. We have a lot of furniture modelled an… | — | |
| Community | Machine World 2 is arriving in 7 days With only one week to go I want to take the opportunity to elaborate a bit on what we are doing until release, what the pricing will look like, and what will happen after Early Access release next week. The next 7 days First things first. We are currently working really hard with preparing more documentation and ironing out the last few wrinkles before release. Among other things we are adding… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.