Super Pilot
Playing now
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0.0%of peak
All-time peak
2Aug 2026
Playing now
0+0 vs. yesterday
All-time peak
2Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| News | Online Multiplayer (experimental) Hi everyone, We need your help! We've got a build with online multiplayer working. Please don't get too excited, this is very experimetal and we can't say for sure if it's going to make it into the final game. It's very bare-bones feature wise, but enough to validate the net code and hopefuly to have fun. Right now we set the limit to 12 players in the same race, but actually have no idea what… | — | |
| Game update | Version 0.8.2: server migration + minor tweaks Hi everyone, We're releasing a minor update to fix some issues with our new backend. It also includes a few bug fixes and QOL improvements: · Increased Healing surfaces effect over time · Fixed Steering Assist behavior on Slippery surfaces · Added an option to disable Steering Assist in the pause menu · Fixed Ghost not displayed at the correct speed below 60fps · Fixed Ghost becoming collidable… | — | |
| Game update | Version 0.8.1: server migration + minor tweaks Hi everyone, The last 6 months were a bit tedious for Super Pilot. We've been using GameSparks for our online features since the beginning of the project, but after Amazon bought GameSparks, we learned the services we were using would shut down on September 30, 2022. We had no choice but to recode all our online features and migrate all our data to a new platform. It was a lot of work and time… | — | |
| Game update | Server maintenance Hi everyone, We are in the process of migrating all of our sharing and leaderboard features to a new service (since Gamesparks is shutting down ). Unfortunately, we have to disable all the online features for a few days. You can still play the game but won't have access to online tracks, playlists, leaderboards and ghosts. Sorry for the inconvenience! |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| Major update | Version 0.8.0: playlist editor & custom leagues Hi everyone, We're glad to release a new update to introduce the following features: · Playlist editor & sharing · New game mode: Custom Leagues (playlists shared by other players) · Earn trophies by completing the different Leagues in Grand Prix mode QOL improvements: · Updated the Leagues, Classes and Ships unlock conditions · Fixed several crashes happening with some usermade tracks (thanks… | — |
| Game update | Version 0.7.4: small improvements + bug fixes Hi everyone, Following the previous update, we've decided to release a minor patch to address a few issues raised by the community: · Added an option to change music on retry when using the music importer · Fixed incorrect ghost times and animations in some cases · Display "legacy" for ghosts with no animations (created before 0.7.3) Enjoy! Join us on Discord: Follow us on Twitter: @dopagames | — |
| Game update | Version 0.7.3: new ships, music importer, replay mode, menu enhancements... Hi everyone, Here the last 0.7.x update! It includes many bug fixes and some new features. Here are the major ones: · Play custom music during races with the new Music importer! · Watch other players ghosts with the new Replay mode · Play Grand Prix mode to unlock new ships and leagues · Pads, surfaces and warnings counts are now displayed in the track previews · New option to filter tracks dep… | — |
| Game update | Version 0.7.2: gaps, conveyors, heal pads... Hi everyone, This update took a while and it includes tons of small tweaks and bug fixes. Here are the major ones: · Added Gaps · Added Heal Pads · Added Conveyor Pads · Improved Track Editor UI and overall stability · Tweaked ships behavior while in the air · Improved AI performances · Added a Retry option to the Track Editor in Try mode · Unlock the boost at start in single lap races · Fixed… | — |
| Game update | Version 0.7.1: balancing & bug fixes! Gameplay · Immune ships for a short time after respawn · Regrouped the direction and brake assists into 1 single "smart steering" option · Fixed ship getting stuck in the track when landing on a tube · Pads won't be triggered on ships respawn anymore (including mines) · Increased the track colliders precision · Fixed bugs where some ships could gain infinite speed while straffing on slow and di… | — |
| Major update | Version 0.7.0: major gameplay update, jumps & more! Hi everyone, We're finally releasing the long-awaited Gameplay update including JUMPS and other funny things. It adds a whole new layer of depth to the game and the new stuff you can do with the track editor is just crazy! We are very happy with the result and we sincerely hope that you will feel the same. Here are the main changes: · 6 new tracks and 1 new championship · Ships can jump and fly… | — |
| Game update | Version 0.6.3: minor update Hi everyone, Today we’ve pushed a new patch: · Each player can now share up to 50 tracks with the community · Made the track editor slider input field interactable with the mouse · Improved the overall stability of the track editor · Fixed a few bugs in the track sharing flow · Fixed issues with audio volumes & cross fades · Fixed audio volumes set to zero if the demo version was previously ins… | — |
| Game update | Version 0.6.2: REAR BOOST ATTACKS and EXPLOSIONS Hi everyone, We've just released another minor update. It includes, among other things, the ability to perform rear boost attacks . We also added a drift boost gauge which has been requested for a while. And some EXPLOSIONS . Yup. Here is the change list: · Added rear boost attacks · Added fire and explosion VFX · Improved AI detection and avoidance of other ships · Made Easy, Medium and Hard d… | — |
| Game update | Version 0.6.1: New Year update ;) Hi everyone, Happy New Year! Let's celebrate 2019 by releasing a minor update. We fixed a few bugs and improved the overall presentation of the Grand Prix mode. Here is the change list: · Added a pre-race introduction sequence with details on the current Grand Prix · Updated the Race Results screen layout · Display an overview of the results of each race in the Grand Prix final sequence · New a… | — |
| Game update | Version 0.6.0: new Championship mode Hi everyone, As promised, we've updated the Early Access version with the new Championship game mode that we named "Grand Prix" as a homage to our beloved F-Zero. The implementation isn't 100% finished, there are a still a few things to polish here and there, and some balancing to do. But since it's already playable we've decided to release it in its early form in order to get some feedback. Gr… | — |
| Game update | Version 0.5.5: Game Balance and Leaderboard reset Hi all, We just pushed a small patch out to address a few issues. The main goal of this patch is to balance the game and prevent some driving techniques that had become a dominant strategy at the top of the leaderboards and somehow undermined the gameplay. Some of these changes have an impact on the ships individual performances. In order to maintain a level playing field, we also cleared the l… | — |
| Game update | First Super Pilot update, version 0.5.4! Hi everyone! We're happy to announce we've just published our first update to the game, version 0.5.4! This is a bug fix update, containing fixes to most of the issues that were reported after launch. You can find the full list of fixes below - note that a lot of them are around input issues, so if you've been having weird bugs in the menus, like tabs being impossible to navigate, or the game c… | — |